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Day of Dragons News

Dev Blog #15

Hello!

It has been an awesome few months since the Beta Launch. Our blog writer, Bad Parrot, was on vacation the last week of August, so this blog is a tad bit later than usual. But fear not! It is packed with a lot of new exciting updates! Before we begin, here is a word from our Lead Developer.....

[h2]Words from the Lead Developer[/h2]

Hello everyone,

Our Beta has been out now for a little over a month and we are humbled by all the positive feedback we are getting. Thank you. In the last 6 weeks since the Beta release, we have pushed out 10 patches to address various bugs, exploits, and introduce various quality of life improvements. In the last 2 weeks I have been working on the upcoming August/September September content update (mainly the AI behavior) to get that ready for release. The update will introduce a new scent system where players can see a visual indicator of scent helping them find food and water and blood. The update will also introduce the Spined Scrab AI (class 1) with our first iteration of AI combat. The current Thornback does not fight, he just runs away, but the Scrab will be programmed to fight you if you're small and run if you're large, though it will be much slower than a Thornback and easier for hatchlings to catch. I'm also working to improve the AI spawning system which will affect all AI creatures now and in the future.



Speaking of Future AI creatures, we just recently revealed the Cave Cutter AI, a class 4 cave-dweller making its home in the frozen ice caves of the Winter Winds. Click the image above for a closer look at this "cool" creature.

In the next few paragraphs, I want to touch on some of the cool things that have happened or are happening in development starting with the Crimson Shimmer.

The new Crimson Shimmer skin is in the development build and coming in the September version 1.K update. Crimson Shimmer is a Patreon Lifetime Subscriber reward given to any Patreon who has pledged $100 or more during the lifetime of their subscription. Patreon Shimmer is something we announced many months ago when we first announced Shimmer skins for Kickstarter backers and Patreons, but we hadn't decided exactly how we wanted to implement it into Patreon until recently. Lifetime Subscriber Rewards are a way for us to reward our patrons who have supported us for many months and is on par with what Kickstarters pledged for the White Dragon Skins. Check the video out below for a preview of the new Crimson Shimmer skin.

[previewyoutube]https://www.youtube.com/watch?v=NlYxOI83xdE[/previewyoutube]

In the future, we plan to offer more Lifetime Subscriber Rewards for our active Patrons such as cosmetic fx and possibly merchandise. If you're interested in supporting us through Patreon, check out the link at the end of this blog and thank you so much for supporting our dream!

Another thing I want to touch on is new hires. We have been on the hunt for more animators as we have a growing number of game-ready models waiting for animations. In the past 3 months we have processed over 100 animator applications and have done several interviews. One of the animators we hired, George, was tasked with the Whiskered Paddletail and Swamp Snapper, although George won't be able to stay with us for long, we were only able to hire him for a limited window between contracts. We'll continue to update you all with news concerning our growing development team in future announcements.

Quests are coming, and they're going to be cool, but I don't think they'll make it in the September content update. Quests will provide ways for players to get those 3 other mutation points and also acquire equippable items like Dragon Pearls, though some of that will need to wait until the inventory system is in. Pearls will provide combat bonuses or cosmetic fx such as Jelly Flies (the mechanic of which btw is already in this dev build). Flicker is already working on Ambient AI, some of which you can collect as a spawnable effect through quests.

OK now for some random thoughts...

The Ice Behemoth Concept is mostly finished, we're still working out the details of his horns but we're not rushing it. Work is being done to improve projectiles as I'm well aware of the desync that happens sometimes where it looks like you hit but the server didn't register it. Plasma charge attack is also coming, though I might wait until the Flame Stalker is in for balance reasons. Elder mushroom spawns will be re-worked. More skin patterns will be coming in future updates. You might start seeing devs spawn in as Flame Stalkers soon but the animation set is not finished, but a lot of the movement is. Fish AI might make it in before the Singe Crest update as another food source. Update 1.K will include a new edible mushroom type. A new Forgotten Forest map is planned, but will most likely come post Genesis. Magma will most likely be in before the Flame Stalker, though we might wait until the Flame Stalker, but we might not. It might take a while before anyone figures out how to unlock it - that is if anyone who unlocks it will ever know how they unlocked it. ːsteammockingː

That's it from me for now, thank you for playing our game, we have so much more planned and coming in future updates and we can't wait to share it with you!

- Jonathan Slabaugh
Lead Developer for Day of Dragons


[h2]Scent System[/h2]

Scent Trails

In the upcoming September update, your dragons will be seeing the work in a whole new way..... with their nose! The scent system is one of the new features coming with this next big update.

Dragons will be able to smell and reveal hidden whimsical trails that can lead them to food (green) and water (blue) sources. Certain creatures will also leave scent trails, such as AI (yellow) and bleeding Dragons (red). The source of the scent will release a puff of colored smoke when players are close.

Scent Source Indicators

Each dragon will have its own scent animation that they use to detect the world. Check out the Acid Spitter and Shadow Scale's created by Karly.

Acid Spitter Scent Animation

Shadow Scale Scent Animation



[h2]Animations[/h2]

Our lovely team of animators have been hard at work bringing our creatures to life. Check out what they have been working since the last dev blog...

[h3]Magma Elemental[/h3]

The Magma Elemental has been full animated and will likely be the next playable creature added to the game. Players will have to learn the secrets to unlock this beast. Check out this video of his haunting calls.

[previewyoutube]VIDEO[/previewyoutube]

[h3]Flame Stalker[/h3]

The Flame Stalker animations are still being created. Here are some of his latest ones.

Flame Stalker Sit Animation

Flame Stalker Stalk Animation

[h3]Whiskered Paddletail[/h3]

The Elemental isn't the only creature finished this month! The Whiskered Paddletail has had all of its animations finished thanks to George, a temporary animator we hired between contracts! George is only with us until early November so we are having him work on AI creatures such as the fish and the Swamp Snapper. Check out the fish animations:

Whiskered Paddletail Idle Animation

Whiskered Paddletail Swimming Animation

Whiskered Paddletail Struggle/Carried Animation


[h2]VFX[/h2]

Our VFX artist, Flicker, has been hard at work on her projects. Check out just some of the stuff she has worked on since the Beta launch!

[h3]Ambient Creatures[/h3]

The world of Jrakhon is going to have a little more life in it soon. Flicker has been creating ambient AI particles which can be found floating throughout the world such as the fireflies and sky jellies or around objects of interest like the corpse flies. Some may even enjoy the company of your dragon...

Purple Sky Jelly

Fireflies

Corpse Flies

[h3]Corpse Death Effects[/h3]

Corpses will show you how much food is remaining with this new Death Effect. As you eat the corpse, parts begin to fade away. Once you have eaten 50%, the corpse will turn into a carcass.

Acid Spitter Corpse Death Effect



[h2]Models[/h2]

Some of you may have already seen our new AI concept revealed earlier this month. If you haven't, check it out here. The Cave Cutter was just one of the projects our modeling team has been working on. Have a look at what else they have been up to.

[h3]Carcasses[/h3]

As started above, once half of a corpse is eaten it will be converted into a carcass. Unlike corpses, carcass can no longer be carried by any size dragon and will decay much slower.



[h3]Rigging[/h3]

With our temporary animator focusing on the AI, that means its time for more rigging. Karly has been working on rigging and weight painting some of the AI creatures including the Swamp Snapper. Check out what she has done so far....

Swamp Snapper WIP RIg


It's been a very busy few months. All of our departments are working full speed to continue to bring this awesome game to life. Now, check out the spotlights from our community!


[h2]Dev Q&A Livestream[/h2]


Our next Q&A livestream has not yet scheduled. Stay tuned and watch for updates to find out when the next one will be!



[h2]From the Community[/h2]


Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!

[h3]Some of our favorite recent screenshots...[/h3]

by Melon#6370

by Nevermore#9384

by DecoDemon#3051



[h3]Some of our favorite artwork from the community...[/h3]

by Shika#4449

by Oka/Karta#7648

by Puco#0733


As always, thanks for reading!

~The Day of Dragons Development Team



Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!


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Patch Notes 1.J.J.0

[h3]VERSION 1.J.J.0[/h3]
Server/Client Patch

Due to the frequent use of the "Alt+F4" exploit we are rolling out a small patch to address that. This is not the Aug/Sept content update.

  • Fixed an exploit in which dead characters did not delete properly from player account if player exited the game by closing the application which allowed players to get their character back on login
  • Male dragons now only get a "nest in the area notification" if they are the nest sire preventing unrelated players from knowing that a nest is in the area
  • Young Shadow Scales now have their own flap sound and no longer sound like an adult flapping
  • Added @c shortcut for @clan broadcasts
  • Added @a shortcut for @admin chat
  • Admin player filter now filters steam ids and clan names as well as player names
  • Added copy button in admin panel to copy player id to name filter. After copying, you will need to highlight the text and then press Ctrl+C to copy to clipboard.
  • Acid Spitter DLC now properly installs on Linux Clients

Patch 1.J.G.0

[h3]VERSION 1.J.G.0[/h3]
Server/Client Patch

FIXES IN THIS PATCH
  • Patched several holes in the map where players frequently get stuck
  • Fixed an exploit allowing flight without burning stamina
  • Fixed Character panel controller keybind - it now properly works for controllers
  • First Flight Music can now play more than once (just not at the same time)
  • Fixed bug granting Acid Spitters perma Sprint after using Social Panel
  • Acid Decay no longer sometimes heals players
  • Fixed a bug granting bile to admin hatchlings
  • Night is slightly darker, last patch made Night a little too bright eliminating the need for Nightvision

Admin & Quality of Life Update Beta Version 1.J.F.0

Greetings Dragons, first let me say that this is not the Aug/Sept Content Update that will include the Scent system and the new AI Creature - the Spined Scrab - that content will be coming in the Aug/Sept content update Version 1.K. This is a Quality of Life Update for the current 1.J version to provide admins and players tools for an improved user experience.

[h3]VERSION 1.J.F.0[/h3]
Server/Client

SERVER ADMINISTRATOR QUALITY OF LIFE IMPROVEMENTS:
  • Added a Player Name Filter to the Admin Panel
  • Added Admin panel Disband Clan button allowing admins to disband the clan of selected player
  • Admins can now chat to each other with @admin that non-admins cannot see
  • Players can now ping admins with @admin allowing players a private way to communicate to admins
  • Added Restore admin panel button allowing admins to restore a player character to a player only if the character that died was a juvenile or older. Restorations are only available for 30 minutes after character dies.
  • Added new Ban player Admin panel button allowing admins to ban players from within the game. Admins can now ban in-game or from the config. In-game bans must be removed via /unban command or by deleting the steamid.sav in the /bans folder on the server. Config bans are separate and have not changed. Use config to ban when the server is offline and admin panel to ban when running.
  • Added new /unban chat command which unbans players who were banned via admin panel
  • Added new PvP server config option bFlagHatchlingKillers=true that causes adult or older eyes to glow red for 20 minutes after killing a hatchling notifying other players that their hatchlings are not safe. Safelog is unavailable while Flagged when this config is enabled.
  • Added new server config option iMaxClanMembers=0 that allows servers to cap clan size. Only applies to clans made after this update. Server owners will need to either disband the clan in-game or wipe the SaveGames/Clans folder to force clans to re-make under new clan size limits. Clan members can be configured in the range of 8 - 1024 members.
  • Admin Port/Summon now ports/summons 5 meters above the player to prevent falling through the world
  • Admins now have infinite Stamina and Bile while in Super mode allowing them to do their duties without needing to rest
  • Added a system message notifying admins they have nametags on/off
  • Muting players now persists on the server indefinitely until unmuted
  • Player Chat command /anyadmins now only shows admins that are online and not incognito to prevent players from breaking rules when no admins are online (now they might be watching incognito)
  • Admin Panel now shows character info regardless if their character is rendered
  • Admin Panel now displays ping of players if ping is less than 1000.


PLAYER QUALITY OF LIFE IMPROVEMENTS:
  • Added new /verystuck command that teleports player to the nearest group member. Can only be used while stationary every 5 minutes and only after trying /stuck. Sets health to 1 and roots for 5s. Use only when necessary.-
  • Added /anyrevives chat command to let players know if they have a character that can be revived and how much time is remaining on the revive. Characters can only be revived by admins and must be a Juvenile or older upon death to be stored.
  • Added an "Apply Shimmer" button on Character panel allowing Kickstarter Backers with Shimmer Skins to apply the shimmer effect to nested-in Dragons with non-shimmer skins. After applying, player must go to Spawn Menu or safelog. Skin will be applied on next spawn in.
  • Added a struggle hint telling players how to struggle when picked up
  • Aiming reticle is now white when you can fire and red when you cannot to help our color blind community
  • Hatchlings on PvE servers can now only be picked up by group members to prevent griefing
  • Character Panel can now be mapped to Controllers
  • Developer nametags are now always visible to players (no more biting someone and then finding out they're a dev) ːsteamhappyː
  • Tooltips now look cool
  • Servers with Friendly Fire (group damage) enabled now display Friendly Fire On/Off in the group social panel
  • Chat command for making clan announcement is now "@clan " (used to be "/@ ")
  • Nights are now slightly brighter
  • Slightly increased Stalk Speed of all Dragons
  • Elder Walk, Swim, & Fly speeds are now capped to Adult speeds


BUG FIXES
  • Fixed a server-side memory leak
  • Loading Flaps should no longer persist into the character menu
  • Left mouse click on keybinds now properly allows player to rebind key
  • Improved flight sync to reduce camera jitter when being carried in flight
  • Unknown Parents & Clanmates should now display when player is offline even if player is not on Steam friendlist (requires player to logon before going into effect)
  • First Flight Theme should no longer play more than once
  • Players can no longer walk on the bottom of the pond in the far NW corner of the map

Day of Dragons Genesis Beta Update Released

On July 21st, Beawesome Games released the much anticipated Day of Dragons Genesis Beta Update.

Since that day, long time backers and Dragon fans have been flooding in to our game and Discord in the past two weeks as excitement (and popularity) grows for our very successful Kickstarter-funded open-world Dragon Survival Game, Day of Dragons.

Players are loving our physics-based flight system, our in-depth genetics and nesting mechanic, our user-friendly clan system, and our skin-crafting as well as our first playable Dragon, the Shadow Scale.

We appreciate all the positive reviews and support from our fans! It has been a wonderful and very exciting week for us as we keep hitting new highs each day in concurrent players with new servers and clans and players coming to Day of Dragons on a daily basis.

We look forward to introducing to you all our next playable Dragon, the Flame Stalker (currently being animated) in the coming weeks and months ahead.

For those new to Day of Dragons, welcome to Jrakhon - the world of Dragons. And for returning players from the Alpha, welcome back! We re-arranged the furniture ːsteamhappyː

Day of Dragons has come a long ways, and we have a long ways yet to go, but thank you for being a part of our journey! This is DoD, and we have DRAGONS!


[h2]Day of Dragons Genesis Beta Release Notes[/h2]

[h3]ADDED[/h3]

Creatures
  • Shadow Scale (Starter Dragon)
    -Special Ability Cloak (Q)
  • Acid Spitter (DLC)
    -Special Ability Decaying Bite (Q)
  • Thornbacked Crawler (AI)
    -Poisonous effect when consumed


General mechanics
  • Physics-based Flight v1.0
    -Crash and Fall Damage
    -Hatchlings can now glide if dropped from high heights
  • Swimming v1.0
    -Swim Bladder buoyancy control (Acid Spitter only)
  • Night Vision v1.0
    -Unique Night Vision for Shadow Scale
    -Unique Night Vision for Acid Spitter
  • Mutations and Genetics
  • Hatchling Carry and Struggle v1.0
  • Nesting v1.0
    -Skin Crafting v1.0
    -Prompt for when ground is not flat enough for nest placement
    -Nest Waypoint
    -Ability to build a nest
    -Nests can now be destroyed with pierce/blunt damage if unprotected. Nests are unprotected if the sire or dam are more than 50 meters away. Only the sire or dam must be within 50 meters to protect the nest, not both
    -Courtship Emote (5)
    -Nest Panel v1.0
    -Custom Nest Models for Acid Spitter and Shadow Scale
  • Campus and Waypoint Marker
  • Dynamic Growth system including Hatchling, Juvenile, Adult, and Alpha growth stages
  • Death Camera
    -Death SFX
  • Ragdoll Corpse physics and carrying
    -Corpses now spawn a blood pool decal where they died
  • 1st Person Camera
  • Persistent Clans
  • Alpha Growth system and unlocking mechanic
  • Custom AI system
  • Added Animation IK/FK
  • Melanistic skin is unlockable for non-Kickstarters. Good luck!


UI and HUD
  • Character Panel (I)
    -Growth Bar at bottom of screen
    -New Stat system
  • Social Panel (O)
    -New Group/Clan invite system through Social Panel
    -Ability to go Offline to avoid appearing on Social Panel player list
  • Admin Panel
    -Admin panel auto-refreshes every 5 seconds
    -Admins can now mute/unmute players to restrict their ability to use global chat
    -Admins can now replenish players hunger/thirst/sickness
    -Admins can now grow players to juvenile or adult
    -Admins can now reset AI and clear corpses
    -Admins can now slay, port to, or summon players
    -Opening Admin Panel puts Admin in "Super" mode
  • Character Select Menu with full DLC support
    -Players can have 1 character per species per server
    -Skin selection
    -Can now select Kickstarter and Patreon Skins
    -Can now select Shimmer skin effect for exclusive skins (KS2019 skins)
  • New Loading Screens and Icon
  • New / commands including including /help to list all commands
  • Status Effect icons for Hunger, Thirst, Poison, Bleed, Super, and Decay
  • New HUD Graphic


Survival & Combat Systems
  • Stamina exhaustion mechanic (when stamina is fully drained, it takes a while before starting to regenerate)
  • Bile exhaustion mechanic (when bile is fully drained, it takes a while before starting to regenerate)
  • Resting Mechanics (sit/lay/sleep)
  • Health now receives a regen boost when really low
  • Sickness Mechanic
  • Added ability to drink from any water source (hatchlings can drink from puddles)
  • Hints for interactions (talk, eat, drink)
  • Many new damage types (Piercing, Blunt, Plasma, Acid, Fire)
  • Decay/bleed stacking, both stack up to 3 times
  • Added armor and bile regeneration
  • Added targeting camera (aiming ranged attacks)
  • Wound, Bleed, and Decay VFXs


Setting and Server Configs
  • New Game options
  • New Video options
  • New Audio options
  • New Input options
  • Simple Profanity Filter
  • Full Partial Gamepad Controller support + keybinds
  • Many new server config options
  • Admin command and player kill logging
  • Streamer mode to hide location and mute in-game music
  • Spectator mode


Environment
  • Forgotten Forest Biome v1.0
    -Interactive foliage dependent on creature size
    -Nharogk, Jrakhon's moon
    -Map theme music now plays when spawning in map for the first time
    -Footstep SFX for various surfaces
    -Edible Fauna


[h3]Changed[/h3]

  • Removed playerholder dragons, AI, and maps
  • Keybinds changed
  • Improved Safelogging system (to safe log, you must sleep for 60s, exiting sleep should cancel timer, check timer on your ESC menu)
  • Redesigned Chat system (All, Global, Local, Group, Clan)
  • Removed many slash commands as new Character panel makes them obsolete
  • Optimized chat data to decrease packet size
  • Chats now use a queue system to prevent chat lag
  • Redesigned starvation and dehydration mechanics
  • Revamped Bite Combat
  • Redesigned Projectile/Bile Combat
  • Steam Master Server List should now show player counts
  • Game now runs a hardware benchmark on first startup and adjusts video settings accordingly (please delete your Save/Settings/Graphics.sav file)
    -Can now run benchmark from Video panel
    -Benchmarks no longer run at startup
  • Game now load Medium settings as default
  • Shadows can no longer be disabled to prevent gaining an advantage over other players
  • Low foliage setting no longer disables foliage, just reduces it further
  • Unlimited frame cap removed (capped at 60 FPS) and replaced with 4 settings, Auto, 30FPS, 45FPS, 60FPS.
  • Save setting save names changed to remove any issues when updated to version 1.0 from version 0.8
  • Refactored & optimized server/network code
  • Refactored game code
  • Server tick rate & replication frequency increased to attempt to reduce movement jitters
  • Client>Server network optimizations & smoothing improvement
  • Network optimizations
  • Netcode optimizations
  • Updated FMOD to version 2.01.09 increasing SFX performance
  • All creatures have been balanced with the new systems
  • Group size is limited to 10 players





[h2]Closed Beta to Open Beta Patch Notes[/h2]

ADDED
  • Players on PvE servers can now type /pvp to flag themselves for combat allowing dueling or death. Flagged players have red glowing eyes. Flagging can only be toggled if safelog is available. To safelog, go to sleep (Hold Shift+R). To unflag, type /pvp again when safelog is available.
  • Added new exotic skin crafting recipes for both Shadow Scale and Acid Spitter
  • Added missing controller icons to keybinds menu
  • Added more landmarks and water locations to the map
  • Added more AI spawn locations
  • Added more mushroom spawn locations
  • Added more player spawns


CHANGED
  • Shadow Scale Dragon is now available to all players as a starter character
  • Deprecated Day of Dragons Alpha (goodbye cruel world) Players switching versions must delete their save game folder and app data saves folder (2 directories).
  • Day of Dragons now supports Vulkan. To switch RHI, type -dx12 or -vulkan in the Steam launch parameter. -dx12 is recommended for Windows 10 users having issues running the game.
  • Updated various SFX
  • Nights are now darker
  • Admin /unstuck ability now fixes even more common player bugs
  • Hatchling struggle ability is now 100% guaranteed to escape on PvE servers with an increased chance to escape on PvP servers
  • Tweaked mushroom spawning & spawn rates
  • Rebalanced ASD and SSD armor and damage stats
  • All chat channel now shows different colors for different channel chats to help distinguish the channels better
  • Accepting a nest invite of the same species now reduces your corpses food value to 1 to prevent corpse feeding from egg invites
  • Reduced Stamina drain on Acid Spitter
  • Increased Acid Spitter & Shadow Scale swim speeds
  • Improved flight takeoff syncing


FIXED
  • Improved player collision detection at high speeds to prevent flying through terrain
  • Fixed missing physics on some water ponds on Forgotten Forest
  • Fixed up some AI spawners using old method that caused a server infinite loop lockup
  • Trees no longer look extra sharp
  • Players should now correctly spawn randomly around the map (fixed bug causing players to spawn in only a few spawn points)
  • Fixed multiple floating grass areas on Forgotten Forest
  • Fixed bug where wounds would appear on a dragon after server restart even if they were not damaged
  • Fixed bug where players who pick up a bug as it is despawning can no longer pick up bugs anymore or fly.
  • Fixed an issue with admin corpse tags showing for corpses that have already despawned
  • Fixed several audio bugs