1. Day of Dragons
  2. News

Day of Dragons News

Dev Blog #6

Hello again, everyone!

Welcome to another development blog. We've been working a quite a lot since the last one and are excited to share some of it with you. Check out what we've been up to last month...





[h2]From the Ball of the Lead Hamster[/h2]

Greetings Dragons (and you Elementals over there), as summer continues to pass us by we are reminded just how quickly time flies when your working hard. Indeed we have been working hard on getting the Genesis update out to you all with the First Five, the Flame Stalker, Shadow Scale, Inferno Ravager, Magma Elemental + the Acid Spitter DLC. Speaking of our first five, it is not looking like we will have them all finished and animated by late summer like we had hoped and will be moving our target date back to late Fall. The Acid Spitter is done and being animated as you will see below, the Shadow Scale model is finished and waiting to be rigged. Magma has entered the sculpting process, and our other 2 dragons will be worked on later this month and into September then rigged and animated. So hopefully by late fall we will have Genesis out to you all. It will be worth the wait and will blow everyone's expectations out of the park!

Speaking of which, our 1st iteration of the new UI system is nearly completed, it's been a lot of work, but I think we have a clean, user-friendly, readable, non-obstructive, and organized UI for players with a couple different options. One of the options recommended by fans was to have a "Streamer-mode" where the location coordinates of the player don't show up on the screen to prevent stream sniping. We liked that idea and put it in. There's also both a Survival style and RPG style HUD to choose from. The character panel has a ton of info in it, including Genetics, Mutations, Heritage, Biology, Vitals, Armor Resistances, Habitat, and a Compass! We even have waypoints in the game now, you can have 1 waypoint per region for a total of 4! Pretty beawesome right? We'll talk more about the genetics and mutations later. But all these systems are already in the game.

Something else that we have in the game is timezones! Each region has its own night and day cycle which vary a few hours from one another to give it a East/West timezone feel. If you are in a night time and want to see daylight, go to a different region! I think that's cool. You can also move around with the character panel up, and it does not completely block your view so you can still see which helps prevent you from getting eaten while checking your info.

If you haven't checked out our Patreon, we invite you to check it out, it is loaded with behind the scenes development content, the lore writer's blog, an exclusive Red Dragon skin, development pipeline updates, and more. Check out our patreon here.

There's a lot of cool stuff we can't wait to show off in our next Dev Livestream. Thank you to all of our supporters for believing in us, together we are building the dragon game we always wanted!

- Jao the HamsterBall



[h2]A Player-friendly User Interface[/h2]

A user interface, or UI, is an important part of the game and can take a bit to design and code. We are working on making sure the UI is as player friendly as possible.


[h3]Character Select[/h3]



Some of you may have already seen this one in our last livestream. Players will be able to select their species, gender, and unlocked skins through this menu and learn the basics about the species they have chosen. Server owners will be able to add information and rules that appear in this screen so players know what to expect before entering each server.


[h3]Chat[/h3]



We've streamlined and improved the chat system. Players will be able to choose if the chat is toggled on/off or if it fades after use. On top of that, you will be able to cycle through several chats or view all the dialogue in one. The chats include Global (all players can see), Local (only players in rendering range can see), Group (only group members can see), Clan (only clan members can see), and All (includes all dialogue). What's the difference between Groups and Clans you ask? Well, you will need to wait for the next dev blog for that ;)

In the meantime, check out the images below for examples of the new chat coming in our "Genesis" update.




[h3]Damage[/h3]



Players will be able to choose from two difference Heads-Up Displays, or HUDs, which include Survival or Roleplay. In survival, players will get a more natural and immersive experience. Damage will show as different degrees of blood screens and other indicators will be displayed only when necessary.

The Roleplay HUD will allow players to see all of their important stats on screen at all times in a small display in the corner of the screen, ideal for players who don't want to be distracted or have their view blocked by the damage screens.



Check out more pictures of the damage screens below! Please note that they are still being worked on and may have a few changes before the release.




[h3]Admin Panel[/h3]



This one is for all of our lovely admin and server owners. Gone are the days of typing in long and confusing usernames. Server admin will be able to select the players from a convenient list that shows the players Steam ID, username, ping, clan, location, species, age, and sex. We want to make managing your own server as user-friendly as possible.



[h2]Acid Spitter Animations[/h2]

Over on the other side of development, our talented developers have been hard at work on bringing our dragons to life.

[h3]Acid Spitter Animations[/h3]



Acid spitter has some new moves including the "nope" (backing up) and the "good boi" (sitting). While the animations are still being perfected, check out just a handful of what's new below.





[h2]Status Effects[/h2]



There will be a large variety of status effects in the game, with the first ones being released in our "Genesis" update. While which ones that are going to be included has not been finalized, here is an example of just a few we have in mind.

[h3]Burn[/h3]

Any fire based attack will have a chance to cause the negative status effect of Burn on another player. Burn will deal damage as well as reduces the player's armor.

[h3]Acid Decay[/h3]

A trademark of the Spitters, Acid Decay drains a players armor and stamina, leaving them vulnerable to other forms of attacks. Being hit by or walking in the bile of an Acid Spitter has the chance of causing this effect.

[h3]Bleed[/h3]

Not only bile based attacks can cause negative status effects. Bleed can be caused by physical attacks using claws, teeth, or spikes. For those without good grade armor, bleed will decrease the health of players while increasing their torpor.




These are only a few of the projects we've been working on to prepare for the "Genesis" update. Stay tuned for the next development blog for potential information on clans/groups, the Shadow Scale, and much more!



Want a bigger part in bring the dragons to life? Sign up for your chance to become a closed tester by clicking here.


And now for some highlights from our discord community.



[h2]Dev Q&A Livestream[/h2]


Our next Q&A livestream has not yet scheduled. Stay tuned and watch for updates to find out when the next one will be!



[h2]From the Community[/h2]


Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!

[h3]Some of our favorite recent screenshots...[/h3]

by NatureLVR576#0120

by 🌻KyraG🌻#6415

by Death Wing#1646



[h3]Some of our favorite artwork from the community...[/h3]

by DragonBridage#6368

by KIVI#9599

by Kezran#0001


Thanks for reading! Stay tuned for more news about the upcoming "Genesis" update!

~The Day of Dragons Development Team



Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!


Discord | Twitter | Youtube | Instagram

Walking Through Time Trailer



Those of you who've played the 0.8 alpha version know how unpolished the day/night cycle and the lighting is. We've spent many days working on the new lighting and day/night cycle system to get it ready for the Genesis (1.0) update.



Feast your eyes on this time of day transition trailer as the Acid Spitter walks through time in the Dune Desert featuring "Dragons in the Desert" from the Day of Dragons Soundtrack.

[previewyoutube][/previewyoutube]

Dev Blog #5

It's time for another dev blog!

Before we dive into what we have been up to, we'd like to formally introduce our amazing animator to you all! Say hello to...

[h2]Karly[/h2]

"Hello!

My name is Karly. I am a Character & Creature Animator. I was a gymnast for many years before starting my career in Animation. I've always loved to study any art form related to movement and performance. It's even more fun to use these principles to imagine how mystical characters would move and behave. I am very excited to help bring these dragons to life."


Check out more of Karly's work here and now on to what we've been working on.


[h2]Acid Spitter Growth Stages![/h2]

Starting in the launch of our Genesis Update, hatchlings will no longer look like minature adults. Each dragon species will have an adorable baby stage that will slowly transform into the adult model as you grow. Below you can see the hatchling, juvenile, adult, and alpha stages of the Acid Spitter.



Players will start out as tiny, clumsy hatchlings and seamlessly grow to powerful adults.



Check out this time lapse video of the Acid Spitter's growth from hatchling to alpha!
[previewyoutube][/previewyoutube]


[h2]Bringing the Acid Spitter to Life[/h2]

The rig for the Acid Spitter is complete! As we predicted, we ran into a few hiccups in preparing our first custom model (which is why we started with a drake and not a winged dragon), but we are back on track!



In addition to the dragon model, the egg has also had some work done. Each egg will be unique to its species in design and size. Breaking points have been added for when the egg hatches.



Check out this proud Acidic Momma next to her hatchling and beautiful artichoke.. er.. I mean egg.



Now that the Acid Spitter is finished being prepared for animation, we have begun working on our next dragon model; the Shadow Scale!



[h2]Dev Q&A Livestream[/h2]


Join us for our second Live Dev Q&A event on our youtube channel
[h3]Saturday, June 27th at 7:00 PM EST![/h3]

See some of the stuff we have been working on, join us as we play, and ask us questions live.

Can't make it? No worries! A video recording will be posted on steam and our discord after the event so you don't miss out.



[h2]From the Community[/h2]


Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!

[h3]Some of our favorite recent screenshots...[/h3]

by Death Wing#1646

by SaphyKat#4570

by Shaman#7817



[h3]Some of our favorite artwork from the community...[/h3]

by SaphyKat#4570

by Vahzen#5030

by AsteriTheVeloci#2870


Thanks for reading and we will see you at the livestream!

~The Day of Dragons Development Team



Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!


Discord | Twitter | Youtube | Instagram

Day of Dragons is 35% OFF during the Steam Summer Sale

Day of Dragons is 35% OFF during the Steam Summer Sale. If you've ever thought of playing as a dragon, there's never been a better deal on Day of Dragons.



Day of Dragons will soon be releasing our Genesis 1.0 update which will include the Flame Stalker Dragon, the Inferno Ravager Wyvern, the Shadow Scale Dragon, and the Acid Spitter Drake along with the Magma Elemental custom designed and created by our own team. Additionally, the update will feature new UI, a new user experience, many new features, better netcode, more server options, and the 1st version of our mega map.

Grab your copy during the sale, the game won't be available at this price again any time soon.

Dev Blog #4

Hello again!

We have been hard at work since the last dev blog and dealing with some sickness in our dev team, but everyone is feeling healthy now and we're back in full production. (Thank you for all the well wishes and kind words! -BP).

Anywho, we hope you enjoy reading about what we've been up to.

[h2]Models are being prepared for animation![/h2]



Day of Dragons has moved into the next phase of development! Jia Hao, our modeler, has begun retopologizing the models for rigging & animation, and creating the texture maps for the materials, starting with the Acid Spitter.

He is working hard perfecting the details and creating high and low poly meshes for each of the five first custom models to join the game. These creatures include the Acid Spitter, Inferno Ravager, Shadow Scale, Flame Stalker, and Magma Elemental. Each model will have morph targets added to specific points. These will be used to allow seamless dynamic growth from the adorable hatchling stage all the way up to a mighty elder dragon (speaking of adorable hatchlings, who else can't wait to see them!? Eeeee - BP). Seamless dynamic growth is a game feature created by our lead developer/programmer "Jao" that we have been using in the game since EA release December 4th and allows models to dynamically "grow" over time instead of having to have a separate model for each stage of growth.

[previewyoutube][/previewyoutube]

The Acid Spitter was selected to begin the modeling process because of its simple design which allows our team to get used to the new model production pipeline before jumping straight into the more complex winged wyverns and dragons. Our animation team (Dana & Karly) have been already been working on rigs for the Acid Spitter model. All five of these creatures will be joining the world of DoD in the greatly anticipated 1.0 update!



Speaking of the next update....

[h2]What to expect in DoD 1.0 "Genesis"[/h2]
The next update that Jao is calling "Genesis" (The Beginning) will be our largest to date and we can't wait! Why 1.0 and not 0.9?

"Genesis is going to have so much content in it, that it cannot be considered a subversion update, it's the transition from 0.9 Alpha where we got systems in the game and tested them for bugs and stability, to the 1.0 Alpha, still Alpha, but this will feel like a completely new game, the placeholder dragons and maps will all be gone, the "First 5" will be in, the megamap will be in, I've overhauled the game code, updated the engine, refactored the dedicated server, added new admin features, redesigned the flight and movement system, eliminated a lot of bugs, added Vulkan support, touched up the UI, added UI panels, and so much more. This is not a subversion update, it's the beginning of Day of Dragons - what it is supposed to be, what we promised it would be. What is on Steam right now is the pre-Kickstarter version of the game - a game made with out-of-pocket funding, what you will see in 1.0 Genesis is the "beginning" of the post-Kickstarter funded version of the game, and we're very excited to deliver on our promise, even though 1.0 is just the beginning of that delivery, but it will put to rest any doubt of what our small team is capable of and prove to all of our fans and all of our backers and supporters and even our critics that Day of Dragons is that Dragon game we've all dreamed of playing and we know you will love it." -JS

We bet you are also excited for Genesis so we thought we'd give you a sample of what is to come.

[h3]New Landscape and Biomes[/h3]


One of the biggest changes will be to the landscape of the DoD world. The new map will include a number of new and Each biome will be connect via portals and spawn points for the species of dragons who call that biome home.

[h3]Seamless Growth and Beyond[/h3]
As stated above, the models will be adapted to allow smooth growth from the moment they hatch to adulthood. While the growth is seamless, there will be four main stages in a dragons life; hatchling, juvenile, adult, and elder. This will also be the first time the alpha growth stage is seen in-game.

After reaching adulthood, some species of dragons will be able to continue growing to reach the Alpha Class known as Elder Dragons. These will be massive beasts able to take on other Alpha Class creatures, such as Elementals, and can team up to take on the Terror Class (gasp! -BP). Alpha growth will not be like standard growth, however. Certain actions may slowly add to your growth and the community will need to work together to unlock the secrets.

"A note on creature classes, creatures are classed Level 1-10 with 10 being the Terror Class which is the biggest, baddest class in the game including creatures such as the Sandslayer Worm with more Terror-class creatures planned in the future. Alpha class creatures (elder dragons/elementals) are creature level 7. Behemoth Class creatures such as the KS Behemoth Ice Drake are creature level 8. So is there a level 9? Yes, Level 9 is a Leviathan-class creature. This is the first time we've mentioned this bit of info, but the Leviathan class, will be the largest class that is (unlockable) playable, and you all are going to freak out when you see what it is. ːsteamhappyː But even a powerful Leviathan will have a hard time fighting a Terror class creature without help." -JS

[h3]Nesting and Breeding[/h3]
A key feature to gain rare skins and strong dragons, 1.0 will see the first version of breeding in DoD. Players will be able to nest in their friends as adorable hatchlings. A male and female of the same species is required to nest, but you will have to choose your mate carefully. Females have a limited number of eggs per clutch and will need rest in between broods while males can father offspring at any time. With the world being a dangerous place, females can't afford to waste eggs. Picking the right male will be critical to pass on the best stats to your offspring. If only there was a way for the females to know....

[h3]Singleplayer[/h3]
For those who would rather travel the world alone, Singleplayer mode may be more your style. The first version, Singleplayer will allow you to explore the world without the threat of other dragons and play as species you have yet to unlock in multiplayer.

[h3]And Much More....[/h3]
The 1.0 update will be a big one. We are aiming for late summer for the release and we can't wait to share it with all of you.

[h2]How big are the dragons?[/h2]



To ensure the models are the size we'd like, we've begun making charts to show the size of all the species in the DoD world. So far we have completed the first versions of the Elemental and Dragon charts. These charts will be modified and updated as more species join the world.

We are working on several more charts including an AI, a Terror Class, and an all species chart. We will also be making species sheets with age charts, clutch sizes, sexual dimorphism, and more fun facts about each species that lives in the DoD world in the future.

Click the thumbnails below to see larger versions of the charts!






[h2]Dev Q&A[/h2]


Oh no! Where is the dev Q&A section!?

Aaaaaaaaaaaa!

We got rid of it. Instead we are going to do more frequent live dev Q&As with the next one in June! These will be recorded and published afterwards for those who miss the live event. We will let you know the exact date later this month, so stay tuned. "We might even have a few of the other Devs you haven't met yet join us." -JS



[h2]From the Community[/h2]


Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!

[h3]Some of our favorite recent screenshots...[/h3]

by NatureLVR576#0120

by Lex Luthor#1646

by Kimmy#6669



[h3]Some of our favorite artwork from the community...[/h3]

by Horus#9404

by Valcora101#2515

by Zanna#1395

Thank you all for reading! If you've read this far, please, please subscribe to our YouTube channel and follow us on Twitter! The links are below. Also, if you'd like to interact with the developers directly, Join our Discord! We will see you in the next development blog!

~The Day of Dragons Development Team