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Cyberpunk 2077 News

Разработчики продолжения Cyberpunk 2077 активно изучают движок Unreal Engine 5 — RED Engine остался в прошлом

CD Projekt RED подтвердила, что расширение Phantom Liberty для Cyberpunk 2077 стало последним проектом студии на внутреннем движке RED Engine все команды переходят на Unreal Engine.

Cyberpunk 2077 players have found a way to explore New York during one of Phantom Liberty's missions

Warning: Spoilers for Cyberpunk 2077: Phantom Liberty lie ahead.

If you pick a certain path in Cyberpunk 2077: Phantom Liberty and have access to mods, you can take V on a nice little walk around the streets of Brooklyn.

Yup, forget about Marvel’s Spider-Man 2 and the host of other games that have involved the big apple over the years, it turns out that Cyberpunk’s a suitable candidate for the best game set in New York. Well, sort of.

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CD Projekt quest designer discusses the "challenge" of developing Cyberpunk 2 for Unreal Engine


Cyberpunk 2077's lead quest designer Pawel Sasko has shared a few thoughts on the next Cyberpunk game, the mysterious "Orion" project. It's at a very early stage, with a core team that currently includes Cyberpunk 2077 game director Gabriel Amatangelo, narrative director Igor Sarinski and Sarah Gruemmer, expert quest designer, who worked on the storyline for Judy Alvarez in the previous game. They've all moved or are in the process of moving from Poland to Boston in the USA, where CD Projekt have opened a new office. One of the major challenges, right now, is getting to grips with Epic's Unreal Engine.


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Cyberpunk 2077 taught CD Projekt to be less subtle with player choices in Phantom Liberty

Player feedback on Cyberpunk 2077 led CD Projekt to change how it handled choice and consequence in Phantom Liberty.

This is according to the game’s quest director Pawel Sasko, who has discussed the effect the reception to the base game’s story had on that of its expansion during a recent interview with YouTuber TheNeonArcade (thanks PCGamesN). Acknowledging that, in terms of both gameplay and storytelling, the studio “knew that players were, like, unhappy with certain things”, Sasko explained that it adopted a different approach in terms of making people aware of how they were influencing the world around them in Phantom Liberty.

The quest director identified the need to more clearly “telegraph” the consequences of choices as “one of the really big conclusions and important conclusions from Cyberpunk”. “We were so subtle in places in Cyberpunk that players didn’t realise (certain choices and consequences were playing out),” Sasko said, citing the fact that some different branches were only noticed by those who’d put around “200 hours or 1000 hours” into the game because CD Projekt wasn’t “telegraphing clearly enough.”

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Утечка: CD Projekt RED выпустит в декабре Cyberpunk 2077 Ultimate Edition

Во внутренней системе магазина GameStop появилась страница продукта для Cyberpunk 2077: Ultimate Edition.