Day of Dragons: Update Version 0.8.0.3

NEW STUFF
- Added NPC spawning system
- Added AI behavior system
- Added NPC creatures for adults and hatchlings
- Added NPC sounds
- Added NPC combat mechanic
- Added Ability to pickup NPC corpses (Q)
- Added Custom Fire Dragon Sounds (no longer uses Fire Wyvern sounds)
- Added Steam DLC ownership verification functionality
- Added Buff Dragon which is only selectable by owners of the Kickstarter Original Backers Rewards Pack DLC. This dragon has the ability (V) to reduce growth times of other dragons allowing players to grow to adult faster. Buff lasts for 10 minutes and can be refreshed.
- Added buff dragon ability to ride other dragons (F)
- Added Death Stinger Sound FX
- Added Yelp noise indicators when a dragon is damaged
- New Admin commands for fast teleport to biomes. Admins can now type /redwoods to go to Redwoods and /dunes to go to Desert
- New Admin commands /reset pid and /resetself allowing Admins to reset players or themselves if attacks, movement, or other things become bugged
- New Admin commands /1pond /2pond /3pond to teleport self to those spawn areas
- Added more loading screens
- Added new keybind for cycling chat tabs forward/back
- Added new special keybind for picking up NPC corpses
CHANGED STUFF
- Adjusted Dragon Stats
- Increased growth times for all dragons back to normal now that server persistence is in
- Pookie is no longer playable
- Corpse despawn timer is now based on the growth of the corpse, hatchlings despawn much faster than adults
- Baby pickups are now based on mass. You can pick up any dragon now that is less than half your mass. (still must be grouped if it is not a corpse)
- Changed /die command and added a 15 minute cooldown to prevent abuse/spamming
- Removed Christmas stuff
- It's no longer winter in the redwoods
- Remove all static corpses from the dune desert and redwoods
- Can now use calls when flying
- Adjusted nametag position
- Leaving group now releases you from being carried or removes your rider
- Bite hitboxes have been adjusted
- Interact now prioritizes food over water
- Reduced the time needed to hold "E" to interact with food or water
- Eating corpses and drinking water should now be easier
FIXED STUFF
- Laying down while carrying a hatchling now drops the hatchling
- Fixed bug related to dropping dead corpses
- Fixed bug where dying of thirst or starvation cloned your dragon
- Fixed bug where Inferno ability did not turn off on death
- Fixed bug where Inferno ability that was turned on when out of render distance would not show to those coming into render distance
- Fixed pick up hatchlings jittering when carried
- Dragons should no longer be able to pick up hatchlings while laying down
- Fixed the "machine gun plasma shot" exploit
- Fixed Fire Dragon sounds always being that of a hatchling
- Fixed bug that caused Fire Dragons to experience huge drops in FPS in Redwoods
- Eating should no longer keep eating when corpse is gone
- Fixed several camera collision issues
- Fixed infinite flap noise when gliding to a halt
- Fixed bug allowing infinite sprint
- Fixed an infinite swimming sound loop bug
- Fixed a bug where sounds would all stop
- Admin teleporting while carrying player no longer bugs out the carried player
KNOWN BUGS
- AI in the Redwoods may not move but still attack
- Players/NPC's may become invisible at random