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Souls of Blades News

A small adjustment on the sword level

In view of the player's feedback that the sword score level of the move is too difficult
And in the "can turn away" tip still insist on with the move, resulting in the move for an hour still did not continue the game process.

In order to prevent this self-imposed struggle, I have made the following changes.
1: The first time you read the book no longer pass into the level, only when you choose "into the fantasy world" will enter the move to learn the level.
2: to the part of the book page of the move, only provide 10 times the opportunity, after 10 misses directly through the page to the next part.
3: ordinary execution book page guide, an execution can be directly killed, no more blood control execution twice.

A larger update in 2020

New and adjustment
1: Replace and adjust the UI distribution of the main menu interface, and regularize the screen settings into one button.
2: True Immortal difficulty is locked by default and will be unlocked only after there is a pass archive.
3: New attack can automatically lock the function, you can choose to close in the game preferences.
4: New frame rate cap selection option, but at present for stability is still the actual maximum lock at 60.
5: Further adjust the loading speed settings to increase the stability of the game.
6: The key prompt in the game can be replaced in real time according to the settings.
7: Key binding page of the key name can be read.
8: Added a new section of light skill practice level in the guide level.
9:Changed the logic of using sword manuals and books, books can be transferred to special training levels.
10: Changed the pickup location of sword manuals and books.
11: Spiritual spring mouth can now be directly teleported without having to enter the sea of consciousness.
12: Raised the lower limit of player attack power under the influence of inner breath, and the overall damage lower limit was raised.
13: Optimized the stability of the player's character taking hits
14: Added a new magic treasure in the book "The Beginning of Enlightenment".
15: The name of the current scene is displayed after entering the game or teleporting.
16: The volume fog display of the guide level was adjusted, and the overall visibility of light and darkness was improved

Problem fixes.
1: Fixed the problem that the character was knocked down and could not get up quickly with dodge.
2: Fixed the problem that the boss of the guide level would get stuck and could not move
3: Fixed the problem that some scene models collide inaccurately
4: Fixed the problem of "creeping" caused by too obvious changes in terrain subdivision in some locations
5: Fixed the stability of the character air hit
6: Fixed the problem that the player would get stuck in the action when hit with a small probability.

Translated with www.DeepL.com/Translator (free version)

更新引擎版本后的测试beta分支发布

现在大家可以通过测试分支进入到全新版本更新的剑魄beta版中进行各种测试游玩

具体操作方法:
打开steam库,选择到剑魄---右键---属性----测试----选择参与的测试(下拉)---选择beta-NewVersionOfUE4Test----关闭

然后等待更新完毕即可

2020年8月12日更新:大幅度优化体验,略微提升加载速度,测试闪退问题!

1:调高了引导关卡的亮度,调高了坠剑谷底的亮度。

2:修改了部分引导关卡中的文字描述,更加准确清晰。

3:更改了坠剑谷山石的布局,是的上升的路线更加明确明显。

4:在UI方面增加了较为醒目的反馈,吸收碎屑时对应图标会高亮,打开背包时操作说明会闪烁再恢复。

5:调整了引导关卡部分会卡住玩家位置的结构。

6:优化了储物石柜的操作体验,产出道具后会优先识别拾取道具的判定。

7:修复了部分在UI中使用道具不清除的bug。

8:调整了西山门部分关卡造型结构。

9:修复了部分交互没有文字提示的问题。

10:提升了整体游戏的加载速度,但是有可能伴随闪退几率增高的风险。

目前虽然针对闪退问题处理了有一段时间了,但收获甚微,初步判断是引擎版本较早,遗留下来的异步加载的引擎bug。目前仍在努力解决中,对于闪退的机型和配置以及样本我都是相对缺少的,大家的每一次闪退信息对于我来说都尤为重要~
新的版本对于部分配置和机型可能会存在闪退几率升高的情况,如果有遇到闪退的情况~请劳驾详细的回忆闪退前后的操作,以及在游戏中的位置,角色相机的朝向,以及前后一段时间的游戏精力~这对于修复这类问题很重要~如有闪退,请尽快到交流群(154963364,242936863,174911647)或者B站私信反馈!感激不尽!

2020年7月31日小型紧急更新:修复引导关卡bug以及加载效率

1:修复了引导关卡boss可能会出现的逻辑bug。
如boss击败后,玩家死亡出现的一系列无法离开引导关卡的问题。
以及,boss被击败后,台阶不能完全演出完毕。

2:延长了关卡流释放的间隔时间,试图降低闪退的可能性。上个版本经常闪退的玩家可以尝试稍微的皮一下= =