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Cyberpunk 2077 News

Cyberpunk 2077's latest PC update messes with some of its most important mods in the name of misbehaving mice

So, there’s been a fresh Cyberpunk 2077 update issued by CD Projekt. It’s pretty tiny and only affected the PC version of the game, but unfortunately it’s been made noteworthy for one reason. It’s messed with a lot of people’s load orders by necessitating updates to some of the game’s most widely used mods.

Now, before you go and start moaning at some folks who’re probably busy working on making Cyberpunk’s sequel as good as it can be or quietly concocting ways to add new features to the original in a way that their bosses will deem easy enough to allow, this is far from the end of the world. Updates messing with mods is just a fact of life, and things should be back to normal pretty quickly. It is, however, a bit funny that this has happened over misbehaving mouse buttons.

So, what’s happened? Well, CD Projekt support tweeted that the studio’s released a PC-only update for Cyberpunk today. “It fixes the crash that occurred when actions were assigned to side buttons on Razer mice,” the studio revealed, adding: “The update won't change the version of the game visible in the main menu but it could affect mods.”

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You'll soon be able to play GOG games away from your PC through Amazon Luna

While cloud gaming is very much not at a point where I want it to be the main way I play games, if I ever will, I do appreciate having the convenience as an option. Being able to play a game away from my PC can be handy. So it's neat that GOG have announced they're teaming up with Amazon to make select GOG games playable through the Amazon Luna cloud gaming platform "soon". Sure, I might be tempted to take a nice stroll through Night City while slouching about with my laptop that absolutely cannot run Cyberpunk 2077.


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Cyberpunk 2077 player stumbles across main menu easter egg hidden in plain sight, dev says 'I started to doubt you chooms will ever find it'




I won't lie to you, folks, this one's niche. Positively infinitesimal. So small it might slip between the gaps in an atom. But I think it's interesting, so here we are...
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Cyberpunk 2077's developers are done adding to it, well, aside from little tweaks they just can't resist

Ok, so you know how CD Projekt was pretty emphatic in saying that last December's Update 2.1 was almost definitely it drawing a line under Cyberpunk 2077, additions-wise? Well, that’s still the case, as the reason there’s still some stuff being added in via the latest updates is simply that the devs can’t resist working on it.

Yup, the little tweaks and additions that’ve continued to pop up in Night City, despite the studio’s focus Cyberpunk-wise having seemingly shifted to its sequel, Project Orion, is due to folks just not being able to say to themselves ‘nah, it doesn’t need that’. Hey, if we’re gonna get some cool little reasons to keep dipping back into the game, who are we to complain?

As part of an interview with Game File that also saw him discuss whether CD Projekt has a shot at repeating what it did with the Phantom Liberty expansion, Cyberpunk 2077 game director Gabe Amatangelo also touched on the studio’s inability to stop doing things with the game. First of all, he re-emphasised that it’s definitely done with the first entry in the series now. Sorted. Finished. Clocking out. That metro system, which Amatangelo said came together after his team pitched him a plan to get it done in efficient fashion, was the last hurrah.

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