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Operations Mode Hotfix Update #2

A new experimental build is out! This one's mainly hotfixes based on feedback, but an important one to test! Why? Because the default branch will shortly be updated along with many new players coming in to play the game for the first time. That means your testing is more important than ever in order to spot any game-breaking issues that come up. Be sure to let me hear your feedback over at in the Discord. Onward and upward!

Changes
- Fixed issue with truck canvas using the HMD as the UI pointer
- Updated starting enemies to not attack the objective if they are far away
- Fixed issue with rifle recoil heavily going to the side
- Fixed issue with multiple player listings loading when player leaves
- Implemented graceful disconnect handling from hideout
- Fixed issue with loading back into the same hideout causing voice connection issues
- Fixed issue with visual artifact appearing on red dot sight
- Reduce flicker due to bloom
- Fixed clipping of brick walls through grate floors
- Updated materials for certain props
- Fixed issue with procedural mode not generating correctly
- Fixed issue with barricades not spawning on mission 3
- Updated enemies to have their line of sight blocked by props