Game balancing update 0.5.7
It’s full steam ahead here at Office Zero, as we’ve a whole bunch more tweaks and fixes in the latest Rebel Inc: Escalation update. We’re reading all the excellent feedback you’ve been sending our way, including on the Steam forums, so keep it coming!
This update aims to make Insurgent camp locations more predictable for players. Camps are significantly more likely to spawn closer to areas of high hostile population or Insurgent controlled territory. We have also introduced major improvements to the Drone AI when detecting Insurgent camps.

FYI - We’re currently working on the first new map for the game: Black Caves. More news on this very soon!
Full 0.5.7 changelog below:
This update aims to make Insurgent camp locations more predictable for players. Camps are significantly more likely to spawn closer to areas of high hostile population or Insurgent controlled territory. We have also introduced major improvements to the Drone AI when detecting Insurgent camps.

FYI - We’re currently working on the first new map for the game: Black Caves. More news on this very soon!
Full 0.5.7 changelog below:
- Insurgents camp spawning algorithm improvements
- Significantly improved drone AI
- Added new ‘Restart’ button to the in-game menu
- Support lines during combat now adjust to soldier height on the terrain
- Support lines are now generally more responsive and will update faster
- Fixed an issue with 3D model stacking when placing tokens
- Visual improvements to 2D Tank deployment tokens
- Tidied up the ‘Coming Soon’ screen
- Fixed minor graphical issue when moving Tank tokens
- Fixed an issue which affected movement of Soldiers/Tanks when placed near or on top of HQ or Garrisons
- Fixed a minor minimap issue which allowed ‘effects’ to play incorrectly
- Fixed an issue in Settings menu where Framerate options were not being set correctly
- Ensured news items appearing in chronological order on the drop down News menu
- Dragging attachments whilst zoomed in now shows all of the tokens (HQ, Soldiers, Garrisons etc)
- Fixed a rare issue where Stability was showing incorrectly on the Load and Save screens
- Fixed an issue on Zone Overview screen where Initiative row colours were appearing incorrectly
- Made Tutorial arrow sizes more consistent!
- Fixed an issue where dragging tokens off screen caused tooltips to be clamped to the extremities of the the screen
- Fixed a UI issue which led to insurgent numbers being counted incorrectly