Patch - 0.836: Reworked Staffs, Damage Formula, Halloween Event Announcement
Hey guys,
here we go - a bunch of fixes for building your Castle. Tutorial still on the way.
Currently, after building a Castle - you can 'prestige'. Fanсy word for a 'reset' option.
But - I have added a few unique features:
First Prestige will make your life harder: Your melee heroes will attack only from the front position.
Second Prestige will make gathering materials easer: Quests can be set on auto-repeat.
Third prestige will make enemies smarter: Ranged enemies will try to kill fragile heroes.
Each time - your new Castle will give you a boost to certain types of heroes.

In my plans - I'll add more game mechanics for Castles. In some near future - you should able to merge your Castles to Kingdoms! And pillage and raid your neighbors.
If you d like to add more or have feedback - let me know!
Damage formula was reworked: Now the damage is split to 3: Physic, Magic and True.
Armor works vs Physic Damage, Resist vs Magic, and there is no escape from True damage. Each unit basic damage is eather on of them.
Items buffs damage in two different ways. For example - Staffs:

It will increase Hero damage +10 to base damage, and then add +15% magic damage on top of that.
If hero base damage is 90(physic) - equipping this staff - will change it to 100 physic damage + 15 magic damage.
Halloween Event!
I'm now adding it in-game - and it will take a place in a week(or two at most). I don't want to spoil it - but it will be spooky. (and it will feature equipable pets!)
changelog:
+ fixed tavern refresh clock
+ fixed quests not refreshing after prestige
+ added link to reddit
+ crafting items timings now based on item quality and lvl
+ 'casting' castle attribute now empower damage as well
+ rebalanced staffs
+ maintenance(hero page favorite weapons)
+ maintenance(damage types)
+ maintenance(magic damage)
+ maintenance(prestige)
here we go - a bunch of fixes for building your Castle. Tutorial still on the way.
Currently, after building a Castle - you can 'prestige'. Fanсy word for a 'reset' option.
But - I have added a few unique features:
First Prestige will make your life harder: Your melee heroes will attack only from the front position.
Second Prestige will make gathering materials easer: Quests can be set on auto-repeat.
Third prestige will make enemies smarter: Ranged enemies will try to kill fragile heroes.
Each time - your new Castle will give you a boost to certain types of heroes.

In my plans - I'll add more game mechanics for Castles. In some near future - you should able to merge your Castles to Kingdoms! And pillage and raid your neighbors.
If you d like to add more or have feedback - let me know!
Damage formula was reworked: Now the damage is split to 3: Physic, Magic and True.
Armor works vs Physic Damage, Resist vs Magic, and there is no escape from True damage. Each unit basic damage is eather on of them.
Items buffs damage in two different ways. For example - Staffs:

It will increase Hero damage +10 to base damage, and then add +15% magic damage on top of that.
If hero base damage is 90(physic) - equipping this staff - will change it to 100 physic damage + 15 magic damage.
Halloween Event!
I'm now adding it in-game - and it will take a place in a week(or two at most). I don't want to spoil it - but it will be spooky. (and it will feature equipable pets!)
changelog:
+ fixed tavern refresh clock
+ fixed quests not refreshing after prestige
+ added link to reddit
+ crafting items timings now based on item quality and lvl
+ 'casting' castle attribute now empower damage as well
+ rebalanced staffs
+ maintenance(hero page favorite weapons)
+ maintenance(damage types)
+ maintenance(magic damage)
+ maintenance(prestige)