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Dev Blog #2

Hello again!

It's time for part two of our development team introduction. Say hello to the last two members of the current team, Jao and Vatalia!

[h3]Jao[/h3]
I am Jao, pronounced Jay-Oh. I'm the Creator/Lead Developer/Programmer of Day of Dragons and Owner of Beawesome Games, LLC. I work with all the other developers to guide the creative direction of the game. This includes concept design, music, sound, visual fx, and animation.

When I'm not doing that I'm either playing with my dogs, feeding my dogs, letting my dogs out to go potty, bathing my dogs, petting my dogs, or programming in Unreal Engine while my dogs bring me their toys. I love animals and dragons are animals that we can make into whatever we want them to be, including heroes instead of villains. I'm an animal hoarder, I've had dogs, cats, raccoons, hamsters, rabbits, hermit crabs, turtles, some fish, and a mourning dove with a broken wing that I rescued from my cat and nursed back to health then set freeeeeeeeeee. Fun fact, before I wanted to make video games, I wanted to be a veterinarian.

I love learning, it's one of my passions. I've attended 3 colleges and a trade school for a total of 21 semesters learning that I could just have bought all the books and read them and learned everything on my own for a whole lot cheaper. Hindsight is 20/20 right? Wait... it is 2020.... ːsteamhappyː

In addition to being a computer/animal nerd, I'm also a sci-fi nerd, marvel, lord of the rings, original star wars (don't get me started on the new trilogy). I also love to sing, play instruments, read, and write.

[h3]Vatalia[/h3]
Hello my name is Vatalia! As part of the DoD dev team I help with 2D creature concepts. Also I help the game look pretty by testing and providing feedback on any visual and mechanical bugs or issues. I will also be working along side our animator to bring you realistic dragon and AI movements.

Some things about me is that I went to college (suprising right?) And completed my course for animation art and design. Um...I enjoy gaming and definitely having parrot force me to write about myself, not to mention having her parrots scream in my ears when shes in VC. Oh how they love to scream.... and I love cookies and fruit salad. I am dragon momma! I will steal all the babus and make a dragon babu battle arena! I look forward to flying with you all!




[h2]Dev Q&A[/h2]


Here are our answers to some of the top Dev Q&A from our discord community! The channel will be cleared and open up once again for the next round of questions. If your question didn't get answered this round, feel free to post it again!

[h3]Question One[/h3]
Q: Previously updates regarding the game were being provided via discord, going forward where will information regarding the game be posted?

Rose: We will be providing patch note updates and information regarding Day of Dragons via the steam page first and then shared on discord afterwards moving forward.

[h3]Question Two[/h3]
Q: How many regions of color will the dragons have? Will it all be just one set color palette?

Jao: Each dragon will have its own unique patterns which will be comprised of one to five colors that will be used to create the "skin" variations for each dragon.

[h3]Question Three[/h3]
Q: Why wasn't an animator hired sooner?

Vat: We had a specific animator/rigger picked out and this person had a contract until January. We are very picky about who we bring on board. We want someone who is a more realistic animator to bring you a better experience being a dragon.

[h3]Question Four[/h3]
Q: What happened to Jao?

BP: ¯\_(ツ)_/¯
.....
Just kidding. He is focusing on developing the game instead of social media at this time.




[h2]From the Community[/h2]


Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!

[h3]Some of our favorite recent screenshots...[/h3]

by [TNYT] Lex#1646

by [TNYT] ztarli#7786

by 🌻KyraG🌻#6415

[h3]Some of our favorite artwork from the community...[/h3]

by Sekiko#4169

by Nachara#7563

by SunDragoness#6666

Thank you for reading and we hope you enjoyed learning more about our team! We can't wait to show you what we have in store and we are happy to have you on this journey with us. Join us for our next blog for more behind the scenes information!


~The Day of Dragons Development Team

Plasma Dragon Concept Reveal

I'd like to introduce to you all the Plasma Dragon. A dragon with the ability to turn itself invisible and that acts as a glass cannon class in the game, high damage ranged plasma shot with low health. Fast in the air, a little clumsy on the ground and in water, this dragon was made to fly and stalk the night.



The Plasma Dragon (official name to be revealed later) is our 3rd custom dragon concept to be revealed and completes the Rock < Paper < Scissors dynamic in the base game. Also revealed is the Plasma Dragon Egg which would be incubated by the Plasma Dragon when our nesting system is implemented.



Stay tuned for more updates and reveals here in our News feed!

Plasma Dragon Concept Revealed

I'd like to introduce to you all the Plasma Dragon. A dragon with the ability to turn itself invisible and that acts as a glass cannon class in the game, high damage ranged plasma shot with low health. Fast in the air, a little clumsy on the ground and in water, this dragon was made to fly and stalk the night.



The Plasma Dragon (official name to be revealed later) is our 3rd custom dragon concept to be revealed and completes the Rock < Paper < Scissors dynamic in the base game. Also revealed is the Plasma Dragon Egg which would be incubated by the Plasma Dragon when our nesting system is implemented.



Stay tuned for more updates and reveals here in our News feed!

DoD Roadmap

Please note:
All information below is subject to change and does not include everything planned for development in Day of Dragons.



Last updated: 1/28/2020



[h2]Currently in Development[/h2]


[h3]Models, Animation, Etc[/h3]
  • Dragon Concept - "Healer Dragon" (kickstarter)

  • Dragon Concept - "Bio Dragon" (kickstarter)

  • Dragon Concept - "[redacted] Dragon"

  • Sound Fx - Acid Drake

  • Sound Fx - Healer Dragon

  • Sound Fx - Bio Dragon

  • Sound Fx - [redacted] Dragon

  • Music - Soundtrack Composition

  • Dragon Concept - "Plasma Dragon" (starter)


[h3]In-game Mechanics[/h3]
  • 0.7.4.0 - Feature Update: AI Spawning & Behaviour (currently in closed testing)

  • 0.8.0.0 - Major Feature Update: Mega Map Biomes & Exploration

  • 0.8.1.0 - Feature Update: Nesting System & Unique Player Stats


[h3]Community[/h3]

  • Dev Blog 3 - (Making Dragon Models)

  • Custom discord bot

  • Species Introduction Blog - Inferno Ravanger

  • Dev Blog 2 - (Part two of Introduction)



[h2]Upcoming Production Schedule[/h2]


[h3]Models, Animation, Etc[/h3]
  • Species of AI, with different traits and tricks.

  • The 3D models and concept art of the remaining kickstarter dragons.

  • Additional Dragon Species added that have yet to be revealed.


[h3]In-game Mechanics[/h3]
  • The addition of the Alpha Growth system.

  • And much, much more to come!


[h3]Community[/h3]
  • The on-going Dev Blog series to document progress.

  • Upcoming blog series on Biomes and the world of DoD.

  • Future events and giveaways!

  • Discord contests and more!

Dev Blog #1

Hello everyone!

We are excited to share our first development blog with you all!

Anywho, say hello to (part) of your development team! The rest will introduce themselves in the next development blog.

[h3]Bad Parrot[/h3]
Hello! I am the Creature Anatomy & Physiology, Creature Sketch Artist, AI Behaviour Developer on the team. I help guide the modelers and animators to create awesome and realistic dragons and creatures. I have a bachelors degree in Zoology as well as 6+ years working with native wildlife in a triage environment. My background working hands on with species ranging from hummingbirds to bald eagles, deer mice to bobcats, gives me the tools I need to help bring the dragons of DOD to life.

I also help out with the discord while we are working to make improvements and force everyone to write paragraphs for the dev blogs. Oh, and I have parrots which are bad.

Twitter | Instagram

[h3]Rosedragon016[/h3]
I am Rose, I work with the team as a dragon design and history consultant as well as a bug tester. I have loved dragons since I was a child and fondly remember reading every dragon book I could get my hands on and reading them cover to cover. That passion and desire for dragons has stayed with me to this day and drives me to learn everything that I can about dragons and their place in the history and cultures of the world.

[h3]Midnight[/h3]
Hello!

I am the Community manager for Day of Dragons. I am in charge of all social media pertaining to Day of Dragons as well have taken over the responsibility of the Official Day of Dragons discord after recent events. These duties entail leading the mods, admins, and making the discord more streamline to fit the community’s needs. I also help answer development questions, respond to emails involving kickstarter and was forced to write this by Bad Parrot. Some things I enjoy are bagels, fancy coffee, pvp and bats. Hope to see you all around :).

Official DOD Instagram

[h3]Simon[/h3]
What I do: sound design and music

Credits include:
Subnautica, Natural selection 2, Die young, Die young: prologue, EM8ER.

Fun facts about me:

I am part dragon.

I don't even really design dragon sounds, I summon the dragon spirit and just shout in to a microphone.

You know the game Skyrim?, well, that's based on the true story of my life.

My favorite color is dragon.

https://youtu.be/62FKf_dwjYM
[h3]Jia Hao[/h3]
Hi I am Jia Hao, 家豪 and I am an Character & Creature Concept Designer & Illustrator. My passion is to create art & design that celebrate the diversity of life on earth and far far away, including illustrating the wonderful wildlife on our mother earth and designing imaginary creatures that possibly lives on another planet.

https://www.artstation.com/jiahao

[h3]Rey[/h3]
Hello, everyone. My name is Rey. I am a aspiring composer, I like watching movies, reading books and piñas coladas. I am a nerd that likes to work with other nerds ;) When I am not writing music I am playing video games and listening to music. Nice to meet you everyone.

https://www.youtube.com/watch?v=gKh2gAPw5Uk

[h2]Dev Q&A[/h2]
In addition to sharing our work and behind the scenes information in the development blogs, we will also be answering a handful of questions from our discord community in each blog. To start us off, we picked some interesting model related ones!

[h3]Question One[/h3]
Q: Hi! Was just wondering, are there going to be different models for the dragons in different stages of lifecycle? Like will baby dragons look more baby-like or just be miniature versions of adult models? Thanks!

BP: There will be different life stages for each species, including an adorable baby model. Dragons will age through progressive growth into their adult models. Some species will also have a final growth stage known as the alpha stage, where their models will slowly change into elder dragons.

[h3]Question Two[/h3]
Q: Will there be different body styles of dragons? drakes, wyrms, eastern, etc?

BP: Yes and no. At this time, we currently have plans for classic dragons, wyverns, and drakes.


[h2]From the Community[/h2]
Starting next blog, we will be sharing our favorite screenshots and fan art from the community! If you'd like the chance for your work to be shared in our upcoming blogs, feel free to share them with us in our discord community.


[h2]Coming Soon....[/h2]
Discord reformatting scheduled for Jan 1st to Jan 2nd.
Bad Parrot is working on the game's developmental roadmap!
Jao's new mega map is currently being constructed.
The plasma dragon concept is in its final steps.
Jia has begun work on the first of the kickstarter dragons models, the healer!


We thank everyone for their patience and support. Happy New Year and we look forward to growing with you all in 2020!

~The Day of Dragons Development Team