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Cyberpunk 2077 News

CDPR returns to the fridge for one more Cyberpunk patch, somehow makes its autodrive less berserk while also making it ignore traffic lights




CD Projekt Red has two loves: having the best or worst videogame launches of all time, and then patching those games until the Sun fuses its last atom of hydrogen. Nothing can stop those guys from tinkering with their old games. No, really. I think it may be an issue...
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Cyberpunk 2077's latest patch disengages autodrive's sticky handbrake and gives it a pass to run every red light

CD Projekt have rolled out a fresh Cyberpunk 2077 patch with fixes and tweaks for some of update 2.3's additions. The most noteworthy is what sounds like a pretty hefty revamp of how the autodrive function goes about conveying your ride from A to B.


If you missed it arriving back in July, update 2.3 was the final set of new stuff CD Projekt plan to add to the first Cyberpunk, a game they've been physically unable to stop themselves from delving back into over the past couple of years, despite Cyberpunk 2 having been in the works for a little while now. To be fair, most of its contents were vehicle and photo mode-related, with the autodrive function and similar Delamain taxi system heaflining alongside some new rides.


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