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LithoBreak News

October Video Update

[previewyoutube][/previewyoutube]

  • Life Support station room
  • Progress update on splitting the simulation from the rendering
  • How the split supports Multiple Sites, Multiplayer, and Voxel Moons
  • Q&A about the upcoming factories

September Video Update

[previewyoutube][/previewyoutube]

  • Merch store launch
  • Inspectable mugs in the station
  • Antialiasing settings added
  • Shadow quality improvements
  • Factory floors and ramps mock up

Version 0.253

- Fixed buildings not continuing construction when loading a save

LithoBreak - Episode 1 Release!



Greetings Scientists,

August 10th is finally here, and we are very happy to announce the full release of Episode 1 of LithoBreak!

We want to thank our community and beta testers again, for helping us make LithoBreak a better experience for all. Your feedback has been extremely valuable, and we definitely can’t thank you enough.

Before jumping into the changes coming with the Episode 1 release, we want to share the current roadmap for the game with you:



Releasing Episode 1 will not mean slower development on future episodes, or fewer updates to the game. We still have quite a ways to go, and are working as hard as ever to bring you exciting new content! Episode 2 is the next major milestone, and will be released with a number of awesome new features such as: energy management, multiplayer, factories, and more!

In the meantime, we welcome you back to LithoBreak Episode 1! If you do not own the game yet, now’s a great time to jump in as LithoBreak is currently 30% off!

https://store.steampowered.com/app/1091030/LithoBreak/

As mentioned in our July Dev Log, quite a few changes are coming with the Episode 1 release, starting with a complete UI Rework.



This rework includes a new Tablet UI with a sleeker and smoother interface, as well as new UI elements in almost every corner of the game. This ensures you have all the information you need without clogging up the screen!



We have also included a brand new menu for in-game construction. Hovering your mouse over a building will give you its description, and you’ll be able to zoom in and out so all the information is available, no matter the size of your monitor.



A feature that’s been requested a lot by our community was a priority list for constructions. You’ve been heard loud and clear, we’re glad to announce that it’s coming with Episode 1! You can now sort the buildings in any order you want to ensure a smooth expansion of your mining operations.



Another highly requested feature that we’re glad to introduce with this update is deconstructing buildings! But that’s not all;we are also laying the groundwork for adding parts durability to the game! Currently, the buildings are composed of various parts (20 to 80) that will eventually see a durability drop with use. In the future, durability will be affected by the materials used to craft the parts as well, leading to some parts being more reliable than others.



All of the features we presented for the Closed Beta have finally made it to release! These include an improved save/load system, fully fledged custom settings for video output, and other tweaks and features. It’s time to experience the smoothest and most polished version of LithoBreak to date!



That’s all for now folks, but there is still so much more to come! Thanks again for the constant support, and all the kind words. LithoBreak is moving along nicely and we’re very excited for the next steps of our journey!

Make sure to join our community on Discord to hear all the latest news about LithoBreak, and reach out to other players!

Catch you in the Verse,
Tau Ceti Labs

You can also follow us on:
Twitter: @LithoBreakGame
Facebook: https://www.facebook.com/LithoBreakGame
Instagram: https://www.instagram.com/LithoBreakGame/

Closed Beta Ends - Episode 1 Release Date Announced!



Greetings Scientists,

The Closed Beta for LithoBreak is over, and we want to thank you all for participating! Your input has been extremely valuable. With the Beta test behind us, we are extremely happy to announce the official release of Episode 1. We will be releasing Ep.1 on August 10th, 2022!

Thanks to our awesome Beta Testers and their feedback, we have been able to polish, fix, tweak and improve the latest features of LithoBreak! We’re happy to say: The game never looked better.



The complete list of features will be shared with the release, but make sure to take a look at our July Dev Log to get a sneak peek at what is coming with it.

We’re also stoked to share the current Roadmap for Lithobreak! After the release of Ep.1, and the last few kinks are dealt with, production will ramp up for Episode 2. We plan to make even more amazing features including Multiplayer, introducing Power and Energy, new Factories, and more!



We can’t wait to hear your thoughts! Make sure to join us on Discord to meet with other LithoBreak players, and share your feedback with the dev team.

Don't forget, you can also follow us on social media for the latest news and announcements:

Twitter: https://twitter.com/LithoBreakGame
Instagram: https://www.instagram.com/LithoBreakGame/
Facebook: https://www.facebook.com/LithoBreakGame
Twitch: https://www.twitch.tv/taucetilabs

Thanks again for your continued support! We hope to catch you in the Verse.

Tau Ceti Labs