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The Bard's Tale IV: Director's Cut News

February 20 Patch - The Bard's Tale IV: Director's Cut Update

The Bard’s Tale IV: Director’s Cut – February 20 Update

  • Fixed solved trap puzzles becoming unsolved after loading a save game in Kylearan's Tower
  • Adjusted some collision to prevent players getting stuck
  • Fixed bug when entering combat while some Songs of Exploration were active
  • Fixed crash related to navigating the UI
  • Fixed some tooltips having incorrect text in Chinese
  • Fixed crash/hang when exiting game
  • Fixed crash related to inventory filter
  • Fixed crash related to selecting abilities with gamepad
  • Fixed crash when the Blessed affix activated with no room left in the party
  • Fixed some instances of memory corruption that could lead to crashes

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November 20 Patch - The Bard's Tale IV: Director's Cut Update

We've just released a new update which addresses a number of reported issues, including performance improvements, and bug and balance fixes. Check it out and let us know what you think!


The Bard’s Tale IV: Director’s Cut – November 20 Update

Art
  • Dual wielding enemies should now have their second weapon
  • When Illusory Dalgliesh transforms, he should now have his appropriate weapon
  • Fixed some texture issues that display on models at a particular distance
  • Revealing multiple suspicious citizens with a single move will no longer cause issues with their models


Gameplay
  • Players can no longer deploy barricades on occupied squares
  • Players will now receive Songs of Exploration, regardless of whether or not Party chatter is on or off
  • Fixed several issues related to combat positioning and respawning
  • Fixed an issue with a ladder in Mangar's Tower
  • Fixed movement nodes in the chambers beneath Skyhenge
  • Fixes to the puzzle at the top of the Sentry Tower
  • Door to Dwarven ruins will no longer be locked
  • The Redcap will now damage Dwarven party members with its "Headbutt" ability
  • Luck Stones will no longer respawn when transitioning levels
  • Fixed an issue where Gaufroi would not give loot when killed in a specific manner
  • Fixed a rare issue in which loading an auto-save before a specific battle would prevent the player from interacting with the world
  • Fixed audio distortion in several places around the world
  • Healing potions are no longer consumed twice when in battle
  • Skill cooldown should always trigger in waved combats now


HUD/UI
  • Fixed issues relating to corrupted save files, and fixes to the save/load game menus
  • Added the "History of Caith" cinematic into the "special Features" menu.
  • Cursor will no longer disappear when pressing ESC during the skill tree tutorial
  • Cursor should no longer disappear when talking to NPCs
  • Adjustments to HUD elements for better readability
  • Fixed an issue where a black screen will be displayed at a particular point in the game after loading a generated autosave
  • Moving an equipped trinket item in your inventory will no longer unequip it
  • Using the escape key will no longer fully back out of the Options menu
  • Fixed a rare issue where a spell couldn't be cast if spell points were gained through the "Blood Pact” passive


Stability
  • Improvements to game-wide performance, asset loading, stability, and world collision
  • Equipping archmage robes on a Trow will no longer crash the game
  • Fixed some isolated and specific combat crashes
  • Users are no longer able to launch multiple instances of the game simultaneously
  • Fixed an issue with the final level when settings are on Low
  • Fixed a rare issue in which loading an auto-save before a specific battle would prevent the player from interacting with the world

October 9 Patch - The Bard’s Tale IV: Director’s Cut Update



This update is live now! Please follow the inXile forums for known issues and updates on patch releases.

Art
  • Fixed an issue where Priestess Clementia's model would occasionally fail to load.
  • Fixed a graphical issue where the fog on Sinister street would behave inconsistently
  • Fixed an issue where the animals in Baedish Lowlands sometimes appeared to float when standing on ledges


Gameplay
  • Fixed an issue where the user is not given the Wildlands Whistle at the Adventurers’ Guild when Group Chatter was disabled
  • Fixed an issue where NPCs would fail to play their voice lines
  • Fixed an issue where the player could not complete “A Hero’s Rest” quest if Necromancer’s Tome was equipped and not present in the quest inventory
  • Fixed an issue where exiting to desktop would fail to create the appropriate auto-save.
  • Fixed an issue where reloading a save from before the intro cutscene would return the player to the main menu
  • Fixed an issue where players could not interact with objects after defeating Mangar
  • Fixed an issue where the Mangar combat would fail to spawn upon reload
  • Fixed an issue where enemies would improperly respawn on the Isle of Stonsea.
  • Using Wildland Whistle for the first time near fast travel stones will now appropriately bring up the fast travel menu.
  • Fixed an issue where party conversations would play out of order
  • Added Struggler’s Lament use to the puzzle blocking the Reliquary in Midden Maw
  • Fixed an issue in the Attain Tunnel where praying to the Shrine of Noyan gave no experience
  • Fixed a minor issue where players could reach a location in Orkan Rookery without solving the required puzzle
  • Fixed an issue where Fiona's song tutorial would not play.
  • Fixed an issue where the loading screen music could play in-game after the player loaded a level
  • Fixed an issue where the "Forceful Wave" enemy ability would occasionally cause characters to become out of sync with their position on the Combat Grid
  • Fixed an issue where party conversations would play out of order
  • Fixed an issue where players who had visited the Dwarven Ruins early, came back later in the game to find the ruins locked
  • (Mac and Linux) Fixed an issue where story recap videos were not playing
  • (Mac and Linux) Fixed an issue where chests that have been lockpicked would need to be lockpicked again upon reload
  • (Mac and Linux) Fixed an issue where the "apply changes” button would not appear after making changes in the options menu.
  • (Linux) Fixed an issue where the grappling hook shortcut in Orkan Rookery would fail to save it's state upon reload


Hud/UI
  • Fixed an issue where swapping input methods from Mouse and Keyboard to Gamepad would break item interactions.
  • Fixed a timing issue where Inspecting items during the Inventory Tutorial could result in the player being stuck in the Inventory window
  • Updated Luck Stone tutorial to replace the word “Bind” with “Save” across all languages
  • Hitting "Esc" while using the mastery page will no longer transfer one character's skills to another
  • Fixed an issue where, after solving elven weapon puzzles, the player could be blocked from opening "Item Options" in the Inventory


Stability
  • Fixed an issue where manually deleting saves could create a corruption to the player save files in certain instances
  • Previously corrupted saves may be usable again after this update
  • Improvements to game-wide performance, asset loading, stability, and world collision
  • Fixed a crash that could occur when visiting Sulfur Springs for the first time
  • Fixed some isolated and specific combat crashes

September 10 Patch - The Bard’s Tale IV: Director’s Cut Update

This update is live now! Please follow the inXile forums for known issues and updates on patch releases.

Quest & Progression
  • Fixed an issue where the user is not given the Wildland Whistle at the Adventurers’ Guild after disabling Party Chatter
  • Fixed collision around certain puzzles and ledges that were allowing the player to fall out of bounds in certain circumstances
  • Fixed messaging for when the player does not have a lockpick in their inventory they will not be informed about it being required to open locked doors

Graphics/Performance
  • Added various art optimizations, collision, and asset loading improvements
  • Improved performance when player opens and closes inventory windows
  • Grass is now once again growing in the Forest of Inshriach
  • (PC) Improved NPC shadows and fixed High and Ultra shadow settings
  • (PC) Lighting adjusted throughout Skara Brae Above, Skara Brae Below, and The Cellars of Kylearan's Tower
  • (Xbox One and PS4) Improved framerate in various levels

Combat
  • Fixed an issue where rapidly issuing commands may cause one of the spaces on the combat grid to become locked
  • Fix for Forceful Wave attack that may cause the character's position to get out of sync
  • Fixed certain issues where charging specific enemies could result in players getting stuck on the environment or produce a misaligned combat grid
  • Fixed an issue where loading an auto save created before a combat animatic could stop the following combat from occurring
  • Fixed an issue where enemies could fail to launch Mangar’s Mind Jab
  • (Linux) Fixed an issue where enemies in any combat could respawn after reloading the level

Misc.
  • Removed the Save Game option during animatics
  • Fixes and improvements for various party chatter moments
  • Fixed issues where using songs to quickly solve multiple puzzles could cause the puzzles to break
  • Fixed an issue where translation was missing for the 2nd riddle statue in Kylearan's tower
  • Fixed an issue in Mangar’s Tower where subtitles and VO would fail when ghosts were summoned and interacted with for the first time
  • Fixed an issue where music from loading screen would play during gameplay after a load or level transition
  • Fixed various minor audio issues
  • (PC) Fixed an issue where using the 'Esc' key to close the Mastery Book could break its intended functionality
  • (PC Microsoft Store) Fixed issues with signing in and syncing saves
  • (Mac and Linux) Fixed an issue where all load-game story videos were missing
  • (Linux) Fixed an issue where Rabbie's speech did not have voice or subtitles

Crashes
  • Fixed a possible crash during the 99-wave combat
  • Fixed a possible crash when using the Dragon Breath ability