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Crunch Element News

Bugfix Update 0.4.2

Thanks for your patience as we do our best to knock out these initial bugs in a timely manner. Below are the changes in this update

  • Implemented a ledge-assist which allows players to pull themselves over a wall easily
  • Fixed issue with holster behind head being grabbable outside of edit mode
  • Fixed issue with breaching charge being tracked to the player if it was released inside of a holster
  • Added additional front holster
  • Fixed issue with door closing while player is inside the truck
  • Fixed issue with help menu moving the player when the player's hand was lowered
  • Added haptic feedback on both hands when firing a gun with both hands
  • Lessened pull distance of lever (hand-grabbing and easier interaction coming soon)
  • Added slider to adjust smooth turn speed when smooth turn is enabled
  • Added option to choose number of degrees to snap while snap turn is enabled (30/45/90)
  • Lowered damage on the Mac 10
  • Pre-loaded all the weapons in the armory
  • Increased enemy accuracy
  • Adjusted pointer angle on Oculus and Index for a truly groundbreaking and organic pointing experience
  • Distance detach when grabbing weapons is now an optional setting
  • Flipped the direction of guns in the armory for a less-spinny gearing up experience

New weapons update! Beta testing approaching

Hello everyone!

I'm excited to announce the addition of four new weapons to Crunch Element! These work modeled by the extremely skilled artist, Vextric They are currently active in the latest build and I hope you enjoy them!


M4ISR


DMR


PPK


AK


As I mentioned in a devlog in July, once the fundamentals are present, more content such as weapons and compounds will be added. That time has finally come! While adding these last 4 weapons, I have also been creating many new and improved compounds which will be released in the next update now that the skeleton of the game is proving itself to be robust enough due to consistent improvement. A testing build will be available in 1-2 weeks for everyone who joins the Discord

Climbing and Weapon Cycling! Patch Notes 0.2.0

Super excited to announce the newest feature update to Crunch Element! Below are some of the highlights of the update.

Weapon Cycling
  • Magazine-fed weapons use bullet chambering functionality! Insert a magazine and rack the slide back using the trigger to chamber a round.
  • The last shot fired from a magazine will leave the slide open.
  • Either manually pull the slide back or release the slide using the new “slide release” binding (Touchpad up on Vive, double click eject button on Rift and Index).
Climbing
  • The first iteration of climbing has been introduced into testing!
  • Use the grip buttons to grab onto a wall and alternate hands to pull yourself up
  • Added a parkour section to the sandbox level for testing
  • All buildings are climbable, however some floors are neither grab-able or destructible (changing it up during the next update)
Going Forward
  • Adding settings menu so players can toggle settings such as holster placement, head-oriented walking direction, snap/smooth rotation option, and more.
  • More weapons! Now that the fundamentals are (finally) in place for weapons, you can expect to see a whole slew of weapons to join the party
  • Enemy overhaul. Don’t worry, the enemies ARE getting better. This is being done in parallel with this update. Expect to see improvements in animation, realism, and less-jankyness overall.
  • New compounds. It’s about time that more levels are added, as well as giving the current compounds a face-lift. Expect to see 10 stages available with the release of closed beta (coming mid-September), as well as short-term experimental stages with new architecture. Closed beta will available to everyone who joins the Discord

Two Handed Weapons! The DDMK18


Excited to announce the beginning of two-handed weapon support in Crunch Element! We are kicking this system off by introducing a new weapon, the DDMK18, a heavyweight rifle excelling in damage and accuracy which makes up for its so-so rate of fire and ammo capacity. It is currently available for testers, who should experiment with the two-handed functionality and attempt to find any bugs with it. For the time being it also features a functional red dot sight! Enjoy!

Check out this sweet video of it in action!
https://twitter.com/BlackBoxVRLab/status/1160237515930034181

Minor Update 0.1.1

Features
  • Weapons support two-handed grab to reduce recoil
  • Added haptic feedback to all weapons
  • Handheld menu UI updated
  • Handheld menu displays mechanic videos
  • Updated frag grenade physics material


Bug Fixes

  • Game now launches in VR instead of theater mode by default
  • Resetting a level no longer wipes items chosen from armory
  • Removed videos in Sandbox to improve framerates