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Rebel Inc: Escalation News

Hotfix 0.7.0.1


We're glad to see everyone enjoying The Campaign Update and we've been listening to your feedback, so here are the most requested quality of life improvements and bug fixes. We will be releasing bigger updates which add new tactics and map features soon (you can make suggestions in this form).
See below for the full change log.

Hotfix 0.7.0.1 changelog
  • Advisors will now be unlocked when a map is won in a campaign
  • Fixed an issue where win-related achievements can be earned in campaign
  • Prevented some map features from being active at the same time
  • Fixed bug where Insurgents would attack more often than intended - particularly at lower difficulties
  • Fixed campaign issue where winning a previous map with exactly $0 gave negative funds in subsequent games
  • Fixed issue where HQ could spawn in the same zone as the Embassy if Existing Operation feature or Armchair Architect was used
  • Tentative fix for rare bug where the game has no text
  • Fixed rare issue where game would stuck in pause state
  • Fixed issue where minor roads incorrectly named in minimap
  • Fixed issue with the player tactic Neighbourhood Development, where Experts would try to build in more zones than were available
  • Fixed graphical issue with campaign laptop
  • Improved wording of UI in multiple areas of the game
  • Fixed an exploit with initiative roll-out when quitting and loading repeatedly


Keep making suggestions and reporting issues in the steam forums, we read everything!

The Ndemic Team

The Campaign Update

[h2]Campaign Mode[/h2]


The Campaign Update is now live - this huge new game mode completely changes the way you can play the game.

Get ready to conduct large-scale operations across multiple regions to bring peace to an entire country. Develop unique tactics and manage resources in a persistent world with all new map features and overcome radically different strategic challenges.

[h3]Features[/h3]



Embark on a grand campaign: Deploy your operation across five regions with unique and procedurally generated characteristics. Hyperinflation, a vulnerable foreign embassy, huge numbers of national soldiers or even an urban warzone - the combinations are endless.



Face an ever adapting Insurgency: As the campaign goes on, the Insurgents will learn devastating new tactics to challenge you. Sleeper cells, ambushes or even swimming lessons (!) will radically change how they fight.



Develop powerful new tactics: Each region that you stabilise dramatically expands your abilities and resources. Sniper support, advance development experts, indestructible garrisons, or even removing all corruption in the region open up all kinds of strategic opportunities.



Stay alert and change your strategy: Choose wisely and plan ahead.
New wildcard features mean governors and advisors get exhausted, caves can be found in any region and even Azure Dam without the dam! You'll need to think on your feet.



Experience a persistent narrative: Engage with new dynamic events and difficult multi-region decisions which have lasting consequences throughout the campaign. Coups, outbreaks, economic downturn and even popular television shows are disasters waiting to happen in these system driven events.

This is just the beginning of our campaign mode, we have lots of exciting additions coming!

[h3]Change Log highlights[/h3]
  • Added campaign mode and achievements
  • Fixed a rare issue where rebels were able run through soldier occupied zones
  • Added autosave feature when quitting a game
  • Updated Insurgent Activity minimap to better reflect takeover count and impact
  • Insurgent icon in region screen now fills based on insurgent capability (within 0-100%)
  • Improved explosion effects
  • Improved logic for random HQ placement with map feature and Armchair Architect advisor
  • Improved logic for cave placement
  • Improved logic for fort placement
  • Significantly improved insurgent AI when selecting a zone to flee to, increasing the likelihood that they will flee to safety and not into another front-line zone
  • Increased drones priority when deciding to scan '?' half discovered zones

Full change log is available on the forum.

UPDATE: We've released a hotfix patch, including more fixes, Change log here

Note - the campaign mode is only available in English currently. We are working hard on localising it into other languages and will update the game with them soon.
UPDATE: Campaign Mode is fully localised

We are really excited to see you all playing this - let us know how you get on in the forums or on discord :)

The Ndemic Team

https://store.steampowered.com/app/1088790/Rebel_Inc_Escalation/

Campaign Update Sneak Peek

We’ve been working hard on Campaign mode for Rebel Inc: Escalation, and are excited for its upcoming release. Until then, we want to share a little bit more information to keep you occupied!



In the campaign, you need to stabilise a number of different regions with unique map features. Failing in any region will fail the whole campaign.



As you play, you develop tactics that offer powerful advantages for the rest of the campaign. However, the Insurgents also have a few tricks up their sleeves… The result is a unique strategic challenge that will mean you’ll need to think creatively in order to achieve victory



Campaign mode is currently in beta and we’re hoping to release it very soon! We appreciate your patience and look forward to sharing it with you.

Rebel Inc. soon to be available in Afghanistan

Rebel Inc. is a game heavily influenced by the culture and socio-political landscape of Afghanistan. Although the game world is fictional, it looks at important real world issues and was extensively researched to make sure it dealt with them correctly. As part of this, we went to the Afghan Embassy in London to meet with the Ambassador and embassy staff to get their feedback on the game.

“Rebel Inc. is sophisticated and engaging. It shows the complexity of war and insurgency with interesting options to achieve success through stability and peace." H.E. Said T. Jawad, Ambassador of Afghanistan to the UK

The staff we met at the embassy were extremely positive about our plans for Rebel Inc. Often people don’t think about or realise what is going on in Afghanistan and they hoped that our game would encourage players to explore and understand the complexity and scale of the situation in the country. They gave us great insight and lots of useful comments on our simulation and the Ambassador even shared a number of personal experiences which we were able to integrate into the game. You can read a letter from the Embassy about our work with them here.

We were also asked if we could translate the game into Dari and Pashto (the two official languages of Afghanistan) so that the people of Afghanistan could play the game in their native languages. We immediately agreed and now, after lots of technical challenges (to be discussed more in a later blog post), we’re really excited to announce that Rebel Inc. will soon be available in Dari and Pashto on Steam!



Following the release of Rebel Inc. we went back to the Ambassador to ask him what he thought of the game. He said “Rebel Inc. is sophisticated and engaging. It shows the complexity of war and insurgency with interesting options to achieve success through stability and peace."

We’d like to say a huge thank you to all the embassy staff for their help and also our teams of Afghan translators for all the hard work they put into translating almost 25,000 words into Dari and Pashto! We really hope that the people of Afghanistan enjoy playing our game.

What’s coming next for Rebel Inc. Escalation

We realise it’s been a while since we gave you an update on what we’ve been up to!

As you’d expect, we’ve been very busy with the COVID-19 situation, where we’ve been able to support the WHO and CEPI in fighting the pandemic (for more on what we’ve been doing to help, check out our latest blog post here).

We’re still working hard on Rebel Inc. as well - our current focus is the campaign mode and it’s getting pretty close to release. We’ve had a lot of fun working on this really unique game mode with loads of new game mechanics. No two games will ever be the same and you get to experiment with radically different playstyles and tactics.

We’re still going through internal testing and making a few last iterations on it, but as soon as we have a confirmed release date we’ll be letting you know!

In the meantime thanks for your patience and we’re excited about sharing this new release with you all soon.

Stay safe
Team Ndemic