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Development Questions and Answers #2

Hello!

We have another set of discord questions that we have taken the time to answer.

If you have a question and it wasn't answered here, check out our FAQ on discord. If you don't find the answer there, feel free to ask your question in our discord #dev-q-and-a channel.





[h3]Will there be a mixture of elements in the future like fire and earth mixing to create lava?[/h3]
Not at this time.
There are currently no plans to mix bile types as breeding can not currently occur between different species.


[h3]Will dragons be able to gain acceleration during flight when diving?[/h3]
Yes.
We are currently testing acceleration increases for our next version of flight.


[h3]How tall is the sky box?[/h3]
Taller than the in-game mountains.

[h3]Will flying through the clouds be a feature?[/h3]
Not at this time.

[h3]Will there be an invisible wall to stop dragons from flying outside of the map? Or will there be a short animation of the dragon turning around and a text box that says "I can't go any further?"[/h3]
For Genesis, just an invisible wall.
If we decide to do something more, it will be later in development of the game.


[h3]What dragons are you most excited to be put in the game?[/h3]
As of right now, the Shadow Scale.
Having the Shadow Scale in the game and in a playable mode will move us to our next step in development. We are just as excited as you are to see the game move forward, so having the Shadow Scale in the game will be awesome.


[h3]Will there be other fantasy creatures added to the game like cockatrices, chimeras, or sirens?[/h3]
At this time, none are planned.
While there are not currently any plans to add other creatures, it could be an option for later in development.


[h3]Will certain dragons have unique movement mechanics? Like extra maneuvers in the air?[/h3]
Yes and maybe.
There will be some dragons with unique movements. For example, the Acid Spitter will be the only one of the starter dragons that can sprint (faster than run). It is still not decided if there will be unique mechanics for flight or not.


[h3]Is there anymore information on the development of the elementals?[/h3]
Not at this time.
The elemental was put on hold while we focused on the AI and Shadow Scale, but his animation process will start again likely next month.


[h3]For new players, will there be official guides for basics of the game? Like how to breed, what PVP vs PVE is?[/h3]
Yes, but not for Genesis.
Guides and other tools will be added eventually, but this will not be until the final part of development. Right now our focus is on creating and perfecting the mechanisms and game play.


[h3]Will wyrms be added to the game?[/h3]
Probably.
We plan to eventually have at least one example of every type of dragon in the game.


[h3]What are some of the mechanics the elementals will have?[/h3]
Elementals will be unique to dragons in several ways. They will be an unlockable species that you must unlock again after death. They are fueled by their element and dragon flesh and must stay close to their element source. They will also not reproduce and each server will have a cap per elemental species. Each elemental will have a unique set of attacks

[h3]Will there be collision?[/h3]
Yes and no.
There will be environmental collision, but not character collision. This means your dragon can not run through trees, but it can run through other dragons. However, you can not bite or attack through a dragon to hit another. This means young can hide under adults for safety.


[h3]Will dragons be able to perch on bigger dragons or climb trees?[/h3]
Some, yes.
Some species of dragons will be able to perch on larger dragon species, like the micro feathered dragon. We also plan to add a climbing mechanism when the micro is added that will allow some dragons to climb cliffs and trees.


[h3]Do you plan on introducing a scent system to the game?[/h3]
Yes.
Though it will not be in Genesis, there is a sensory system mechanic planned for the game that will include scent.


[h3]Are there any plans to make the game accessible for hearing impaired and color blind players?[/h3]
Yes, but not at this time.
Like in-game guides and tutorials, we plan on adding mechanics to make the game fun for everyone. However, these mechanics will not be added til the final stages of development.


[h3]When do you believe the Bio Dragon will be added to the game?[/h3]
Sometime after the Genesis update, but a date isn't confirmed.

[h3]Is Karly, the animator, working full time on the game?[/h3]
No.
Karly has always been a part-time animator for Day of Dragons. This is not due to budget restrictions as some have claimed, but due to her limited availability. If her availability changes, we'd love to have her as a full-time animator.


[h3]Will objects in the game be moveable like stones or flowers?[/h3]
Not in Genesis.
However, when crafting is added later in development, items needed for crafting will be interactable and can be carried by dragons.


[h3]Will dragons who eat fish be able to eat meat as well?[/h3]
Yes.
However, piscivore dragons will not receive as much nutrients from other food sources and will have a difficult time hunting non-aquatic AI.


[h3]Would you make a blooper reel of development?[/h3]
Not at this time.

[h3]Will the Acid Spitter's turn animations be polished?[/h3]
Yes.
In fact, they already have been and will be added in Open Beta.


[h3]When will the new dragons be playable?[/h3]
When they are ready.
We are working very hard to get the dragons out as fast as we can while still maintaining quality of animations and models. We understand this can be fustrating, but we really appreciate your patience.


[h3]Are there going to be more maps added in the future?[/h3]
Yes.
There will be several maps connected to the Forgotten Forest map through portal systems. These maps include the Lava Lands, Dangerous Dunes, Winter Winds, and the Shimmering Caverns Biomes.


[h3]Will there be an island map with different ecosystems on each?[/h3]
Maybe.
We are planning an aquatic expansion after full release. However, this is not finalized and will be several years away if we decide to create it.







We hope that helps answer some of your questions. We will have another dev blog at the end of this month to discuss more development news. Thanks for reading!

~The Day of Dragons Development Team



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