Dev Blog #1
Hello everyone!
We are excited to share our first development blog with you all!
Anywho, say hello to (part) of your development team! The rest will introduce themselves in the next development blog.
[h3]Bad Parrot[/h3]
Hello! I am the Creature Anatomy & Physiology, Creature Sketch Artist, AI Behaviour Developer on the team. I help guide the modelers and animators to create awesome and realistic dragons and creatures. I have a bachelors degree in Zoology as well as 6+ years working with native wildlife in a triage environment. My background working hands on with species ranging from hummingbirds to bald eagles, deer mice to bobcats, gives me the tools I need to help bring the dragons of DOD to life.
I also help out with the discord while we are working to make improvements and force everyone to write paragraphs for the dev blogs. Oh, and I have parrots which are bad.
Twitter | Instagram
[h3]Rosedragon016[/h3]
I am Rose, I work with the team as a dragon design and history consultant as well as a bug tester. I have loved dragons since I was a child and fondly remember reading every dragon book I could get my hands on and reading them cover to cover. That passion and desire for dragons has stayed with me to this day and drives me to learn everything that I can about dragons and their place in the history and cultures of the world.
[h3]Midnight[/h3]
Hello!
I am the Community manager for Day of Dragons. I am in charge of all social media pertaining to Day of Dragons as well have taken over the responsibility of the Official Day of Dragons discord after recent events. These duties entail leading the mods, admins, and making the discord more streamline to fit the community’s needs. I also help answer development questions, respond to emails involving kickstarter and was forced to write this by Bad Parrot. Some things I enjoy are bagels, fancy coffee, pvp and bats. Hope to see you all around :).
Official DOD Instagram
[h3]Simon[/h3]
What I do: sound design and music
Credits include:
Subnautica, Natural selection 2, Die young, Die young: prologue, EM8ER.
Fun facts about me:
I am part dragon.
I don't even really design dragon sounds, I summon the dragon spirit and just shout in to a microphone.
You know the game Skyrim?, well, that's based on the true story of my life.
My favorite color is dragon.
https://youtu.be/62FKf_dwjYM
[h3]Jia Hao[/h3]
Hi I am Jia Hao, 家豪 and I am an Character & Creature Concept Designer & Illustrator. My passion is to create art & design that celebrate the diversity of life on earth and far far away, including illustrating the wonderful wildlife on our mother earth and designing imaginary creatures that possibly lives on another planet.
https://www.artstation.com/jiahao
[h3]Rey[/h3]
Hello, everyone. My name is Rey. I am a aspiring composer, I like watching movies, reading books and piñas coladas. I am a nerd that likes to work with other nerds ;) When I am not writing music I am playing video games and listening to music. Nice to meet you everyone.
https://www.youtube.com/watch?v=gKh2gAPw5Uk
[h2]Dev Q&A[/h2]
In addition to sharing our work and behind the scenes information in the development blogs, we will also be answering a handful of questions from our discord community in each blog. To start us off, we picked some interesting model related ones!
[h3]Question One[/h3]
Q: Hi! Was just wondering, are there going to be different models for the dragons in different stages of lifecycle? Like will baby dragons look more baby-like or just be miniature versions of adult models? Thanks!
BP: There will be different life stages for each species, including an adorable baby model. Dragons will age through progressive growth into their adult models. Some species will also have a final growth stage known as the alpha stage, where their models will slowly change into elder dragons.
[h3]Question Two[/h3]
Q: Will there be different body styles of dragons? drakes, wyrms, eastern, etc?
BP: Yes and no. At this time, we currently have plans for classic dragons, wyverns, and drakes.
[h2]From the Community[/h2]
Starting next blog, we will be sharing our favorite screenshots and fan art from the community! If you'd like the chance for your work to be shared in our upcoming blogs, feel free to share them with us in our discord community.
[h2]Coming Soon....[/h2]
Discord reformatting scheduled for Jan 1st to Jan 2nd.
Bad Parrot is working on the game's developmental roadmap!
Jao's new mega map is currently being constructed.
The plasma dragon concept is in its final steps.
Jia has begun work on the first of the kickstarter dragons models, the healer!
We thank everyone for their patience and support. Happy New Year and we look forward to growing with you all in 2020!
~The Day of Dragons Development Team
We are excited to share our first development blog with you all!
Anywho, say hello to (part) of your development team! The rest will introduce themselves in the next development blog.
[h3]Bad Parrot[/h3]
Hello! I am the Creature Anatomy & Physiology, Creature Sketch Artist, AI Behaviour Developer on the team. I help guide the modelers and animators to create awesome and realistic dragons and creatures. I have a bachelors degree in Zoology as well as 6+ years working with native wildlife in a triage environment. My background working hands on with species ranging from hummingbirds to bald eagles, deer mice to bobcats, gives me the tools I need to help bring the dragons of DOD to life.
I also help out with the discord while we are working to make improvements and force everyone to write paragraphs for the dev blogs. Oh, and I have parrots which are bad.
Twitter | Instagram
[h3]Rosedragon016[/h3]
I am Rose, I work with the team as a dragon design and history consultant as well as a bug tester. I have loved dragons since I was a child and fondly remember reading every dragon book I could get my hands on and reading them cover to cover. That passion and desire for dragons has stayed with me to this day and drives me to learn everything that I can about dragons and their place in the history and cultures of the world.
[h3]Midnight[/h3]
Hello!
I am the Community manager for Day of Dragons. I am in charge of all social media pertaining to Day of Dragons as well have taken over the responsibility of the Official Day of Dragons discord after recent events. These duties entail leading the mods, admins, and making the discord more streamline to fit the community’s needs. I also help answer development questions, respond to emails involving kickstarter and was forced to write this by Bad Parrot. Some things I enjoy are bagels, fancy coffee, pvp and bats. Hope to see you all around :).
Official DOD Instagram
[h3]Simon[/h3]
What I do: sound design and music
Credits include:
Subnautica, Natural selection 2, Die young, Die young: prologue, EM8ER.
Fun facts about me:
I am part dragon.
I don't even really design dragon sounds, I summon the dragon spirit and just shout in to a microphone.
You know the game Skyrim?, well, that's based on the true story of my life.
My favorite color is dragon.
https://youtu.be/62FKf_dwjYM
[h3]Jia Hao[/h3]
Hi I am Jia Hao, 家豪 and I am an Character & Creature Concept Designer & Illustrator. My passion is to create art & design that celebrate the diversity of life on earth and far far away, including illustrating the wonderful wildlife on our mother earth and designing imaginary creatures that possibly lives on another planet.
https://www.artstation.com/jiahao
[h3]Rey[/h3]
Hello, everyone. My name is Rey. I am a aspiring composer, I like watching movies, reading books and piñas coladas. I am a nerd that likes to work with other nerds ;) When I am not writing music I am playing video games and listening to music. Nice to meet you everyone.
https://www.youtube.com/watch?v=gKh2gAPw5Uk
[h2]Dev Q&A[/h2]
In addition to sharing our work and behind the scenes information in the development blogs, we will also be answering a handful of questions from our discord community in each blog. To start us off, we picked some interesting model related ones!
[h3]Question One[/h3]
Q: Hi! Was just wondering, are there going to be different models for the dragons in different stages of lifecycle? Like will baby dragons look more baby-like or just be miniature versions of adult models? Thanks!
BP: There will be different life stages for each species, including an adorable baby model. Dragons will age through progressive growth into their adult models. Some species will also have a final growth stage known as the alpha stage, where their models will slowly change into elder dragons.
[h3]Question Two[/h3]
Q: Will there be different body styles of dragons? drakes, wyrms, eastern, etc?
BP: Yes and no. At this time, we currently have plans for classic dragons, wyverns, and drakes.
[h2]From the Community[/h2]
Starting next blog, we will be sharing our favorite screenshots and fan art from the community! If you'd like the chance for your work to be shared in our upcoming blogs, feel free to share them with us in our discord community.
[h2]Coming Soon....[/h2]
Discord reformatting scheduled for Jan 1st to Jan 2nd.
Bad Parrot is working on the game's developmental roadmap!
Jao's new mega map is currently being constructed.
The plasma dragon concept is in its final steps.
Jia has begun work on the first of the kickstarter dragons models, the healer!
We thank everyone for their patience and support. Happy New Year and we look forward to growing with you all in 2020!
~The Day of Dragons Development Team