Dev Blog #16
Hello all!
Fall is here and the weather is beginning to cool. We hope you all are staying healthy and enjoying the latest update which brought scent to the game. As some of you may or may not know, Jao's dogs had a litter of pups (pictured below) and he has been taking a break to focus on their care during their first few weeks of life.

So, this month has been a lot of focus on bringing to life the creatures that inhabit the world by creating beawesome animations and creatures. Now... let's see what everyone has been working on this month!
[h2]Animations[/h2]
Our animation team has been working hard on bringing our creatures to life! The Flame Stalker's land, water, and flight locomotion animations are completed as well as his base attacks and rests. Next we will be focusing on his action animations, including his eating, drinking, and base emotes. It's safe to say he is about 50% done with his adult animations. Check out some of his animations below...
Flame Stalker Bite
Flame Stalker Bile Attack
Flame Stalker Hover
Flame Stalker Flight
Flame Stalker Lay
Flame Stalker Sleep
We have finished the Swamp Snappers animations! These animation previews might make you think twice about going near the water...
Swamp Snapper Walk
Swamp Snapper Basking
Swamp Snapper Swim
Swamp Snapper Bite
Swamp Snapper Stealth Lunge Attack
Next, we are getting ready to begin animating the Inferno Ravager, but before we can it will need to be rigged. While the rig is begin created, we are working on additional emote animations to help your dragon express their true feelings. Here is a taste of two of the new emotes featuring everyone's favorite sizzle boy.
Acid Spitter Mourn Emote
Acid Spitter Rage Emote
[h2]Models[/h2]
Over on the model side of things, Jia Hao has just finished the Cave Cutter model. This AI creature will blend in very well with its environment and be a creature you don't want to face alone. The average size of the Cave Cutter dwarfs an adult Acid Spitter.
Cave Cutter model
The Blitz is also finished. Hao finalized his different age and sex morphs this week. The male Blitz Striker will have larger spikes than the female and, of course, the baby will be adorable.
Finished Blitz Striker Adult morphs and WIP Alpha morphs
Blitz Striker Hatchling morph
Brigade is working on the next corpse for the game. The dragon corpse will replace the current drake corpse for when a dragon has been mainly eaten. We currently have the pose and skeleton done and are moving on to the fleshy bits.
Dragon Carcass WIP
[h2]VFX[/h2]
With the preparation for quests, Flicker has been working on some of the possible cosmetic quest rewards; ambient AI creatures. Similar to the Sky Jellies, these critters will float around the dragon when equipped. Check out some of the critters we've made so far...
Bumbler
Sky Slug
Dragon Wasp
Elvenbug
That's all for this month's dev blog! Don't forget to check out our weekly Dev Dairies (posted on Kickstarter) for weekly updates.

[h2]Dev Q&A Livestream[/h2]

Our next Q&A livestream has not yet scheduled. Stay tuned and watch for updates to find out when the next one will be!

[h2]From the Community[/h2]

Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!
[h3]Some of our favorite recent screenshots...[/h3]
by Waryx#4143
by Powerslav#8811
by Atomix Spark#6448
[h3]Some of our favorite artwork from the community...[/h3]
by Kaliber#4188
by zowato#1725
by Ztarli#7786
Thank again for reading! See you next month for another Development Blog!
~The Day of Dragons Development Team
Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!
Discord | Twitter | Youtube | Instagram
Fall is here and the weather is beginning to cool. We hope you all are staying healthy and enjoying the latest update which brought scent to the game. As some of you may or may not know, Jao's dogs had a litter of pups (pictured below) and he has been taking a break to focus on their care during their first few weeks of life.

So, this month has been a lot of focus on bringing to life the creatures that inhabit the world by creating beawesome animations and creatures. Now... let's see what everyone has been working on this month!
[h2]Animations[/h2]
Our animation team has been working hard on bringing our creatures to life! The Flame Stalker's land, water, and flight locomotion animations are completed as well as his base attacks and rests. Next we will be focusing on his action animations, including his eating, drinking, and base emotes. It's safe to say he is about 50% done with his adult animations. Check out some of his animations below...






We have finished the Swamp Snappers animations! These animation previews might make you think twice about going near the water...





Next, we are getting ready to begin animating the Inferno Ravager, but before we can it will need to be rigged. While the rig is begin created, we are working on additional emote animations to help your dragon express their true feelings. Here is a taste of two of the new emotes featuring everyone's favorite sizzle boy.


[h2]Models[/h2]
Over on the model side of things, Jia Hao has just finished the Cave Cutter model. This AI creature will blend in very well with its environment and be a creature you don't want to face alone. The average size of the Cave Cutter dwarfs an adult Acid Spitter.

The Blitz is also finished. Hao finalized his different age and sex morphs this week. The male Blitz Striker will have larger spikes than the female and, of course, the baby will be adorable.


Brigade is working on the next corpse for the game. The dragon corpse will replace the current drake corpse for when a dragon has been mainly eaten. We currently have the pose and skeleton done and are moving on to the fleshy bits.

[h2]VFX[/h2]
With the preparation for quests, Flicker has been working on some of the possible cosmetic quest rewards; ambient AI creatures. Similar to the Sky Jellies, these critters will float around the dragon when equipped. Check out some of the critters we've made so far...




That's all for this month's dev blog! Don't forget to check out our weekly Dev Dairies (posted on Kickstarter) for weekly updates.

[h2]Dev Q&A Livestream[/h2]

Our next Q&A livestream has not yet scheduled. Stay tuned and watch for updates to find out when the next one will be!

[h2]From the Community[/h2]

Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!
[h3]Some of our favorite recent screenshots...[/h3]



[h3]Some of our favorite artwork from the community...[/h3]



Thank again for reading! See you next month for another Development Blog!
~The Day of Dragons Development Team
Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!
Discord | Twitter | Youtube | Instagram