PATCH 1.2.12 "Skin Mutations"
PATCH 1.2.12
[p]This patch adds new nest mutation mechanics to the game and 8 new skins, 1x Albino for each Dragon, plus the new Fractured spawn skin for Brood Watcher, and the new Sunset spawn skin for Shadow Scale. We've also fixed several bugs.[/p][p][/p][p][/p][h2]NEW SKINS[/h2][p]Added the Sunset skin to the Shadow Scale. This is a rare spawn skin.[/p][p]- [p]Added random skin nest mutation mechanic. Each egg has a .5% chance to mutate into a mutation skin.[/p]
- [p]Added Sunset and Albino skins to Shadow Scale[/p]
- [p]Added Fractured skin to Brood Watcher[/p]
- [p]Added Albino skin to Biolumin[/p]
- [p]Added Albino skin to Flame Stalker[/p]
- [p]Added Albino skin to Inferno Ravager[/p]
- [p]Added Albino skin to Blitz Striker[/p]
- [p]Added Albino skin to Acid Spitter[/p]
- [p]Added Blitz Nest Incubation SFX[/p]
- [p]Inferno ability now acts as a mobile bonfire, providing warmth within a radius twice that of their burn zone[/p]
- [p]Albino is no longer a Brood Watcher rare spawn skin. It is now a skin mutation.[/p]
- [p]Updated the SFX for Fire nest incubation[/p]
- [p]Made changes to how Shaders compile improving performance[/p]
- [p]The weather now changes much more frequently and severe weather events are much shorter[/p]
- [p]Some shaders now precompile on level load instead of on first use, this makes some VFX now instant such as the Inferno ability which no longer locks gameplay until it finishes compiling[/p]
- [p]Inferno Ravager breath attack performance has been greatly improved[/p]
- [p]Inferno Ravager Inferno ability performance has been greatly improved[/p]
- [p]Biolumin nests no longer cause massive frame drops when a corpse is placed on the nest[/p]
- [p]Fixed an issue where Blitz Striker nest incubation VFX could persist indefinitely [/p]
- [p]Fixed an issue where Infernos could use their Q ability when wet[/p]
- [p]Fixed an issue where wet status was not applying in rain[/p]
- [p]Fixed an issue where players would show Comfortable even when in the cold[/p]