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Day of Dragons News

Beta Patch Version 1.J.D.0

[h3]VERSION 1.J.D.0[/h3]
Client/Server Patch

ADDED
  • Added river ambience SFX at the mouth and foot of the river
  • 1 new skin crafting recipe for Shadow Scale
  • 1 new skin crafting recipe for Acid Spitter
  • Temporary tooltips for mutations (custom tooltip coming in next update)


CHANGED
  • Mixing different bloodline quality now averages the difference between the two bloodlines instead of picking one or the other. Breeding identical bloodlines still upgrade the egg's bloodline.
  • Alpha class now has an A beside the Class number (4->4A, 5->5A)
  • Improved hit detection of projectiles
  • Tweaked 4 call sound fx on Shadow Scales
  • Server kill logs now records species and growth of player character killed
  • Nesting males can no longer be invited to become an egg. Males must wait until all of their nests are destroyed.
  • Females with at least 2 points in Breeding can now select the gender of the egg when sending the egg invite.
  • Changed the method in which players can obtain genetics with better than A- grade, the former method proved to be too difficult to obtain


COMBAT BALANCE
  • Adult hunger drain increased slightly (could literally go for days without eating as an adult) Elder remains unchanged
  • Increased turn speed of Shadow Scale
  • Increased Bite damage of Shadow Scale
  • Decreased Pierce Resistance of Acid Spitter
  • Increased Blunt Resistance of Acid Spitter


FIXED
  • Eating and drinking sounds no longer echo long distances
  • Server Filters Hide Private option now correctly hides private servers instead of showing only private servers
  • Fixed an exploit allowing infinite max flight speed
  • Joining a full server should now properly kick players that have not fully loaded in and not keep them on an infinite loading screen
  • Fixed a server crash

Dev Blog #14

Hello!

It's been quite a while since our last blog and so much has happened! We hope you are all enjoying the Open Beta and a HUGE thank you for all the kind words and feedback from this past few weeks. We are continuing to work hard and make the best dragon survival game there is! This blog is going to be a bit shorter than our normal ones since a lot of the new content was released with the update. We have also scheduled our next Q&A Livestream with the date and time at the end of this blog.

First, here is a word from the Head Hamster himself...

[h2]Words from the Lead Developer[/h2]

We did it! Just like we said we would. Our Open Beta is out and people are playing it. Sure, there's a few bugs that need fixed and there's some tweaking and polish that needs done, but the Open Beta is out and people are enjoying it. We're very happy with how well the Beta launch went and we want to thank Nodecraft for having everything ready on time for our new servers. I also want to thank our devs for working hard to get the open beta out in just 21 months. Our hard work shows.

But this is only the beginning of what's to come for Day of Dragons. We still have a lot of work to do.

The Open Beta introduces our new Physics-based flight system, our first starter dragon the Shadow Scale, AI, a huge 16km map, and many other cool things such as Elder Progression, Skin Crafting, Genetics, Nesting, Clans, and more. Some of the things we're looking to add soon include the scent system where players will be able to sniff out AI, water, and bleeding dragons. Speaking of dragons, we're working on the animation set for the Flame Stalker and finishing the animations for the Magma Elemental, Both of those will be going into the game as soon as they're ready along with a new biome, the Lava Lands, and portals.

It's all coming together, one piece at a time, and we're thankful to have your support for the best Dragon Survival Game in the world - Day of Dragons.

- Jonathan Slabaugh
Lead Developer of Day of Dragons



Now onto the blog!

[h2]Flame Stalker Animations[/h2]

Flame Stalker Walk

Karly has moved her attention to the Flame Stalker now that the Shadow Scale is fully animated.

The Flame Stalker will be the largest dragon yet to enter the game and will change the game play dynamics completely with his Heat Sense. Flame Stalkers are the main predator of Shadow Scales and will be able to see their heat signature even when cloaked.

Flame Stalker Trot

Flame Stalker Run



[h2]Damage VFX[/h2]

The Damage effect, which you can see in game for the Acid Spitter, Shadow Scale, and Thornbacked Crawler, is finished for all Genesis creatures. Each effect tells a story and resembles an attack from another dragon. For example, that Shadow Scale's damage effect is designed after a fight with a Flame Stalker.

Inferno Ravager Damage Effect

Flame Stalker Damage Effect

Magma Elemental Damage Effect

Bulbous Spined Scrab Damage Effect




[h2]Dev Q&A Livestream[/h2]


Our next Q&A livestream has been scheduled!

[h3]Join us Saturday, July 31st at 3:00 PM EST on our Youtube Channel.[/h3]

We will be answering questions while we hang out on the Official Server 3-US PvE. See you then!


[h2]From the Community[/h2]


Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!

[h3]Some of our favorite recent screenshots...[/h3]

by sungift14#4605

by KatThePure#9138

by Lorikeet Lord#4388



[h3]Some of our favorite artwork from the community...[/h3]

by k̷̉̊i̴͋͑n̶̿̚d̵̏͝a̷͌̾ő̵̀d̴͂̚d̷̈́͝#9052

by SunnyD#9023

by Siilinki#6897


Thank you all again. We are overwhelmed with the kind words and love from the community these past few weeks. Working on this game has been a dream come true to us developers and we will work hard every day to bring that dream to life!

~The Day of Dragons Development Team



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PATCH VERSION 1.J.C.0

[h3]VERSION 1.J.C.0[/h3]
Client/Server Patch

ADDED
  • Hardwood forest area
  • More AI spawn locations


CHANGED
  • Polished collision on medium conifers, to reduce chance of getting stuck on trees
  • Stuck/Unstuck commands should be better at unstucking players stuck in trees or rocks
  • Minor Tweaks to Forgotten Forests map


FIXED
  • Fixed rare bug sometimes causing player progress to be lost
  • Fixed server crash due to players logging in and out repeatedly between auto-saves
  • Fixed floating eggs from players who alt-f4 while on loading screen

Hotfix 1.J.B.1

[h3]Hotfix 1.J.B.1[/h3]
Optional Server Client Hotfix

FIXED
  • Invisible Thornback Crawler Mounds

VERSION 1.J.B.0 Patch Notes

[h3]VERSION 1.J.B.0[/h3]
Patch Requires Server/Client update

ADDED
  • There are now more mushroom spawns in the conifer forest with the river
  • There are now slightly more mushroom spawns in the redwoods
  • Thornbacks now build mounds they call home, find the mounds to find food. Each mound is home to up to 4 Thornback Crawlers
  • Added more Thornback Crawler locations


CHANGED
  • Thornback Crawlers are now more vocal
  • Mushrooms now provide food based on size of the consumer. The smaller you are, the more food you get per mushroom.
  • Server desync detection is more lenient for players with high pings
  • Server desync message now says "Desynchronization" instead of "Unusual Activity"


FIXED
  • Fixed hole in big log at lone tree
  • Fixed broken AI spawner in NE Redwoods
  • Fixed floating trees along river bank
  • Fixed missing collision on some trees
  • Fixed Possible Server Crash