Balance Update 0.7.2.1

Hello, we've been intently listening to your feedback, and today we're releasing a huge balance update for Campaign! This update focuses on reducing the impact of randomness on difficulty and makes the game less punishing at lower difficulty levels. It also contains a huge number of fixes and balance tweaks.
Here is what's in the update:
Changelog
- Insurgent Tactic: "Sleeper Cells" Insurgents no longer attack before the Insurgency has started
- Map Feature: "Military Illiteracy" now only increases the costs for National soldiers
- Specialists are now much stronger, collect intel faster, clear caves faster in their specialist zones, and are no longer weaker when in their non-specialist zone. Specialist and tank depots now provide less funds when rejected.
- Increased the fund and reputation bonus given to the Operation when previous maps are stabilised in Campaign
- Adjusted reputation impact on budget for Casual and Normal difficulties
- Reduced the loss of Reputation related to Stability based on difficulty and certain Map Features
- Map Features that make initiatives more expensive have a reduced impact on cost
- Removed randomisation of initiative costs in Campaign
- Slightly adjusted starting hostile populations for Distant Steppe and Black Caves in Campaign to make them more consistent with other maps
- Significantly flattened the rate of cost increase for starting construction as the dam degrades, in Azure Dam
- Improved cave positions in Azure Dam
- Fixed a garrison position in Azure Dam that made it appear on the border between 2 zones
We're extremely grateful for your feedback and hope you enjoy this new update.
Please continue to provide us with your thoughts in the Steam Forums or on Discord, we read everything!
The Ndemic Creations Team