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LithoBreak News

Version 0.253

- Fixed buildings not continuing construction when loading a save

LithoBreak - Episode 1 Release!



Greetings Scientists,

August 10th is finally here, and we are very happy to announce the full release of Episode 1 of LithoBreak!

We want to thank our community and beta testers again, for helping us make LithoBreak a better experience for all. Your feedback has been extremely valuable, and we definitely can’t thank you enough.

Before jumping into the changes coming with the Episode 1 release, we want to share the current roadmap for the game with you:



Releasing Episode 1 will not mean slower development on future episodes, or fewer updates to the game. We still have quite a ways to go, and are working as hard as ever to bring you exciting new content! Episode 2 is the next major milestone, and will be released with a number of awesome new features such as: energy management, multiplayer, factories, and more!

In the meantime, we welcome you back to LithoBreak Episode 1! If you do not own the game yet, now’s a great time to jump in as LithoBreak is currently 30% off!

https://store.steampowered.com/app/1091030/LithoBreak/

As mentioned in our July Dev Log, quite a few changes are coming with the Episode 1 release, starting with a complete UI Rework.



This rework includes a new Tablet UI with a sleeker and smoother interface, as well as new UI elements in almost every corner of the game. This ensures you have all the information you need without clogging up the screen!



We have also included a brand new menu for in-game construction. Hovering your mouse over a building will give you its description, and you’ll be able to zoom in and out so all the information is available, no matter the size of your monitor.



A feature that’s been requested a lot by our community was a priority list for constructions. You’ve been heard loud and clear, we’re glad to announce that it’s coming with Episode 1! You can now sort the buildings in any order you want to ensure a smooth expansion of your mining operations.



Another highly requested feature that we’re glad to introduce with this update is deconstructing buildings! But that’s not all;we are also laying the groundwork for adding parts durability to the game! Currently, the buildings are composed of various parts (20 to 80) that will eventually see a durability drop with use. In the future, durability will be affected by the materials used to craft the parts as well, leading to some parts being more reliable than others.



All of the features we presented for the Closed Beta have finally made it to release! These include an improved save/load system, fully fledged custom settings for video output, and other tweaks and features. It’s time to experience the smoothest and most polished version of LithoBreak to date!



That’s all for now folks, but there is still so much more to come! Thanks again for the constant support, and all the kind words. LithoBreak is moving along nicely and we’re very excited for the next steps of our journey!

Make sure to join our community on Discord to hear all the latest news about LithoBreak, and reach out to other players!

Catch you in the Verse,
Tau Ceti Labs

You can also follow us on:
Twitter: @LithoBreakGame
Facebook: https://www.facebook.com/LithoBreakGame
Instagram: https://www.instagram.com/LithoBreakGame/

Closed Beta Ends - Episode 1 Release Date Announced!



Greetings Scientists,

The Closed Beta for LithoBreak is over, and we want to thank you all for participating! Your input has been extremely valuable. With the Beta test behind us, we are extremely happy to announce the official release of Episode 1. We will be releasing Ep.1 on August 10th, 2022!

Thanks to our awesome Beta Testers and their feedback, we have been able to polish, fix, tweak and improve the latest features of LithoBreak! We’re happy to say: The game never looked better.



The complete list of features will be shared with the release, but make sure to take a look at our July Dev Log to get a sneak peek at what is coming with it.

We’re also stoked to share the current Roadmap for Lithobreak! After the release of Ep.1, and the last few kinks are dealt with, production will ramp up for Episode 2. We plan to make even more amazing features including Multiplayer, introducing Power and Energy, new Factories, and more!



We can’t wait to hear your thoughts! Make sure to join us on Discord to meet with other LithoBreak players, and share your feedback with the dev team.

Don't forget, you can also follow us on social media for the latest news and announcements:

Twitter: https://twitter.com/LithoBreakGame
Instagram: https://www.instagram.com/LithoBreakGame/
Facebook: https://www.facebook.com/LithoBreakGame
Twitch: https://www.twitch.tv/taucetilabs

Thanks again for your continued support! We hope to catch you in the Verse.

Tau Ceti Labs

July Dev Log - Closed Beta Changes



Greetings, scientists!

It’s been a bit since our last dev log because we wanted to keep the surprise, but now the Closed Beta is live, and we can share what LithoBreak’s development has been over the last few weeks!



[h3]New UI Style[/h3]
Our UI has seen massive improvements for the release of the Closed Beta, with the new UI style translated to the tablet!
The UI overhaul we started a few weeks ago for the game is now nearing completion, the most recent upgrade being the tablet. Those UI changes mean migrating the game to thinner and sleeker borders, which are nicely complemented by brand new smooth and quick fade transitions between tablet tabs!



[h3]Autosave and Save/Load Improvements[/h3]
After listening to our Discord community’s feedback, we took the time to improve our saving and loading system, and we’re glad to announce it has been radiation-hardened and is now ready for service!

We pushed a lot of standardization efforts in our game development, meaning loading games between versions will be far more reliable. Allowing you to keep growing your mining operations after most game updates without starting over.

Additionally, we implemented a new autosave feature! It will save your game automatically between intervals. Players can customize the interval time and the number of saved files in the game settings.

Settings, you say?



[h3]Settings Menu[/h3]
That’s correct; we have been working hard at adding a fully-fledged settings screen to LithoBreak!

You can find this new Options menu on both the title screen and the in-game tablet, so you can switch settings on the fly if the need arises. This new menu will allow the game to run on a wider variety of devices and should cover most of the screen available to players!
You can also take advantage of the Options menu to rebind your keyboards to something that suits your style better.

Let us know if you’d like to see this added to the mining screen! We are always listening to incoming feedback on our Discord.



[h3]Deconstruction & Parts Durability [/h3]
The latest feature we added to LithoBreak has been a highly requested one: Deconstructing buildings! You can now tear apart buildings you no longer want to make room for another production line or make your base more efficient or aesthetically appealing.

Also, every building will now have a list of all the installed parts, anywhere between 20 and 80 parts per building. As the buildings are used, the HP percentages of the components will slowly drop, and some will need to be replaced! Better materials will lead to higher durability while building parts, and high durability parts will degrade a lot slower. More to come in the next Dev Logs.



[h3]Polish to the Moon![/h3]
After many hours of hard work, we're glad to say that LithoBreak is looking better than ever! Everything has been revamped, upgraded, or tweaked from the station to the moon to make the game experience as appealing as possible.

Thanks to our awesome alpha testers, gameplay has been improved and is as smooth as it’s ever been.

Next up will be some beta testing! Our Closed Beta session is running strong thanks to our incredible community, and we will share the results and improvements from that feedback in the next Dev Log. But before that, we want to give you all an opportunity to join in on the fun!

Until August 3rd, the Beta will be accessible to everyone through Steam! Head up to:

https://store.steampowered.com/app/1091030/LithoBreak/

And join the playtest here! Share your feedback with us on Discord and chat with the devs and the rest of the Beta testers.

Thanks for joining us in this Dev Log, and we hope to see you in the next one! In the meantime, don’t miss out on LithoBreak’s development by following our socials:
Twitter: https://twitter.com/LithoBreakGame
Facebook: https://www.facebook.com/LithoBreakGame
Instagram: https://www.instagram.com/LithoBreakGame/

Catch you in the Verse,
Tau Ceti Labs

Closed Beta Test - Sign-up Now!



Greetings, Scientists!

We are super excited to announce that we will be holding our very first Closed Beta test event! It will be focused on our upcoming update for the full release of Episode 1.

So sign up now by joining our Discord and heading to #beta-sign-up! Fill out the form and we'll reach out to the approved candidates and grant them a Closed Beta Key for LithoBreak, before testing takes place from July 26th (9AM CST) to August 2nd (9PM CST).



There will be lots of new exciting features to test out, including:
  • A full UI overhaul, featuring a new tablet design, thin and sleek borders, and smooth and quick fade transitions.
  • A brand new saving and loading system, allowing for manual saves and loads.
  • A new autosave function with options for frequency and number of saves - which you can tweak in the settings.
  • Speaking of settings: Enjoy our brand new Options screen via the title screen and tablet, allowing you to rebind your keyboard, set your video settings, and more!
  • General tweaks and polishing of the game, making the experience smoother.


We need all hands on deck to make sure everything is ready for the release, so sign up before July 25th (12PM CST), before it’s too late!

We can’t wait to see you there.

Tau Ceti Labs