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The Inferno Ravager



"If its crushing jaws alone weren't enough to deter rivals, this wyvern has another trick up its sleeve. Be wary approaching this beast, the Inferno Ravager has well earned its name."

We are proud to formally introduce the second of our custom made dragons, the Inferno Ravager!

The Inferno Ravager is known for its ability of using specialized pores running down its body which expels a gaseous form of its bile. With a spark of its Fire Breath, the gas catches fire and engulfs the wyvern. With high fire resistance protecting itself, this special ability has been named Inferno after the beast itself.



Though it may be best known for its defensive trait, the Inferno Ravager is not a submissive breed. Its jaws are powerful and can crush through even the strongest armor. A Hunter class dragon, rivals beware.


Early Concept Modeling (texture and other details to be added while preparing for animation).








The Inferno Ravager and more unique species will be joining the world of DOD in late 2020. Stay tuned for updates and join our discord for sneak peeks at custom content.



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Introducing the Acid Spitter Drake

Introducing our first Drake! The Acid Spitter is a fast, agile, and highly resistant drake that excels in packs. It's special ability is its acid attack that debuffs targets resistances and drains their stamina. To see a preview of the Acid Spitter model and skins made by Jia Hao and sounds made by Simon Chylinski, check out the video below. You will also notice "First Flight" playing in the background, composed by Rey Fernandez Jr. and recorded by Budapest Scoring.

[previewyoutube][/previewyoutube]

The Acid Spitter Drake is one of several planned playable character DLC's to be added to Day of Dragons in Q3/Q4 2020. Estimated DLC price: $5.99.



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Dev Vlog #1, a look at what's coming in update 0.7.4.0

Our first dev vlog goes over details of the upcoming 0.7.4.0 update and lists some of the features being added to the game including AI creatures.

[previewyoutube][/previewyoutube]

Dev Blog #2

Hello again!

It's time for part two of our development team introduction. Say hello to the last two members of the current team, Jao and Vatalia!

[h3]Jao[/h3]
I am Jao, pronounced Jay-Oh. I'm the Creator/Lead Developer/Programmer of Day of Dragons and Owner of Beawesome Games, LLC. I work with all the other developers to guide the creative direction of the game. This includes concept design, music, sound, visual fx, and animation.

When I'm not doing that I'm either playing with my dogs, feeding my dogs, letting my dogs out to go potty, bathing my dogs, petting my dogs, or programming in Unreal Engine while my dogs bring me their toys. I love animals and dragons are animals that we can make into whatever we want them to be, including heroes instead of villains. I'm an animal hoarder, I've had dogs, cats, raccoons, hamsters, rabbits, hermit crabs, turtles, some fish, and a mourning dove with a broken wing that I rescued from my cat and nursed back to health then set freeeeeeeeeee. Fun fact, before I wanted to make video games, I wanted to be a veterinarian.

I love learning, it's one of my passions. I've attended 3 colleges and a trade school for a total of 21 semesters learning that I could just have bought all the books and read them and learned everything on my own for a whole lot cheaper. Hindsight is 20/20 right? Wait... it is 2020.... ːsteamhappyː

In addition to being a computer/animal nerd, I'm also a sci-fi nerd, marvel, lord of the rings, original star wars (don't get me started on the new trilogy). I also love to sing, play instruments, read, and write.

[h3]Vatalia[/h3]
Hello my name is Vatalia! As part of the DoD dev team I help with 2D creature concepts. Also I help the game look pretty by testing and providing feedback on any visual and mechanical bugs or issues. I will also be working along side our animator to bring you realistic dragon and AI movements.

Some things about me is that I went to college (suprising right?) And completed my course for animation art and design. Um...I enjoy gaming and definitely having parrot force me to write about myself, not to mention having her parrots scream in my ears when shes in VC. Oh how they love to scream.... and I love cookies and fruit salad. I am dragon momma! I will steal all the babus and make a dragon babu battle arena! I look forward to flying with you all!




[h2]Dev Q&A[/h2]


Here are our answers to some of the top Dev Q&A from our discord community! The channel will be cleared and open up once again for the next round of questions. If your question didn't get answered this round, feel free to post it again!

[h3]Question One[/h3]
Q: Previously updates regarding the game were being provided via discord, going forward where will information regarding the game be posted?

Rose: We will be providing patch note updates and information regarding Day of Dragons via the steam page first and then shared on discord afterwards moving forward.

[h3]Question Two[/h3]
Q: How many regions of color will the dragons have? Will it all be just one set color palette?

Jao: Each dragon will have its own unique patterns which will be comprised of one to five colors that will be used to create the "skin" variations for each dragon.

[h3]Question Three[/h3]
Q: Why wasn't an animator hired sooner?

Vat: We had a specific animator/rigger picked out and this person had a contract until January. We are very picky about who we bring on board. We want someone who is a more realistic animator to bring you a better experience being a dragon.

[h3]Question Four[/h3]
Q: What happened to Jao?

BP: ¯\_(ツ)_/¯
.....
Just kidding. He is focusing on developing the game instead of social media at this time.




[h2]From the Community[/h2]


Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!

[h3]Some of our favorite recent screenshots...[/h3]

by [TNYT] Lex#1646

by [TNYT] ztarli#7786

by 🌻KyraG🌻#6415

[h3]Some of our favorite artwork from the community...[/h3]

by Sekiko#4169

by Nachara#7563

by SunDragoness#6666

Thank you for reading and we hope you enjoyed learning more about our team! We can't wait to show you what we have in store and we are happy to have you on this journey with us. Join us for our next blog for more behind the scenes information!


~The Day of Dragons Development Team

Plasma Dragon Concept Reveal

I'd like to introduce to you all the Plasma Dragon. A dragon with the ability to turn itself invisible and that acts as a glass cannon class in the game, high damage ranged plasma shot with low health. Fast in the air, a little clumsy on the ground and in water, this dragon was made to fly and stalk the night.



The Plasma Dragon (official name to be revealed later) is our 3rd custom dragon concept to be revealed and completes the Rock < Paper < Scissors dynamic in the base game. Also revealed is the Plasma Dragon Egg which would be incubated by the Plasma Dragon when our nesting system is implemented.



Stay tuned for more updates and reveals here in our News feed!