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Climbing and Weapon Cycling! Patch Notes 0.2.0

Super excited to announce the newest feature update to Crunch Element! Below are some of the highlights of the update.

Weapon Cycling
  • Magazine-fed weapons use bullet chambering functionality! Insert a magazine and rack the slide back using the trigger to chamber a round.
  • The last shot fired from a magazine will leave the slide open.
  • Either manually pull the slide back or release the slide using the new “slide release” binding (Touchpad up on Vive, double click eject button on Rift and Index).
Climbing
  • The first iteration of climbing has been introduced into testing!
  • Use the grip buttons to grab onto a wall and alternate hands to pull yourself up
  • Added a parkour section to the sandbox level for testing
  • All buildings are climbable, however some floors are neither grab-able or destructible (changing it up during the next update)
Going Forward
  • Adding settings menu so players can toggle settings such as holster placement, head-oriented walking direction, snap/smooth rotation option, and more.
  • More weapons! Now that the fundamentals are (finally) in place for weapons, you can expect to see a whole slew of weapons to join the party
  • Enemy overhaul. Don’t worry, the enemies ARE getting better. This is being done in parallel with this update. Expect to see improvements in animation, realism, and less-jankyness overall.
  • New compounds. It’s about time that more levels are added, as well as giving the current compounds a face-lift. Expect to see 10 stages available with the release of closed beta (coming mid-September), as well as short-term experimental stages with new architecture. Closed beta will available to everyone who joins the Discord