Dev Blog #14
Hello!
It's been quite a while since our last blog and so much has happened! We hope you are all enjoying the Open Beta and a HUGE thank you for all the kind words and feedback from this past few weeks. We are continuing to work hard and make the best dragon survival game there is! This blog is going to be a bit shorter than our normal ones since a lot of the new content was released with the update. We have also scheduled our next Q&A Livestream with the date and time at the end of this blog.
First, here is a word from the Head Hamster himself...
[h2]Words from the Lead Developer[/h2]
We did it! Just like we said we would. Our Open Beta is out and people are playing it. Sure, there's a few bugs that need fixed and there's some tweaking and polish that needs done, but the Open Beta is out and people are enjoying it. We're very happy with how well the Beta launch went and we want to thank Nodecraft for having everything ready on time for our new servers. I also want to thank our devs for working hard to get the open beta out in just 21 months. Our hard work shows.
But this is only the beginning of what's to come for Day of Dragons. We still have a lot of work to do.
The Open Beta introduces our new Physics-based flight system, our first starter dragon the Shadow Scale, AI, a huge 16km map, and many other cool things such as Elder Progression, Skin Crafting, Genetics, Nesting, Clans, and more. Some of the things we're looking to add soon include the scent system where players will be able to sniff out AI, water, and bleeding dragons. Speaking of dragons, we're working on the animation set for the Flame Stalker and finishing the animations for the Magma Elemental, Both of those will be going into the game as soon as they're ready along with a new biome, the Lava Lands, and portals.
It's all coming together, one piece at a time, and we're thankful to have your support for the best Dragon Survival Game in the world - Day of Dragons.
- Jonathan Slabaugh
Lead Developer of Day of Dragons
Now onto the blog!
[h2]Flame Stalker Animations[/h2]
Flame Stalker Walk
Karly has moved her attention to the Flame Stalker now that the Shadow Scale is fully animated.
The Flame Stalker will be the largest dragon yet to enter the game and will change the game play dynamics completely with his Heat Sense. Flame Stalkers are the main predator of Shadow Scales and will be able to see their heat signature even when cloaked.
Flame Stalker Trot
Flame Stalker Run
[h2]Damage VFX[/h2]
The Damage effect, which you can see in game for the Acid Spitter, Shadow Scale, and Thornbacked Crawler, is finished for all Genesis creatures. Each effect tells a story and resembles an attack from another dragon. For example, that Shadow Scale's damage effect is designed after a fight with a Flame Stalker.
Inferno Ravager Damage Effect
Flame Stalker Damage Effect
Magma Elemental Damage Effect
Bulbous Spined Scrab Damage Effect

[h2]Dev Q&A Livestream[/h2]

Our next Q&A livestream has been scheduled!
[h3]Join us Saturday, July 31st at 3:00 PM EST on our Youtube Channel.[/h3]
We will be answering questions while we hang out on the Official Server 3-US PvE. See you then!

[h2]From the Community[/h2]

Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!
[h3]Some of our favorite recent screenshots...[/h3]
by sungift14#4605
by KatThePure#9138
by Lorikeet Lord#4388
[h3]Some of our favorite artwork from the community...[/h3]
by k̷̉̊i̴͋͑n̶̿̚d̵̏͝a̷͌̾ő̵̀d̴͂̚d̷̈́͝#9052
by SunnyD#9023
by Siilinki#6897
Thank you all again. We are overwhelmed with the kind words and love from the community these past few weeks. Working on this game has been a dream come true to us developers and we will work hard every day to bring that dream to life!
~The Day of Dragons Development Team
Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!
Discord | Twitter | Youtube | Instagram
It's been quite a while since our last blog and so much has happened! We hope you are all enjoying the Open Beta and a HUGE thank you for all the kind words and feedback from this past few weeks. We are continuing to work hard and make the best dragon survival game there is! This blog is going to be a bit shorter than our normal ones since a lot of the new content was released with the update. We have also scheduled our next Q&A Livestream with the date and time at the end of this blog.
First, here is a word from the Head Hamster himself...
[h2]Words from the Lead Developer[/h2]
We did it! Just like we said we would. Our Open Beta is out and people are playing it. Sure, there's a few bugs that need fixed and there's some tweaking and polish that needs done, but the Open Beta is out and people are enjoying it. We're very happy with how well the Beta launch went and we want to thank Nodecraft for having everything ready on time for our new servers. I also want to thank our devs for working hard to get the open beta out in just 21 months. Our hard work shows.
But this is only the beginning of what's to come for Day of Dragons. We still have a lot of work to do.
The Open Beta introduces our new Physics-based flight system, our first starter dragon the Shadow Scale, AI, a huge 16km map, and many other cool things such as Elder Progression, Skin Crafting, Genetics, Nesting, Clans, and more. Some of the things we're looking to add soon include the scent system where players will be able to sniff out AI, water, and bleeding dragons. Speaking of dragons, we're working on the animation set for the Flame Stalker and finishing the animations for the Magma Elemental, Both of those will be going into the game as soon as they're ready along with a new biome, the Lava Lands, and portals.
It's all coming together, one piece at a time, and we're thankful to have your support for the best Dragon Survival Game in the world - Day of Dragons.
- Jonathan Slabaugh
Lead Developer of Day of Dragons
Now onto the blog!
[h2]Flame Stalker Animations[/h2]

Karly has moved her attention to the Flame Stalker now that the Shadow Scale is fully animated.
The Flame Stalker will be the largest dragon yet to enter the game and will change the game play dynamics completely with his Heat Sense. Flame Stalkers are the main predator of Shadow Scales and will be able to see their heat signature even when cloaked.


[h2]Damage VFX[/h2]
The Damage effect, which you can see in game for the Acid Spitter, Shadow Scale, and Thornbacked Crawler, is finished for all Genesis creatures. Each effect tells a story and resembles an attack from another dragon. For example, that Shadow Scale's damage effect is designed after a fight with a Flame Stalker.





[h2]Dev Q&A Livestream[/h2]

Our next Q&A livestream has been scheduled!
[h3]Join us Saturday, July 31st at 3:00 PM EST on our Youtube Channel.[/h3]
We will be answering questions while we hang out on the Official Server 3-US PvE. See you then!

[h2]From the Community[/h2]

Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!
[h3]Some of our favorite recent screenshots...[/h3]



[h3]Some of our favorite artwork from the community...[/h3]



Thank you all again. We are overwhelmed with the kind words and love from the community these past few weeks. Working on this game has been a dream come true to us developers and we will work hard every day to bring that dream to life!
~The Day of Dragons Development Team
Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!
Discord | Twitter | Youtube | Instagram