Patch - 0.835: Time to Prestige
Here we go - huge update. Mostly for the end game.
5th act is still in testing, but you now can 'restart' the game.
First bonus - will be for enemies. Melee heroes will be able to attack only from front row.
Second bonus - auto-questing.
And each time - you will get a random bonus for a different type of heroes.
Next updates will be dedicated to QoL, tutorials, and Halloween content.
If you have any propositions for new heroes or enemies - let me know.
Next Majoor update will be dedicated to Halloween. Maybe some world-bosses, and a new Dark Hero.
While working on 'prestige' mechanic and castles - I come up with an idea - to fuse Castles into Kingdoms. And it would be cool - to operate those Kingdoms: Upgrading them for a passive income of gold and resources. But what would be coolers - is to enlist Kingdom warriors to conquer more land around them. And - raiding neighbors for loot and glory.

0.835 changelog:
+ necros will NOT consume heroes with the same perk
+ added prestige: you can restart the game and increase the difficulty
+ added kingdoms and castles: prestige to increase it
+ melee heroes can attack only if they facing an enemy from the front row(after first prestige)
+ current castle prove passive bonuses to certain type of heroes(random after prestige)
+ prestige: you can take a hero(s?) with you(but without xp and items)
+ auto-questing - available after reaching castle #3
+ fixed party order
+ fixed position bug with one of the dwarfs
+ fixed visual bug with disappearing items in inventory after dress/undress
+ maintenance (xp bars)
+ royal offense steam key: DXRT3-W2NNG-7KWNL

5th act is still in testing, but you now can 'restart' the game.
First bonus - will be for enemies. Melee heroes will be able to attack only from front row.
Second bonus - auto-questing.
And each time - you will get a random bonus for a different type of heroes.
Next updates will be dedicated to QoL, tutorials, and Halloween content.
If you have any propositions for new heroes or enemies - let me know.
Next Majoor update will be dedicated to Halloween. Maybe some world-bosses, and a new Dark Hero.
While working on 'prestige' mechanic and castles - I come up with an idea - to fuse Castles into Kingdoms. And it would be cool - to operate those Kingdoms: Upgrading them for a passive income of gold and resources. But what would be coolers - is to enlist Kingdom warriors to conquer more land around them. And - raiding neighbors for loot and glory.

0.835 changelog:
+ necros will NOT consume heroes with the same perk
+ added prestige: you can restart the game and increase the difficulty
+ added kingdoms and castles: prestige to increase it
+ melee heroes can attack only if they facing an enemy from the front row(after first prestige)
+ current castle prove passive bonuses to certain type of heroes(random after prestige)
+ prestige: you can take a hero(s?) with you(but without xp and items)
+ auto-questing - available after reaching castle #3
+ fixed party order
+ fixed position bug with one of the dwarfs
+ fixed visual bug with disappearing items in inventory after dress/undress
+ maintenance (xp bars)
+ royal offense steam key: DXRT3-W2NNG-7KWNL
