Day of Dragons: Open Beta Release v1.J.A.0 Patch Notes
Please note: Those who own or rent private DoD servers will want to do a clean install of Day of Dragons Beta, as the Beta and old Alpha are different games and are not compatible. Visit our Discord for the latest server configuration.

[h2]Alpha to Open Beta Patch Notes[/h2]
[h3]ADDED[/h3]
Creatures
General mechanics
UI and HUD
Survival & Combat Systems
Setting and Server Configs
Environment
[h3]Changed[/h3]

[h2]Closed Beta to Open Beta Patch Notes[/h2]
ADDED
CHANGED
FIXED

[h2]Alpha to Open Beta Patch Notes[/h2]
[h3]ADDED[/h3]
Creatures
- Shadow Scale (Starter Dragon)
-Special Ability Cloak (Q) - Acid Spitter (DLC)
-Special Ability Decaying Bite (Q) - Thornbacked Crawler (AI)
-Poisonous effect when consumed
General mechanics
- Physics-based Flight v1.0
-Crash and Fall Damage
-Hatchlings can now glide if dropped from high heights - Swimming v1.0
-Swim Bladder buoyancy control (Acid Spitter only) - Night Vision v1.0
-Unique Night Vision for Shadow Scale
-Unique Night Vision for Acid Spitter - Mutations and Genetics
- Hatchling Carry and Struggle v1.0
- Nesting v1.0
-Skin Crafting v1.0
-Prompt for when ground is not flat enough for nest placement
-Nest Waypoint
-Ability to build a nest
-Nests can now be destroyed with pierce/blunt damage if unprotected. Nests are unprotected if the sire or dam are more than 50 meters away. Only the sire or dam must be within 50 meters to protect the nest, not both
-Courtship Emote (5)
-Nest Panel v1.0
-Custom Nest Models for Acid Spitter and Shadow Scale - Campus and Waypoint Marker
- Dynamic Growth system including Hatchling, Juvenile, Adult, and Alpha growth stages
- Death Camera
-Death SFX - Ragdoll Corpse physics and carrying
-Corpses now spawn a blood pool decal where they died - 1st Person Camera
- Persistent Clans
- Alpha Growth system and unlocking mechanic
- Custom AI system
- Added Animation IK/FK
- Melanistic skin is unlockable for non-Kickstarters. Good luck!
UI and HUD
- Character Panel (I)
-Growth Bar at bottom of screen
-New Stat system - Social Panel (O)
-New Group/Clan invite system through Social Panel
-Ability to go Offline to avoid appearing on Social Panel player list - Admin Panel
-Admin panel auto-refreshes every 5 seconds
-Admins can now mute/unmute players to restrict their ability to use global chat
-Admins can now replenish players hunger/thirst/sickness
-Admins can now grow players to juvenile or adult
-Admins can now reset AI and clear corpses
-Admins can now slay, port to, or summon players
-Opening Admin Panel puts Admin in "Super" mode - Character Select Menu with full DLC support
-Players can have 1 character per species per server
-Skin selection
-Can now select Kickstarter and Patreon Skins
-Can now select Shimmer skin effect for exclusive skins (KS2019 skins) - New Loading Screens and Icon
- New / commands including including /help to list all commands
- Status Effect icons for Hunger, Thirst, Poison, Bleed, Super, and Decay
- New HUD Graphic
Survival & Combat Systems
- Stamina exhaustion mechanic (when stamina is fully drained, it takes a while before starting to regenerate)
- Bile exhaustion mechanic (when bile is fully drained, it takes a while before starting to regenerate)
- Resting Mechanics (sit/lay/sleep)
- Health now receives a regen boost when really low
- Sickness Mechanic
- Added ability to drink from any water source (hatchlings can drink from puddles)
- Hints for interactions (talk, eat, drink)
- Many new damage types (Piercing, Blunt, Plasma, Acid, Fire)
- Decay/bleed stacking, both stack up to 3 times
- Added armor and bile regeneration
- Added targeting camera (aiming ranged attacks)
- Wound, Bleed, and Decay VFXs
Setting and Server Configs
- New Game options
- New Video options
- New Audio options
- New Input options
- Simple Profanity Filter
- Full Partial Gamepad Controller support + keybinds
- Many new server config options
- Admin command and player kill logging
- Streamer mode to hide location and mute in-game music
- Spectator mode
Environment
- Forgotten Forest Biome v1.0
-Interactive foliage dependent on creature size
-Nharogk, Jrakhon's moon
-Map theme music now plays when spawning in map for the first time
-Footstep SFX for various surfaces
-Edible Fauna
[h3]Changed[/h3]
- Removed playerholder dragons, AI, and maps
- Keybinds changed
- Improved Safelogging system (to safe log, you must sleep for 60s, exiting sleep should cancel timer, check timer on your ESC menu)
- Redesigned Chat system (All, Global, Local, Group, Clan)
- Removed many slash commands as new Character panel makes them obsolete
- Optimized chat data to decrease packet size
- Chats now use a queue system to prevent chat lag
- Redesigned starvation and dehydration mechanics
- Revamped Bite Combat
- Redesigned Projectile/Bile Combat
- Steam Master Server List should now show player counts
- Game now runs a hardware benchmark on first startup and adjusts video settings accordingly (please delete your Save/Settings/Graphics.sav file)
-Can now run benchmark from Video panel
-Benchmarks no longer run at startup - Game now load Medium settings as default
- Shadows can no longer be disabled to prevent gaining an advantage over other players
- Low foliage setting no longer disables foliage, just reduces it further
- Unlimited frame cap removed (capped at 60 FPS) and replaced with 4 settings, Auto, 30FPS, 45FPS, 60FPS.
- Save setting save names changed to remove any issues when updated to version 1.0 from version 0.8
- Refactored & optimized server/network code
- Refactored game code
- Server tick rate & replication frequency increased to attempt to reduce movement jitters
- Client>Server network optimizations & smoothing improvement
- Network optimizations
- Netcode optimizations
- Updated FMOD to version 2.01.09 increasing SFX performance
- All creatures have been balanced with the new systems
- Group size is limited to 10 players

[h2]Closed Beta to Open Beta Patch Notes[/h2]
ADDED
- Players on PvE servers can now type /pvp to flag themselves for combat allowing dueling or death. Flagged players have red glowing eyes. Flagging can only be toggled if safelog is available. To safelog, go to sleep (Hold Shift+R). To unflag, type /pvp again when safelog is available.
- Added new exotic skin crafting recipes for both Shadow Scale and Acid Spitter
- Added missing controller icons to keybinds menu
- Added more landmarks and water locations to the map
- Added more AI spawn locations
- Added more mushroom spawn locations
- Added more player spawns
CHANGED
- Shadow Scale Dragon is now available to all players as a starter character
- Deprecated Day of Dragons Alpha (goodbye cruel world) Players switching versions must delete their save game folder and app data saves folder (2 directories).
- Day of Dragons now supports Vulkan. To switch RHI, type -dx12 or -vulkan in the Steam launch parameter. -dx12 is recommended for Windows 10 users having issues running the game.
- Updated various SFX
- Nights are now darker
- Admin /unstuck ability now fixes even more common player bugs
- Hatchling struggle ability is now 100% guaranteed to escape on PvE servers with an increased chance to escape on PvP servers
- Tweaked mushroom spawning & spawn rates
- Rebalanced ASD and SSD armor and damage stats
- All chat channel now shows different colors for different channel chats to help distinguish the channels better
- Accepting a nest invite of the same species now reduces your corpses food value to 1 to prevent corpse feeding from egg invites
- Reduced Stamina drain on Acid Spitter
- Increased Acid Spitter & Shadow Scale swim speeds
- Improved flight takeoff syncing
FIXED
- Improved player collision detection at high speeds to prevent flying through terrain
- Fixed missing physics on some water ponds on Forgotten Forest
- Fixed up some AI spawners using old method that caused a server infinite loop lockup
- Trees no longer look extra sharp
- Players should now correctly spawn randomly around the map (fixed bug causing players to spawn in only a few spawn points)
- Fixed multiple floating grass areas on Forgotten Forest
- Fixed bug where wounds would appear on a dragon after server restart even if they were not damaged
- Fixed bug where players who pick up a bug as it is despawning can no longer pick up bugs anymore or fly.
- Fixed an issue with admin corpse tags showing for corpses that have already despawned
- Fixed several audio bugs