1. Mondrian - Plastic Reality
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  3. 1.0.9 Patch Notes

1.0.9 Patch Notes

Mondrian - Plastic Reality

[h2]Features[/h2]
  • Game: Introducing Mondrian Studio, accessible by hitting Save & Exhibit in Mondrian Maker. This toolset replaces Gallery Mode and gives you some sliders to adjust the frame size, crop, background, level colors, and more. It can also be used to quickly save JPG thumbnails with the right name and in the right directory to upload your creations to Steam Workshop!
    • Custom Framing: This tab gives you Sliders to access Crop Marks, Negative Space, Frame Ratio, and Frame Rotation
    • Color Palette: This tab lets you choose between the 12 primary colors, 10 analogous color scheme styles, scheme widths in 30° increments, and min and max brightness between 0% and 100%. Note that these changes do not happen in real time and you’ll need to click the Fill Button to change your creation’s color scheme.
    • Background Canvas: This tab lets you choose a background image, switch between Full Color, One Color, and Black & White variants, or switch the background off and on entirely. Note that One Color variants will take the Primary Color from the Color Palette tab.
    • Visual Effects: This tab lets you toggle the game’s various visual effects, including CRT Monitor, Film Grain, and Night Mode.
    • Snapshot Capture: Finally, the piece de resistance. The Snapshot Capture tab lets you save images of your creation based on the setup you’ve created in Gallery Mode. Capture Size lets you choose the size of the image, including the full Frame, Interior only, Frame + Crops, or the Full Window. You can also add various Mondrian and Lantana Games logos to the corners if you like. Use the Save function to save a properly named Thumbnail where the game needs it to upload your creation to Steam Workshop, or the Copy function to paste it directly into a chat, onto a social media post, or into external graphics editing software.
  • Game: Added 3 new Achievements
  • Museum: Added Porcelain Collection. This adds six new artpieces that can be placed on pedestals.
  • Museum: Filled in some missing sound effects
  • Museum: Added Over and Down states to inventory arrows
[h2]Changes[/h2]
  • Main Menu: Added version number to lower-left hand corner
  • Game: Added a Scheme Width value to level color generation to help make adjacent color scheme values more accessible via the GUI
  • Game: Reworked color generation to be more compatible with new Mondrian Studio controls
  • Game: Tied Grayscale to Min and Max brightness values
  • Game: Optimized and cleaned up code of Pause menu
  • Game: Reordered Tetrad scheme widths to match Mondrian Studio’s color harmony slider. This has no effect in-game.
  • Game: Remade control maps in Pause Menu to match the game’s UI more and include Mondrian Studio controls
[h2]Bug Fixes[/h2]
  • Game: Fixed a bug that prevented Grayscale, De Stijl, and Random color schemes from generating in-game
  • Game: Fixed the possibility of a background image not loading when Backgrounds were still turned on
  • Game: Fixed Triad 2 color 3 not generating on paddle, ball, or wall objects
  • Museum: Fixed Y-Positioning on Tall Tapered Mahogany pedestals
  • Museum: Fixed rendering on Chevron Wood floor
Mondrian Maker

[h2]Features[/h2]
  • Added Thumbnails to the Save/Load window
[h2]Changes[/h2]
  • The “Save & Exhibit” button now reads “Open in Studio”
  • Adjusted the wording on the “Play Your Level” tooltip to no longer make reference to a requirement to beat your level at all difficulties before sharing. This never got developed and has never been a requirement. Sorry for the confusion! The Tooltip now says what the individual buttons do in the Play Your Level window instead.
[h2]Bug Fixes[/h2]
  • Fixed Miniswatch Y-Positioning
  • Fixed more Save/Play/Studio button issues