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Rebel Inc: Escalation News

Campaign Update 0.7.2.0: Armoured Divisions, Counter Intelligence and more!

It's time for another exciting Rebel Inc: Escalation update!

New Tactics and Map Features

We're adding more Tactics and Map Features to Campaign. These can now appear in your campaigns:

New Map Features Military Tradition

Regions can have a proud military tradition and you will be able to train national soldiers faster!

Regional Survey

Some regions have been thoroughly surveyed and had reconnaissance performed in advance of your arrival, providing you with full intel at the start.

Suggested by Turduckin2287


Subprime Exposure

The year is 2002, the market is up and your international financiers have invested in mortgages, meaning greatly increased income for many years! Until 2007 that is...

Pure Minds

In some regions you can dedicate the education system to rooting out corruption, encouraging reporting and dissuading the next generation from skimming off the top.


New Tactics Counter Intelligence

Your undercover operation is yielding results. Agents are able to disrupt the Insurgents by preventing them using their most recently adopted tactic for the rest of the Campaign.

Suggested by K 2


Armoured Division

A tank has become available and can join your Operation immediately. The cavalry is here!

Remember, if you have any ideas for features or tactics - let us know in this form and if your concept is used, we'll credit you in the update!


Changelog
  • Added four Map Features and two Player Tactics
  • Judges Striking: Can no longer happen in Mega Brutal, Map Feature prevented players from being able to buy anti-corruption initiatives.
  • Visual road placement improved, logic for road visuals as they upgrade also slightly improved
  • Fixed issues where some animated elements would freeze and remain indefinitely if other animations were triggered before they got destroyed
  • Fixed news headline for stabilizing regions event
  • Added in-game link to update news and changelogs


We're glad to see everyone has been enjoying the updates to Campaign mode and we've got more coming soon!

The Ndemic Team


Campaign Update 0.7.1.0: Combat Simulation, Black Markets and more!

We're back with another update, new tactics and map features, fixes and improvements. Let's dive in!

New Tactics and Map Features

In the first of many updates, we're adding more tactics and map features to Campaign. These can now appear in your campaigns:

New Map Features Black Market

Regions can make use of the remains of destroyed Insurgent Camps, gaining funds for your operation.

Charity Watchdog

Regions can have an established history of working with charities. This watchdog ensures a significant reduction in the amount of corruption caused by charitable activities.

Thanks to Nick Mance for suggesting the concept.

Armed Supporters

People are pleased that their zone is stabilised and they want to keep it that way, banding together to keep the insurgents out, by force if necessary.

Thanks to FriendlyFriendly for suggesting the concept.


New Tactics

Expectation Management

You've made promises to the international community and they trust your judgement, even when things are unstable, you won't lose reputation.

Combat Simulation

Feel like you could have done better if you just had one more go? Now you can! Get one chance to retry a map.

Combat Recruitment

The Insurgents have gotten more confident and if your troops flee, the insurgents gain new recruits and become stronger. Reconsider that retreat!

We have a lot more cool stuff planned here - watch this space!
If you have any ideas for features or tactics - let us know in this form and if your concept is used, we'll credit you in the update!


Changelog
Balance Changes
  • Local Agitators: Slightly reduced the speed that insurgents attack
  • Sleeper Cells: Insurgent tactic now activates based on how many zones insurgents control, less zones means it's more likely
  • Fuel Shortages, Weak Supply Chains: No longer require soldiers to walk from the HQ on first deployment, this still remains as normal in Brutal and Mega Brutal difficulties
  • Split and Run: Insurgents are now slightly weaker when Split and Run is active
  • Extended Deployment: Slightly increased the deployment time of coalition soldiers when Extended Deployment is active
  • Decreased odds of major map features being selected multiple times in a single campaign
  • Decreased insurgent strength on casual in Main Game and Campaign
  • Further decreased insurgents strength when peace disabled
  • Decreased the frequency of caves, especially in maps with many remote zones
  • Improved the consistency of random variance in budget on Brutal and Mega Brutal
  • Not possible to get 3 star tactics in Mega Brutal
  • Now a very low chance to get 2 star tactics earlier in Campaign mode


General Changes:
  • Added visual improvements to communicate rarity of tactics
  • Adjusted the frequency of tactics being offered to the player by rarity.
  • Maps appear in order played on end of Campaign mode screen
  • Campaign name fix for load screen
  • Changes to Campaign mode unlock: Campaign available if you have already played a Campaign before or have beaten any level on any difficulty
  • Fix for issue where save games disappeared if you press the Create Campaign button and then press cancel on the popup
  • Fixed bug where Operations are rewarded $0 when a nearby region is stabilised in Campaign mode
  • Improved Campaign decisions
  • Fixed bug in Campaign mode where the Morale Boost tactic could spawn a duplicate soldier withdrawal decision under certain conditions
  • Fixed save and quit popup wording
  • Zone overview now shows the correct security level


Thanks again for your support and feedback on Campaign mode! We'll be bringing out more cool updates soon!

The Ndemic Team

Hotfix 0.7.0.1


We're glad to see everyone enjoying The Campaign Update and we've been listening to your feedback, so here are the most requested quality of life improvements and bug fixes. We will be releasing bigger updates which add new tactics and map features soon (you can make suggestions in this form).
See below for the full change log.

Hotfix 0.7.0.1 changelog
  • Advisors will now be unlocked when a map is won in a campaign
  • Fixed an issue where win-related achievements can be earned in campaign
  • Prevented some map features from being active at the same time
  • Fixed bug where Insurgents would attack more often than intended - particularly at lower difficulties
  • Fixed campaign issue where winning a previous map with exactly $0 gave negative funds in subsequent games
  • Fixed issue where HQ could spawn in the same zone as the Embassy if Existing Operation feature or Armchair Architect was used
  • Tentative fix for rare bug where the game has no text
  • Fixed rare issue where game would stuck in pause state
  • Fixed issue where minor roads incorrectly named in minimap
  • Fixed issue with the player tactic Neighbourhood Development, where Experts would try to build in more zones than were available
  • Fixed graphical issue with campaign laptop
  • Improved wording of UI in multiple areas of the game
  • Fixed an exploit with initiative roll-out when quitting and loading repeatedly


Keep making suggestions and reporting issues in the steam forums, we read everything!

The Ndemic Team

The Campaign Update

[h2]Campaign Mode[/h2]


The Campaign Update is now live - this huge new game mode completely changes the way you can play the game.

Get ready to conduct large-scale operations across multiple regions to bring peace to an entire country. Develop unique tactics and manage resources in a persistent world with all new map features and overcome radically different strategic challenges.

[h3]Features[/h3]



Embark on a grand campaign: Deploy your operation across five regions with unique and procedurally generated characteristics. Hyperinflation, a vulnerable foreign embassy, huge numbers of national soldiers or even an urban warzone - the combinations are endless.



Face an ever adapting Insurgency: As the campaign goes on, the Insurgents will learn devastating new tactics to challenge you. Sleeper cells, ambushes or even swimming lessons (!) will radically change how they fight.



Develop powerful new tactics: Each region that you stabilise dramatically expands your abilities and resources. Sniper support, advance development experts, indestructible garrisons, or even removing all corruption in the region open up all kinds of strategic opportunities.



Stay alert and change your strategy: Choose wisely and plan ahead.
New wildcard features mean governors and advisors get exhausted, caves can be found in any region and even Azure Dam without the dam! You'll need to think on your feet.



Experience a persistent narrative: Engage with new dynamic events and difficult multi-region decisions which have lasting consequences throughout the campaign. Coups, outbreaks, economic downturn and even popular television shows are disasters waiting to happen in these system driven events.

This is just the beginning of our campaign mode, we have lots of exciting additions coming!

[h3]Change Log highlights[/h3]
  • Added campaign mode and achievements
  • Fixed a rare issue where rebels were able run through soldier occupied zones
  • Added autosave feature when quitting a game
  • Updated Insurgent Activity minimap to better reflect takeover count and impact
  • Insurgent icon in region screen now fills based on insurgent capability (within 0-100%)
  • Improved explosion effects
  • Improved logic for random HQ placement with map feature and Armchair Architect advisor
  • Improved logic for cave placement
  • Improved logic for fort placement
  • Significantly improved insurgent AI when selecting a zone to flee to, increasing the likelihood that they will flee to safety and not into another front-line zone
  • Increased drones priority when deciding to scan '?' half discovered zones

Full change log is available on the forum.

UPDATE: We've released a hotfix patch, including more fixes, Change log here

Note - the campaign mode is only available in English currently. We are working hard on localising it into other languages and will update the game with them soon.
UPDATE: Campaign Mode is fully localised

We are really excited to see you all playing this - let us know how you get on in the forums or on discord :)

The Ndemic Team

https://store.steampowered.com/app/1088790/Rebel_Inc_Escalation/

Campaign Update Sneak Peek

We’ve been working hard on Campaign mode for Rebel Inc: Escalation, and are excited for its upcoming release. Until then, we want to share a little bit more information to keep you occupied!



In the campaign, you need to stabilise a number of different regions with unique map features. Failing in any region will fail the whole campaign.



As you play, you develop tactics that offer powerful advantages for the rest of the campaign. However, the Insurgents also have a few tricks up their sleeves… The result is a unique strategic challenge that will mean you’ll need to think creatively in order to achieve victory



Campaign mode is currently in beta and we’re hoping to release it very soon! We appreciate your patience and look forward to sharing it with you.