Patch 1.2 — list of changes [Part 2/2]
Part 1: https://store.steampowered.com/news/app/1091500/view/3021326294552766777
[h2]Cinematic Design[/h2]
[h2]Environment and levels[/h2]
[h2]Graphics, audio, animation[/h2]
[h2]UI[/h2]
[h2]Stability and performance[/h2]
This section discusses changes that enter all the platforms but many of them make a bigger difference on last generation consoles and lower performance machines.
[h2]Miscellaneous[/h2]
[h2]PC-specific[/h2]
And many more.
[h2]Cinematic Design[/h2]
- Progress will no longer be blocked when player chooses the corpo line twice while talking to Hanako in the safe house during Search And Destroy.
- Fixed an issue that could block progression if the player reached Wakako before Takemura in Down on the Street.
- Takemura will no longer teleport to Wakako if the player chooses to go alone in Down on the Street.
- Fixed a camera issue when exiting the car at the beginning of Last Caress.
- Fixed an issue that could block the player from using the ladder in the security room in Gimme Danger.
- Jackie will no longer disappear when entering the elevator after a peaceful deal with Maelstromers in The Pickup.
- River Ward will no longer have a gun attached to his hand when saving V from the infected braindance in I Fought the Law.
- Dum Dum will no longer walk on air when leading V to Royce in Second Conflict.
- River Ward will no longer walk through the elevator's door frame when entering it in I Fought the Law.
- Jackie's guns will no longer disappear when V is knocking down Royce in The Pickup.
- Player will no longer have a weapon equipped during the romance scene with Judy in Pyramid Song.
- Maiko will no longer walk through the couch in Pisces.
- Fixed an issue in New Dawn Fades that resulted in having doubled sunglasses in the ending cutscene.
- Fixed an issue that could block progression in Gig: Hippocratic Oath when injecting the patient with synthetic blood.
- Fixed a subtitle issue displaying debug text in Pyramid Song when playing in Polish.
- Fixed an issue in New Dawn Fades that resulted in having doubled guitar in the ending cutscene.
- Fixed a camera issue in Never Fade Away.
- Junkie at the Atlantis Club will no longer glitch in Never Fade Away.
- Fixed Corporal Hare's sliding animation in the Gig: Backs Against the Wall.
- Unified the distance of dialogue interaction in Pyramid Song.
- Fixed an issue in Pyramid Song which resulted in an option to talk to Judy on the pier while V was underwater.
- Fixed an issue in Gig: Last Login which resulted in Ripperdoc Charles smiling throughout the conversation without a reason.
- Judy will no longer play the wrong animation sequence if V declines to stay in the hut in Pyramid Song.
- Fixed an issue that resulted in a failed objective when killing the truck driver in Sinnerman.
- Fixed an issue of endless walking on the treadmill in Where is My Mind?, which blocked progression.
- Fixed an issue with a doubled tablet in Where is My Mind?.
- Fixed an issue where Saul had the rifle attached to his hand after the car chase in Riders on the Storm.
- Fixed an issue where Panam was not holding whiskey bottle correctly while raising a toast in Riders on the Storm.
- Fixed missing UI dialogue elements and misleading placement of UI dialogue when talking to Panam in Riders on the Storm.
- Fixed a camera issue when getting out the van in Riders on the Storm.
- Added depth of field effect to the player's view at significant moments
- Fixed missing personal link in Life During Wartime.
- Fixed an issue where Hellman's personal link could be found floating in Life During Wartime.
- Fixed overlapping dialogue between V and Panam in Life During Wartime.
- Fixed an issue in Ghost Town that caused the glass in Rogue's hand to be misplaced when playing in languages other than English.
- Added touch screen animations in Panam's car in Lightning Breaks and Life During Wartime.
- Phone will no longer disappear from the NPC's hand in the Afterlife scene of Ghost Town.
- Fixed NPC T-posing in the dollhouse in Automatic Love.
- Teddy will no longer be teleported away in the scene at the abandoned railroad station in With a Little Help from My Friends.
- Fixed an issue that could block progression when giving Panam cover during the deal with 6th Street in Ghost Town.
- Car lights will no longer stay on after the car battery dies in Ghost Town.
- Saul will no longer clip through Panam's car in Forward to Death.
- Fixed player's camera animation in Lightning Breaks.
- Fixed Panam's gun equipping animation in the AV scene in Life During Wartime.
- Fixed a visual issue with mantis blades after a car crash in Playing for Time.
- Corrected camera behavior after interacting with the drawer at the police lab in The Hunt.
- Soldiers who were missing guns when Smasher appears in Love Like Fire are now armed.
- A disabled turret visible while flying to Arasaka Tower in Love Like Fire works properly now.
- Fixed an issue that caused Rogue to be misplaced while approaching Arasaka Tower in Love Like Fire.
- Fixed an issue that caused Spider Murphy to disappear after jumping from the helicopter in Love Like Fire.
- Viktor will no longer teleport to the chair when the player leaves the clinic before taking a seat in The Ripperdoc.
- Fixed a camera issue when driving to the megabuilding in The Rescue.
- Fixed an issue in Nocturne Op55N1 where petting the cat would play without dialogue. // V will now properly address the cat, even without Misty's answer.
- After Boat Drinks Kerry will now hum his song while walking to his car.
- Fixed V's reaction to Johnny's decision in Changes.
- Fixed synchronization in Adam Smasher's animation in Changes when playing in Polish. // Now stomping should stomp as intended.
- Fixed the drone in front of the chapel in M'ap Tann Pèlen.
- Polished scene in Maiko's office in Ex-Factor.
- Fixed an issue that could block progression when raising your hand at the wrong time during the dinner scene in Following the River.
- Fixed the interaction range to get in the AV in The Corpo-Rat.
- Fixed missing NPC being thrown away from the toilet during A Cool Metal Fire sequence.
- Added missing scene to the Japanese version in A Cool Metal Fire sequence.
- It's no longer possible to drive away without Johnny when picking up the Porsche for the first time during Chippin' In. // Leave no Johnny behind.
- In Talkin' 'bout a Revolution, depth of field now resets after leaving Judy's apartment.
- Field of view now goes back to its set value when V sits up to talk to Johnny after watching braindances in Double Life.
- Fixed facial animations in all the scenes where V leans on the mirrors throughout the game.
- Initial dialogue with Takemura in Down on the Street can now be interrupted and restored.
- Fixed an issue where Johnny could be unable to connect to the access point in Love Like Fire.
- Fixed lack of interaction with Mitch after skipping dialogue in We Gotta Live Together.
- V no longer gets stuck in a sitting position after connecting to Panam's car in Life During Wartime.
- Fixed an issue that prevented player from controlling the turret and could block progression in Love Like Fire.
- Added missing family photo during the scene with Hanako in Play it Safe.
- Fixed an issue with detective Han's cigarette in I Fought the Law.
- Characters no longer teleport near the player while in a holocall dialogue.
- Fixed multiple issues with V wearing the wrong clothes in third-person perspective.
- Fixed multiple issues during sex scenes
- Improved interruption system for scenes.
- Fixed an issue where the stalker wouldn't arrive at the bridge in Every Breath You Take.
- Fixed an issue where Judy would stand up from the chair in the scene between braindances in Double Life.
- Fixed multiple issues with important quest NPCs randomly missing animations during cinematics.
- Interrupting dialogue will now stop the voice-over line.
- Fixed multiple issues with NPCs mounting vehicles.
- Fixed Jackie's pose and grip on the motorcycle's handlebar in The Pickup.
[h2]Environment and levels[/h2]
- The objective will no longer get stuck on "Neutralize the attackers" in Dream On.
- V will no longer get stuck inside an AV flying off if standing on pipes during Suspected Organized Crime Activity: Opposites Attract.
- Fixed an issue where two fast travel points were missing map pins.
- Fixed multiple issues related to improper NPC behavior in combat, for example not changing to the correct attack mode or getting stuck in a location.
- Fixed multiple issues related to NPCs not reacting to V's presence or not entering combat properly.
- Fixed multiple issues related to NPCs clipping with objects.
- Fixed a number of issues related to wrong or missing contents of lootable items.
- Fixed multiple issues related to V not being able to interact with lootable items.
- Fixed multiple issues related to improper functioning of devices, such as cameras, turrets, or mines.
- Fixed an issue where Basilisk could fall under the map when the door leading to Mikoshi is reached.
- Fixed an issue where Lt. Mower had a high chance to die in collisions, blocking the cyberpsycho hunt.
- Fixed an issue where it was very difficult to access the computer in the back of the gas station in Life during wartime.
- Fixed the misspelled Leaving Night City sign.
- Fixed the glitched scaffolding in Heywood, Vista del Rey.
- Fixed multiple issues where players could fall out of the map due to gaps and missing collisions.
- Fixed multiple issues where players could get stuck in location geometry.
- Fixed multiple issues where players could reach unintended areas, potentially blocking quest progression.
- Fixed multiple issues with disappearing or misplaced assets.
- Fixed multiple issues with assets floating in the air.
- Fixed multiple issues with assets appearing or changing appearance on sight.
- Fixed some issues with parts of assets missing, allowing the player to see inside.
- Fixed issues where rain would be present in covered areas.
- Fixed issues with invisible colliders present on locations.
- Fixed multiple issues with higher resolution textures failing to stream in.
[h2]Graphics, audio, animation[/h2]
- Fixed NPCs moving after being killed.
- Improvements in textures rendering from afar.
- Fixed a visual issue with fast travel and cinematic transition.
- Adjusted visual quality of some elements when underwater.
- Improvements in materials details quality.
- Fixed V's incorrect position while riding a motorcycle.
- Improvement for interior and exterior light sources.
- Adjusted dirt quality on Medium and Low settings.
- Fixed the lack of a crack in the mirror after V smashed it.
- Fixed an issue where pink particles could appear on camera close-up.
- Improved foliage destruction visuals.
- Fixed a visual issue where pavements could be covered with rectangular shapes in shore areas.
- Fixed the overexposed foliage elements visible when entering a vehicle.
- Fixed an issue where some items could disappear after being destroyed.
- Kerry's bathrobe is no longer incorrectly attached to his lower part of the body.
- V's hands are now correctly displayed on a steering wheel while driving.
- V now leans out of a vehicle correctly during chases.
- Fixed an issue where the character could appear deformed while mounting motorcycles.
- Fixed a level of detail issue occurring for joy toys in Jig-Jig Street.
- Fixed several issues with missing lipsync.
- Fixed multiple issues with NPCs T-posing.
- Camera no longer flips when V is under an object and jumps.
- Improved camera movement when entering a vehicle.
- Fixed an issue where some items could be attached to NPCs twice.
- Fixed NPCs shouting after being killed.
- Jackie no longer shouts "Nice shot!" when V kills enemies while in stealth mode.
- Fixed particle burning effect applied repeatedly when player stands in fire.
- Fixed NPC animation issues after skipping the ride.
- Fixed flickering of stars on the surface of the lake in one of the scenes.
- Fixed far away terrain disappearing in Badlands.
- Other city parts visible from the distance now look more realistic due to adjusted lighting.
- Fixed an issue with black weapon scopes during the chase in Riders on the Storm.
- Improved visual quality of Black Wall and Mikoshi.
- Fixed an issue where the weather state would not adjust correctly after loading saves or exiting to the main menu.
- Holographic elements in specific character outfits now display correctly.
- Fixed an unwanted jitter effect on frosted glass surfaces.
- Fixed an issue where a white line could be visible at the top of the screen when in cyberspace.
[h2]UI[/h2]
- Fixed an issue with ads not being properly displayed on curbs.
- Multiple visual updates and adjustments for ads.
- Fixed multiple visual issues in quests briefings.
- Updated the Arabic language layout in quests briefings.
- Updated grenades icons according to their damage type.
- Fixed multiple visual issues with the icons display.
- Fixed multiple visual issues in the UI panels, including Journal, Map, Scanner, and others.
- Fixed an issue that paused the game if the shard was read directly from the loot container in a minor activity.
- Fixed freezes and crashes related to equipping and unequipping Johnny's Jacket.
- Added button hints in order to move forward on the treadmill in Where is My Mind?
- Fixed an issue where database links would not allow jumping to a selected entry.
- Fixed an issue that blocked a player from answering holocalls manually.
- Entering a vehicle right before opening the Vehicle Menu should no longer block further progression.
- The health bar should now be visible during car chases.
- Performance improvement to the Inventory panel.
- Fixed an issue where the NPCs could be tagged as "Minimal Threat" regardless of their actual level.
- Fixed multiple issues with button hints.
- Fixed multiple issues in the Character Creation panel.
- Multiple fixes and improvements to the Crafting panel.
- Fixed issues where the level requirement was not displayed correctly in the Upgrade menu.
- Added an option to craft multiple items at once.
- Fixed an issue where preview stats show the same values before upgrading an item.
- Added a "Crafted" icon to the tooltip of crafted items.
- Fixed multiple issues related to the Cyberware panel.
- Multiple adjustments for the D-pad input.
- Fixed multiple issues related to HUD elements.
- Multiple fixes in the Inventory and Backpack panels.
- Fixed an issue when weapons could show 0 DPS before looting them.
- Fixed an improper icon of the clothing item when looting body in Gig: Serial Suicide.
- Multiple fixes and adjustments to the Main Menu and Settings panels.
- Fixed an issue where replacing mods on some legendary items could add an empty mod slot.
- Added a disabled state to mod slots when there are no available mods to equip.
- Optimizations for Crafting panel and items display.
- Fixed an overlapping tooltip of Body attribute in the Character menu.
- Visual effect for adding attribute points in the Character menu should no longer be missing after hovering over Perks tree.
- Multiple fixes for Scanning functionality and its HUD display.
- Added a toggle to enable/disable comparing tooltip.
- Multiple fixes related to buyback pricing and performance improvement in the Vendor panel.
- Fixed an issue where the game could freeze during Ghost Town if a player chose to "Wait until Rogue is ready" right after asking Claire for a drink.
- Fixed an issue where a player could die right before the scene transition in Play It Safe resulting in blocked progression.
- Fixed an issue where weapon crosshair did not disappear after aiming down or unequipping it.
- Fixed an issue where debug text could appear after skipping and fast-forwarding credits.
- Updated the credits list.
- Fixed an issue where ads text localization upon scanning did not work properly.
- Fixed an issue where highlighted dialogue lines when talking to Johnny could not be visible after visiting Hanako and taking the elevator down in Nocturne Op55N1.
- Fixed an issue where restoring defaults could set all settings to Low on second and consecutive launches.
- Fixed corrupted characters in different languages.
- Multiple fixes and adjustments for input issues.
- Various UI performance and stability improvements.
- Epic and Legendary loot dropping from defeated enemies are now better visible on the minimap.
- Threat level for undiscovered gigs is now displayed correctly.
- Fixed issues with D-pad/arrows navigation in the menu and inventory.
- Removed unnecessary health bar animations after loading a save.
- Fixed item tooltips remaining on screen after closing them.
- Fixed an issue where the value per unit would be displayed instead of total value in case of items with quantity larger than one.
- Fixed issues related to changing gameplay difficulty settings in the menu.
- My Rewards popup in the Main Menu is now hidden when Streamer mode is enabled.
- Fixed issue with broken buildings visible on the main map.
- Added Overhead Text Size option to the Subtitles Settings.
- Fixed multiple text-related issues.
- Fixed multiple issues related to UI streaming.
[h2]Stability and performance[/h2]
This section discusses changes that enter all the platforms but many of them make a bigger difference on last generation consoles and lower performance machines.
- Improved stability and performance of the engine and the rendering engine (reducing the number of random crashes).
- Memory optimizations and memory management improvements in various systems (reducing the number of crashes).
- Various optimizations and improvements in shadows, shaders, physics, workspot system, spawn system, scene system, animation system, occlusion system, and facial animations system.
- Fixed mechanism for managing UI icons atlases memory which helps with memory-related crashes, especially during long playthroughs.
- Multiple UI stability improvements and fixes for the most common UI-related crashes.
- Various crash fixes (among others, in Settings menu, and upon reloading saves repeatedly during gameplay and GPU-related).
- Multiple UI performance improvements.
- Fixed a performance drop during controller-button-mashing causing V to receive multiple copies of the same item.
- Fixed detection map markers sometimes appearing broken or glitchy on machines with slower hard drives.
- Various other stability and performance improvements.
[h2]Miscellaneous[/h2]
- Fixed incorrect censorship when playing a copy of the game from a region other than Japan while the console region is set to Japan or language to Japanese.
- A settings option to hide Potential Enemy Markers was added to the Interface tab.
- A settings option to hide NPC name overhead display was added to the Interface tab.
- Telemetry consent is now saved in the user profile and synced via the cloud.
- Logic for loading last checkpoint when there is no existing savefile improved.
- Fixed game going to a black screen after difficulty is changed in the Pause menu.
- Improved D-pad/arrow navigation in menus.
- Navigation in Load/Save menu improved.
- Fixed Fists description in the quick weapon selection menu.
- Fixed an issue where the player could get locked in an aiming or crouching state after leaving a vehicle.
- Fixed an issue where jumping or carrying a body into Point of No Return area could lead to Point of No Return save not being created.
- Added fade-in on returning to the game after final credits.
- The "One more gig" message will no longer be displayed when the game ends and there is no Point of No Return save.
- Fixed an issue that could cause the money transfer notification to appear as 0 if the player performed a save/load cycle right before it showed.
- Fixed an issue where NPCs were missing their weapons after loading a save
- Fixed an issue where engaging in combat in front of Misty's Esoterica could cause a nearby Animals' bouncer to follow V in combat state to Viktor's clinic in The Ripperdoc.
- Fixed an issue where Monk's walk could reset if the Monk stepped on a defeated Maelstrom corpse in Losing My Religion.
- Misty will now walk correctly down the stairs on the way to "El Coyote Cojo" bar in Heroes.
- Telemetry consent request reappears once for some players due to an issue causing a reset of settings.
[h2]PC-specific[/h2]
- Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required.
- Keyboard bindings: more keys are now available for rebinding.
- Keyboard bindings: It is now possible to bind opening and closing specific panels to the same key.
- Keyboard bindings: It's now possible to unbind dodge from the movement keys (in Settings -> Controls). Dodging can still be performed by double-tapping the crouch (toggle) action key (default C).
- It is now possible to enter Journal from the Map panel using a keyboard.
- Achievements will now work on Epic Games Store.
- Modding: Added a new "mod" folder for loading modded archives. The modded archives can be named in any way and go into the "mod" folder now. Having mod archives in the "patch" folder is no longer supported.
- Fixed an issue that prevented grenades from being charged after closing a dialogue window using ESC.
- Fixed the issue where some environment elements would not be displayed correctly on 8k screens.
- Fixed an issue where HUD elements would be missing in 8K resolution.
- Fixed an issue where perks from a certain area of the submenus were not displaying descriptions on 4K and 5K Ultra Wide resolutions.
And many more.