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Rebel Inc: Escalation News

Campaign Update 0.7.4: Relentless Assaults, Regional Watchdogs and more!



Time for another update, more Map Features, Player and Insurgent tactics coming to Campaign mode!

[h2]Player Tactics[/h2]
[h3]Windfall Tax[/h3]
To the victor, goes the spoils! With the Windfall Tax, Stable zones will provide significantly more income.


[h3]Modern Warfare[/h3]
Time to upgrade to modern equipment! New vests, weapons and vehicles all increase soldier combat strength.

[h2]Map Features[/h2]

[h3]Regional Watchdog[/h3]
Corruption has been a problem here for decades but recent efforts to stamp it out are showing signs of success.. These regions already have anti-corruption teams present.

[h3]Advisory Role[/h3]
The Coalition has decided to take a step back from direct combat operations and focus on providing support to the National Military. Coalition soldiers are significantly weaker in combat, but provide much stronger support to National soldiers.

[h3]Soft Target[/h3]
Intelligence reports suggest that Insurgents are now prioritising attacks on key Operation targets such as HQs and Embassies.

Suggested by Gary

[h2]Insurgent Tactics[/h2]

[h3]Relentless Assault[/h3]
The insurgents have noticed that the Operation doesn't respond well to constant and frequent attacks and changed their tactics accordingly. Insurgents will attack more frequently.

In addition to these new Map Features and Tactics, there's more fixes and improvements;

[h3]Changelog[/h3]
  • Added New Map Features and Tactics: Windfall Tax, Modern Warfare, Regional Watchdog, Advisory Role, Soft Target and Relentless Assault to Campaign mode
  • Player Tactic: Deficit Funding: Fixed issue where the buy button was disabled when the player did not have the funds to buy it
  • Insurgent Tactic: Recruitment Drive: Fixed issue where insurgents would only attack stable zones with this tactic
  • Improved the Campaign progress display to show the number of the map you are about to play, rather than the number of maps completed
  • Fixed issue where losing the final map in Campaign mode would still result in player being awarded the relevant shield for winning a Campaign on the selected difficulty
  • Removed reputation check when selecting “Subtle Pressure” from the "Foreign rival supporting insurgents" decision
  • Prevented a slow peace progress warning from showing after a peace deal is signed
  • Fixed text issues where they would overflow on some lines in certain languages, text now auto scales appropriately
  • Changed the names of pages and speeds in keybinds menu to be consistent
  • Improved uniformity of screen names in a few places (eg.. statistics -> stats screen)
  • Special outcomes of


We hope you enjoy these new additions, and there are lots of Map Features, Player and Insurgent tactics still to come!

The Ndemic Creations Team

https://store.steampowered.com/app/1088790/Rebel_Inc_Escalation/

The Localisation Update 0.7.3.0



The Localisation Update
We've been hard at work on translations for Rebel Inc: Escalation and now Campaign mode has been updated with translations for these languages:
  • German
  • French
  • Spanish
  • Italian
  • Portuguese
  • Japanese
  • Korean
  • Russian
  • Simplified Chinese
  • Traditional Chinese
  • Turkish


We've also included an assortment of fixes, balance changes and improvements:

Changelog
  • Localisation: Campaign mode and more has been localised in all key languages
  • Insurgent Tactic: Ambushes: Ambushes can no longer occur before the start of the insurgency
  • Map Feature: National Surge: Fixed issue in Campaign mode where 5th National replacement soldier did not have reduced cost when playing with the Warlord governor
  • Map Feature: Priority Concern: The increased speed of unmet concern severity buildup now stacks between Mega-Brutal and the 'Priority Concern' Map Feature, in addition severity of concerns increased by this perk
  • Significantly increased the chance that a zone builds initiatives that meet its populations primary concern, the chance will increase over time
  • Fixed rare issue where zones with a concern at 0% effect would not rollout initiatives of that type
  • Adjusted reputation reduction from lack of stability in Campaign mode, particularly decreasing the benefits given when playing Brutal and Mega-Brutal
  • Fixed bug if the player forfeited on the Campaign loss screen, it would show the previous Campaign's stats instead
  • A variety of fixes and improvements found through extensive testing


Thanks for your support and there's more cool updates coming soon!

The Ndemic Creations Team

Balance Update 0.7.2.1


Hello, we've been intently listening to your feedback, and today we're releasing a huge balance update for Campaign! This update focuses on reducing the impact of randomness on difficulty and makes the game less punishing at lower difficulty levels. It also contains a huge number of fixes and balance tweaks.

Here is what's in the update:

Changelog
  • Insurgent Tactic: "Sleeper Cells" Insurgents no longer attack before the Insurgency has started
  • Map Feature: "Military Illiteracy" now only increases the costs for National soldiers
  • Specialists are now much stronger, collect intel faster, clear caves faster in their specialist zones, and are no longer weaker when in their non-specialist zone. Specialist and tank depots now provide less funds when rejected.
  • Increased the fund and reputation bonus given to the Operation when previous maps are stabilised in Campaign
  • Adjusted reputation impact on budget for Casual and Normal difficulties
  • Reduced the loss of Reputation related to Stability based on difficulty and certain Map Features
  • Map Features that make initiatives more expensive have a reduced impact on cost
  • Removed randomisation of initiative costs in Campaign
  • Slightly adjusted starting hostile populations for Distant Steppe and Black Caves in Campaign to make them more consistent with other maps
  • Significantly flattened the rate of cost increase for starting construction as the dam degrades, in Azure Dam
  • Improved cave positions in Azure Dam
  • Fixed a garrison position in Azure Dam that made it appear on the border between 2 zones


We're extremely grateful for your feedback and hope you enjoy this new update.
Please continue to provide us with your thoughts in the Steam Forums or on Discord, we read everything!

The Ndemic Creations Team

Campaign Update 0.7.2.0: Armoured Divisions, Counter Intelligence and more!

It's time for another exciting Rebel Inc: Escalation update!

New Tactics and Map Features

We're adding more Tactics and Map Features to Campaign. These can now appear in your campaigns:

New Map Features Military Tradition

Regions can have a proud military tradition and you will be able to train national soldiers faster!

Regional Survey

Some regions have been thoroughly surveyed and had reconnaissance performed in advance of your arrival, providing you with full intel at the start.

Suggested by Turduckin2287


Subprime Exposure

The year is 2002, the market is up and your international financiers have invested in mortgages, meaning greatly increased income for many years! Until 2007 that is...

Pure Minds

In some regions you can dedicate the education system to rooting out corruption, encouraging reporting and dissuading the next generation from skimming off the top.


New Tactics Counter Intelligence

Your undercover operation is yielding results. Agents are able to disrupt the Insurgents by preventing them using their most recently adopted tactic for the rest of the Campaign.

Suggested by K 2


Armoured Division

A tank has become available and can join your Operation immediately. The cavalry is here!

Remember, if you have any ideas for features or tactics - let us know in this form and if your concept is used, we'll credit you in the update!


Changelog
  • Added four Map Features and two Player Tactics
  • Judges Striking: Can no longer happen in Mega Brutal, Map Feature prevented players from being able to buy anti-corruption initiatives.
  • Visual road placement improved, logic for road visuals as they upgrade also slightly improved
  • Fixed issues where some animated elements would freeze and remain indefinitely if other animations were triggered before they got destroyed
  • Fixed news headline for stabilizing regions event
  • Added in-game link to update news and changelogs


We're glad to see everyone has been enjoying the updates to Campaign mode and we've got more coming soon!

The Ndemic Team


Campaign Update 0.7.1.0: Combat Simulation, Black Markets and more!

We're back with another update, new tactics and map features, fixes and improvements. Let's dive in!

New Tactics and Map Features

In the first of many updates, we're adding more tactics and map features to Campaign. These can now appear in your campaigns:

New Map Features Black Market

Regions can make use of the remains of destroyed Insurgent Camps, gaining funds for your operation.

Charity Watchdog

Regions can have an established history of working with charities. This watchdog ensures a significant reduction in the amount of corruption caused by charitable activities.

Thanks to Nick Mance for suggesting the concept.

Armed Supporters

People are pleased that their zone is stabilised and they want to keep it that way, banding together to keep the insurgents out, by force if necessary.

Thanks to FriendlyFriendly for suggesting the concept.


New Tactics

Expectation Management

You've made promises to the international community and they trust your judgement, even when things are unstable, you won't lose reputation.

Combat Simulation

Feel like you could have done better if you just had one more go? Now you can! Get one chance to retry a map.

Combat Recruitment

The Insurgents have gotten more confident and if your troops flee, the insurgents gain new recruits and become stronger. Reconsider that retreat!

We have a lot more cool stuff planned here - watch this space!
If you have any ideas for features or tactics - let us know in this form and if your concept is used, we'll credit you in the update!


Changelog
Balance Changes
  • Local Agitators: Slightly reduced the speed that insurgents attack
  • Sleeper Cells: Insurgent tactic now activates based on how many zones insurgents control, less zones means it's more likely
  • Fuel Shortages, Weak Supply Chains: No longer require soldiers to walk from the HQ on first deployment, this still remains as normal in Brutal and Mega Brutal difficulties
  • Split and Run: Insurgents are now slightly weaker when Split and Run is active
  • Extended Deployment: Slightly increased the deployment time of coalition soldiers when Extended Deployment is active
  • Decreased odds of major map features being selected multiple times in a single campaign
  • Decreased insurgent strength on casual in Main Game and Campaign
  • Further decreased insurgents strength when peace disabled
  • Decreased the frequency of caves, especially in maps with many remote zones
  • Improved the consistency of random variance in budget on Brutal and Mega Brutal
  • Not possible to get 3 star tactics in Mega Brutal
  • Now a very low chance to get 2 star tactics earlier in Campaign mode


General Changes:
  • Added visual improvements to communicate rarity of tactics
  • Adjusted the frequency of tactics being offered to the player by rarity.
  • Maps appear in order played on end of Campaign mode screen
  • Campaign name fix for load screen
  • Changes to Campaign mode unlock: Campaign available if you have already played a Campaign before or have beaten any level on any difficulty
  • Fix for issue where save games disappeared if you press the Create Campaign button and then press cancel on the popup
  • Fixed bug where Operations are rewarded $0 when a nearby region is stabilised in Campaign mode
  • Improved Campaign decisions
  • Fixed bug in Campaign mode where the Morale Boost tactic could spawn a duplicate soldier withdrawal decision under certain conditions
  • Fixed save and quit popup wording
  • Zone overview now shows the correct security level


Thanks again for your support and feedback on Campaign mode! We'll be bringing out more cool updates soon!

The Ndemic Team