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Northern Lights News

Update Notes for Patch 0.17

  • [p]Fixed issues with nature sometimes no longer rendering after travelling far distances[/p]
  • [p]Fixed main menu not working correctly on first launch if steam language is set to other language than english[/p]
  • [p]Fixed collider placement of some location objects[/p]
  • [p]Fixed some object materials not displaying snow when outside[/p]
  • [p]Fixed an issue causing an ongoing frostbite risk to sometimes trigger the affliction when already near a fireplace[/p]
  • [p]General improvements to Directx12 performance and stability[/p]
  • [p]General improvements to afflictions health effect rates[/p]
  • [p]Updated nature rendering system to a more modern version[/p]
  • [p]Updated game engine version to improve overall stability and security of the game[/p]
  • [p]Addressed a security vulnerability with unity engine[/p]
[p]If issues persist or new issues occur, please let us know in the Report A Bug forum section![/p]

Update Notes for Patch 0.16.1

  • This patch fixes UI being unresponsive in some areas after the latest update.

If issues persist or new issues occur, please let us know in the Report A Bug forum section!

Update 0.16 Released!

This update aims at bringing to Northern Lights some of the upgraded backend systems that we've been working on for the past months for our next project, as well as to upgrade the game to a newer engine version in hope of solving some game and graphics stability issues!

  • Input System rewritten from ground up
    --- We have developed a new Input System to be used across our projects. While not much has changed on the surface yet, this will allow us to further expand on game mechanics and how the control scheme works in the future. Some of the future features we plan on adding include: support for rebinding on controllers, use of "hold" and "tap" input actions where fitting, improved controls settings, full controller support (including menus) and more! Stay tuned!
  • Localization System rewritten from ground up
    --- We have also developed a new Localization System to be used across our projects. The key improvements of the system are improvements of performance when switching languages, as well as better text formatting support, which we will make use of as we continue developing the game further!
  • Upgraded the game to a newer game engine version (previously Unity 2019, now Unity 2022)
  • Improved DX12 stability
  • Added option to enable a dark background on subtitles, making them easier to read with snow on screen.


  • Fixed Gulag Location not initializing correctly (no loot, interactions not working)


Once again, thank you for supporting us in our endeavors! We're excited to share more updates with you soon. Stay tuned!

Update 0.15 Released!

This update aims at improving some of the basic items mechanics of Northern Lights as well as fixing some core issues.

As we continue to develop Northern Lights, our goal is to address all the mechanical and design issues within our resources. From small interaction logic to big systems, our current plan is to revamp all of the Northern Lights specific mechanics, then start diving into re-writting the bigger, more complex systems, which will be shared between our projects. More info to come soon!

  • Torch mechanics rewritten from ground up
    --- Torch now requires inputting a starter to light up, torches can be lit at camp fires, lit torches can light up camp fires. Torch now has sounds. (More improvements to torches and lighting that didn't made it in this update to come in a patch soon)
  • Glowing stick mechanics rewritten from ground up
    --- Glowing sticks can now be collected in inventory, pressing "Use" on a glowing stick will turn the glowstick on. Lit glowing sticks now show up in the tools panel of the inventory. Lit glowing sticks can be dropped in the world to light the surroundings. (More improvements to torches and lighting that didn't made it in this update to come in a patch soon)
  • Darkness in caves and undergrounds is now improved
  • Pressing T to show the watch now works while in inventory (useful for stat checking etc.)
  • Added more logging to aid in debugging the known issue of inventory no longer opening. If this happens to you, please contact us with a game log following the steps in Report A Bug


  • Fixed a bug causing inventory and pause menu to be accessible while in post-death screen
  • Fixed torch lighting stuck on forever after full decay or throwing torch away
  • Fixed game UI sometimes getting stuck on First Person HUD after loading last save when dying


Once again, thank you for supporting us in our endeavors! We're excited to share more updates with you soon. Stay tuned!

Exciting News for Northern Lights Fans & Update 0.14



Today, we come to you with both a reflection on the journey we've shared so far and a glimpse into the future of Northern Lights.

As many of you know, Northern Lights has been a labor of love for our small indie team of only three people. Back in 2020, we released our biggest project to date, only to face challenges that stemmed from our lack of experience. The launch didn't meet our expectations, and we struggled with optimization, content, and originality.

Without second thoughts, we embarked on a journey to reshape Northern Lights, releasing significant updates in May 2021 and the game-changing Overhaul update in January 2022. Your support and enthusiasm fueled our passion, and we are immensely grateful for the community that stuck with us through thick and thin.

However, as time passed, interest in our game decreased, and sales went down, forcing each of us to seek additional employment to sustain ourselves and our families. Despite our best efforts, Northern Lights, while now in a better shape than before, has still not recovered.

Today, we find ourselves at a crossroads, contemplating the future of Northern Lights. After careful consideration, including thoughts about quitting development altogether, we've made a decision: we will be continuing development on Northern Lights. But that's not all – we are also excited to share that we are working on a brand new game that incorporates all the lessons, improvements, and gameplay systems we've developed during the Northern Lights journey.

We understand the concerns that may arise, and we want to assure you that every enhancement we make in our new game will also find its way back into Northern Lights. This is not an abandonment; rather, it's a new chapter that allows us to explore fresh ideas while ensuring Northern Lights receives the attention it deserves.

We've faced challenges and learned valuable lessons along this journey, and we believe that our experience will shine through in both projects. We recognize the complexity of this decision, and your understanding means the world to us. We are eager to provide more information about our upcoming game soon, in a later post.



Now, let's delve into the details of today's update, where you'll find improvements, fixes, and additions that further enhance your Northern Lights experience.

  • [h4]New Craft! Crafted Cooking Pot [/h4]
  • [h4]New Mechanic! Homesick wellbeing mechanic for Hard and Prey difficulties[/h4]
  • [h4]Bow mechanics rewritten from scratch[/h4]
  • --- Bow animations are now smoother
  • --- Bow draw tension now affects projectile speed and drop
  • --- Flying arrows are now rotating according to trajectory and drop rather than always facing forward
  • --- Fixed most mechanical issues with bow
  • [h4]Rifle mechanics rewritten from scratch[/h4]
  • --- Rifle animations are now smoother
  • --- Rifle is now bolt action
  • --- Fixed most mechanical issues with bow
  • [h4]Improvements to building blueprint placement mechanics[/h4]
  • --- Added surface placement rules for blueprint placement
  • --- Fires cannot be placed on wood platforms now
  • --- Tents cannot be placed on wood platforms now
  • --- Ground traps can only be placed on terrain now
  • New game intros can now be skipped
  • Added sounds to Doors and Containers
  • Added random rotation to spawned loot
  • Added Salt graphics in Salting Spots
  • Added a notification for new items when crafting done
  • Added a notification for having no Arrows left when using Bow
  • Added icons and colors to Sanity and Health-Stats depletion and gain notifications
  • Added icons and colors to No Ammo, Inventory Full and Missing Item notifications
  • Added Harvest All, Consume All buttons in Inventory Contextual menu
  • Added HUD Controls hints for Watch
  • Improvements to HUD Controls hints
  • Improvements to New Game Intro Cutscene
  • Improvements to Clothing balance in Weather Station
  • Tweaked first person clothing resolution
  • Tweaked Wellbeing regen value, disabled Wellbeing regen for Hard and Prey difficulties


  • Fixed camera twitching when having affliction visual effects or aiming/un-aiming weapons
  • Fixed a road between River Village and Fishing Camp clipping through terrain
  • Fixed affliction notifications shown on load game
  • Fixed quest dialogues playing on load game
  • Fixed bow aim animation switching to rifle aim animation if drawing while bow is breaking or right on loading new arrow
  • Fixed UI text becoming blurry after resolution changes
  • Fixed exterior audio not getting muted when entering undergrounds
  • Fixed picking up arrows freezing character for one frame
  • Fixed wood house floors not allowing object placement
  • Fixed interior volume bounds blocking building placement around building doors
  • Fixed mouse pointer getting pixelated on low texture settings
  • Fixed hands clipping through clothing
  • Fixed building placement obstacle checking issues when there's a collider under building floor
  • Fixed building floor collision issues in Comms Outpost, Forestry Lookouts
  • Fixed building floor collision issues in Lighthouse
  • Fixed building floor collision issues in Gulag
  • Fixed building floor collision issues in some Cabins
  • Fixed building floor collision issues in Airfield Hangar
  • Fixed building floor collision issues in Bunker


Once again, thank you for supporting us in our endeavors! We're excited to share more updates with you soon. Stay tuned!