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Day of Dragons News

Patch 1.K.L.0

[h2]BETA PATCH 1.K.L.0[/h2]
Server/Client Patch

This patch fixes a long-time critical combat logging exploit

  • Fixed an exploit allowing players to sometimes leave the game immediately by using task manager
  • Fixed missing collision on world bounds background mountains




Patch 1.K.J.0

[h2]BETA PATCH 1.K.J.0[/h2]
Server/Client Patch

This patch fixes several ongoing issues and also includes hidden content for the upcoming 1.L Update.


  • Fixed an issue where server Clan Registry would get corrupted and cause server crashes or prevent servers from starting
  • Dragons can no longer emote while swimming underwater
  • Slightly increased night time ambient light
  • Shadow Scales can no longer cloak glitch for perma glowies
  • Plasma and Acid shot now properly damage targets at point blank range
  • Greatly improved plasma/acid projectile hit detection. Players should find that hitting targets with breath attacks is now much more consistent
  • Players who logout under water will now float to the top of the water allowing them to be killed by other players while still in the world
  • Players who logout while flying will now drop to the ground and not continue flying allowing them to be killed by other players while still in the world
  • Possible fix for hatchling movement desync after being carried long distances then dropped
  • Slightly increased Shadow Scale turn rate allowing them to be able to turn quicker and giving them a slightly better chance to defend themselves on the ground (they still turn slower than an Acid Spitter)
  • Added new server config option "bDisableDD=true" allowing servers to disable server desync detection and other anti-cheat measures which may be useful for small private/personal servers experiencing frequent disconnects or servers that wish to allow cheating. bDisableDD=false enables Desync Detection (default) & bDisableDD=true disables Desync Detection (not recommended)




Dev Blog #16

Hello all!

Fall is here and the weather is beginning to cool. We hope you all are staying healthy and enjoying the latest update which brought scent to the game. As some of you may or may not know, Jao's dogs had a litter of pups (pictured below) and he has been taking a break to focus on their care during their first few weeks of life.



So, this month has been a lot of focus on bringing to life the creatures that inhabit the world by creating beawesome animations and creatures. Now... let's see what everyone has been working on this month!


[h2]Animations[/h2]

Our animation team has been working hard on bringing our creatures to life! The Flame Stalker's land, water, and flight locomotion animations are completed as well as his base attacks and rests. Next we will be focusing on his action animations, including his eating, drinking, and base emotes. It's safe to say he is about 50% done with his adult animations. Check out some of his animations below...

Flame Stalker Bite

Flame Stalker Bile Attack

Flame Stalker Hover

Flame Stalker Flight

Flame Stalker Lay

Flame Stalker Sleep

We have finished the Swamp Snappers animations! These animation previews might make you think twice about going near the water...

Swamp Snapper Walk

Swamp Snapper Basking

Swamp Snapper Swim

Swamp Snapper Bite

Swamp Snapper Stealth Lunge Attack

Next, we are getting ready to begin animating the Inferno Ravager, but before we can it will need to be rigged. While the rig is begin created, we are working on additional emote animations to help your dragon express their true feelings. Here is a taste of two of the new emotes featuring everyone's favorite sizzle boy.

Acid Spitter Mourn Emote

Acid Spitter Rage Emote




[h2]Models[/h2]

Over on the model side of things, Jia Hao has just finished the Cave Cutter model. This AI creature will blend in very well with its environment and be a creature you don't want to face alone. The average size of the Cave Cutter dwarfs an adult Acid Spitter.

Cave Cutter model

The Blitz is also finished. Hao finalized his different age and sex morphs this week. The male Blitz Striker will have larger spikes than the female and, of course, the baby will be adorable.

Finished Blitz Striker Adult morphs and WIP Alpha morphs

Blitz Striker Hatchling morph

Brigade is working on the next corpse for the game. The dragon corpse will replace the current drake corpse for when a dragon has been mainly eaten. We currently have the pose and skeleton done and are moving on to the fleshy bits.

Dragon Carcass WIP



[h2]VFX[/h2]

With the preparation for quests, Flicker has been working on some of the possible cosmetic quest rewards; ambient AI creatures. Similar to the Sky Jellies, these critters will float around the dragon when equipped. Check out some of the critters we've made so far...

Bumbler

Sky Slug

Dragon Wasp

Elvenbug


That's all for this month's dev blog! Don't forget to check out our weekly Dev Dairies (posted on Kickstarter) for weekly updates.



[h2]Dev Q&A Livestream[/h2]


Our next Q&A livestream has not yet scheduled. Stay tuned and watch for updates to find out when the next one will be!



[h2]From the Community[/h2]


Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!

[h3]Some of our favorite recent screenshots...[/h3]

by Waryx#4143

by Powerslav#8811

by Atomix Spark#6448



[h3]Some of our favorite artwork from the community...[/h3]

by Kaliber#4188

by zowato#1725

by Ztarli#7786


Thank again for reading! See you next month for another Development Blog!

~The Day of Dragons Development Team



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Beta Hotfix 1.K.I.1

[h2]Hotfix 1.K.I.1[/h2]
This is a Client-side hotfix, no server update required

  • Greatly Increased water and puddle scent detection range to make it easier to find large bodies of water.
  • Tripled the ShadowScale Nightvison visibility distance when flying
  • Tweaked the sniff sound FX
  • Fixed an issue where carcasses could be smelled from anywhere on the map. They can now only be smelled if within species scent detection range as with other scents.

Patch 1.K.I.0

[h2]BETA PATCH 1.K.I.0[/h2]
Server/Client Patch

  • Fixed error when trying to release a carried hatchling
  • Greatly extended the range of scent detection