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Crunch Element News

Major Content Update!



Crunch Element's largest content update is now here! 10 new stages have been added for a total of 21 maps to hone your CQB skills! In addition to new maps, significant performance optimizations have been done making the overall experience much smoother.

This update also comes with a few other things, so your feedback will important for features like the new radio comms system and further testing of climbing, C4, and the MP9.

Changelog
- Added 10 new maps!
- Huge performance improvements
- Implemented radio comms (press trigger by neck/shoulders)
- Increased jump height
- Made backpack more accessible near shoulders
- Updated Vive turning to be touch based
- New color grading
- Added ambient sounds
- Updated category of C4 to be a secondary item
- Updated magazines in primary weapons to be able to be grabbed out of gun
- Added icons to recycle-ables
- Changed model of enemy loot
- Added wanted signs in hideout

To celebrate this new update, you can now save 33% off on Crunch Element for a limited time!

New Update! Climbing, new movement system, and new items!



[h3]The new update is finally here![/h3]
This new update brings many exiting new features based on the priceless feedback received. Included in this update is a rework of the movement system, a new climbing system, and two new items: the C4 charge and the MX9!

Changes
- Created a new C4 explosive
- Created the new MX9 submachine gun
- Implemented climbing
- Added ledge-assist when climbing up walls
- Updated movement to be more responsive
- Reduced default movement speed and added sprint button
- Added session leaderboard tracking kills, assists, deaths, and objectives
- Added fall damage and fall sounds
- Updated movement to use touch instead of press on Vive controllers
- Updated weapon damage colliders to ignore player hitbox
- Fixed issue with certain parts of weapons having collision when holstered
- Fixed occasional black screen issue in procedural mode
- Fixed issue with players able to interact with buttons while objective is armed
- Added muzzle effect to 3 prong flash hider
- Updated wrist screen to be on the inside of the hand
- Improved the way footsteps play for players and enemies
- Fixed issue with new rig where the player would sometimes get stuck in the floor
- Fixed issue with enemies immediately shooting at a player when a barricade is broken
- Fixed issue with players getting stuck on procedural terrain



Stay tuned for performance optimization and more new content!

Hotfix Update 12/31/21

Hello everyone! A quick hotfix update has gone out addressing the most pressing feedback after the recent update. Stay tuned for more!

Changes
- Updated two handed weapons to take first hand into account when aiming
- Increased enemy awareness of players
- Updated shield to use dedicated grab points
- Reduced weight of shield
- Updated intel spawn that was hidden on mission 8
- Updated hands on remote players to no longer lag behind a weapon they are holding
- Removed Nolt board. Please use the Discord for future feedback!

Want to be featured on Crunch Element's social media accounts? Post a gameplay clip on the Discord server for a chance to have your clip shared!

Operations Update!

The Operations update is finally out on the default branch! Throughout the year, the experimental branch was where most of the updates went out to. This is finally changing now that the default branch has been updated! So what's new?

[h3]Operations Mode[/h3]

Operations is a new flagship mode that strings together a series of designed scenarios. Salvage loot found in levels to buy more items, health, ammo, and explosives along the way! Your progress is carried from one stage to the next until you die or complete all the missions in the Operation. Currently 3 stages are chosen from the scenario pool, but this is subject to change.

You can also play these designed scenarios individually as a challenge! Master your tactics on the 10 unique scenarios featured in the Operations mode. Mix up your approach, try new gear, and see how smoothly you can operate... New scenarios are constantly being added!

[h3]Interaction System[/h3]

In order to lay the foundation for the many exciting things on the roadmap, a new interaction system was implemented to unleash Crunch Element's potential. Everything including the player rig, items, and weapons were reworked to use this system. This results in a higher fidelity of physics interactions with the environment, new items that take advantage of this, and new quality of life features like force grabbing!

[h3]Items, Gear, and Inventory[/h3]

To bring out more from Crunch Element and pave the way future game modes, there's now a stronger emphasis on items. The introduction of the new inventory system will allow for a more in-depth management of items which will include things like weapons, individual magazines, health items, and more. For quick access, there are slots on the player's "hotbar" which is always in front of them. For longer term storage and collecting items, players can utilize the new backpack.

[h3]Attachments and Customization[/h3]

A brand new attachment and weapon modification system has also been implemented! Players can customize their weapons before heading out on operations with various types of attachments such as muzzle devices, grips, lights, optics, and more. Eventually, both weapons and attachments will be unlockable, but for now they are all available for testing purposes.

[h3]New Objectives[/h3]
  • Intervention - Defuse the Scavenger explosives before they destroy Enterprise equipment.
  • Sabotage - Players must destroy the signal relay and escape back to the vehicle.
  • Espionage - Locate and retrieve the intel located in the compound, and return to the vehicle safely.
  • Exterminate - Identify and eliminate all enemy targets.


[h2]Roadmap[/h2]
  • Enhanced enemy AI
  • Progression and unlocks
  • Performance improvements
  • Player rig polish
  • New maps
  • New items and attachments
  • And more!

Operations Mode Hotfix Update #2

A new experimental build is out! This one's mainly hotfixes based on feedback, but an important one to test! Why? Because the default branch will shortly be updated along with many new players coming in to play the game for the first time. That means your testing is more important than ever in order to spot any game-breaking issues that come up. Be sure to let me hear your feedback over at in the Discord. Onward and upward!

Changes
- Fixed issue with truck canvas using the HMD as the UI pointer
- Updated starting enemies to not attack the objective if they are far away
- Fixed issue with rifle recoil heavily going to the side
- Fixed issue with multiple player listings loading when player leaves
- Implemented graceful disconnect handling from hideout
- Fixed issue with loading back into the same hideout causing voice connection issues
- Fixed issue with visual artifact appearing on red dot sight
- Reduce flicker due to bloom
- Fixed clipping of brick walls through grate floors
- Updated materials for certain props
- Fixed issue with procedural mode not generating correctly
- Fixed issue with barricades not spawning on mission 3
- Updated enemies to have their line of sight blocked by props