Climbing and Weapon Cycling! Patch Notes 0.2.0
Super excited to announce the newest feature update to Crunch Element! Below are some of the highlights of the update.
Weapon Cycling
- Magazine-fed weapons use bullet chambering functionality! Insert a magazine and rack the slide back using the trigger to chamber a round.
- The last shot fired from a magazine will leave the slide open.
- Either manually pull the slide back or release the slide using the new “slide release” binding (Touchpad up on Vive, double click eject button on Rift and Index).
Climbing
- The first iteration of climbing has been introduced into testing!
- Use the grip buttons to grab onto a wall and alternate hands to pull yourself up
- Added a parkour section to the sandbox level for testing
- All buildings are climbable, however some floors are neither grab-able or destructible (changing it up during the next update)
Going Forward
- Adding settings menu so players can toggle settings such as holster placement, head-oriented walking direction, snap/smooth rotation option, and more.
- More weapons! Now that the fundamentals are (finally) in place for weapons, you can expect to see a whole slew of weapons to join the party
- Enemy overhaul. Don’t worry, the enemies ARE getting better. This is being done in parallel with this update. Expect to see improvements in animation, realism, and less-jankyness overall.
- New compounds. It’s about time that more levels are added, as well as giving the current compounds a face-lift. Expect to see 10 stages available with the release of closed beta (coming mid-September), as well as short-term experimental stages with new architecture. Closed beta will available to everyone who joins the Discord