1. Exit From
  2. News
  3. Update 1.1.0

Update 1.1.0

[h3]Event[/h3]
If you play Valakas Story for 15 minutes, you can get a special item and use it in Exit From. It replaces the enemy with Valakas and new sound effects.
https://store.steampowered.com/app/1171310/Valakas_Story/



[h3]Interesting[/h3]
  • Added new item - map, can be found on every floor. shows closed doors and keys. If you collect everything in one game, then all of them can be taken in the starting room.


  • Added easy mode, in which there is no enemy and the player's mark is displayed on the map


  • Added a new achievement


  • Added full gamepad support!


  • New professional Japanese localization. (Thanks, Rie N. Liotta
  • Hints about closed doors moved from pause to map interface
  • Added camera shake effects while walking, running, standing and jumping
  • Gigantic optimization of shaders by replacing dynamic instances with a custom date
  • Now if the player cannot find the keys for a long time, then a hint about matches is displayed
  • Now physical objects can be thrown on the right mouse button
  • Now you can take all physical items, even your phone!
  • Added sounds for interaction with the radio
  • Added sounds for interaction with the phone
  • Added sounds for interacting with the alarm
  • Now if a player is playing on a gamepad, he sees icons of control buttons
  • New dirt texture for floors and walls
  • New handwritten fonts in scrapbook
  • Collected items no longer spawn on top shelves in cabinets
  • Added the ability to close open interfaces on esc where it could not be done
  • Bot sees worse in the dark, but better in the light
  • Removed the table of records for the number of deaths for the passage due to meaninglessness
  • Added speedrun leaderboard in easy mode


[h3]Other[/h3]
  • Now, if the box is in your hands, you can light a match by pressing the interaction button
  • Fixed the absence of pop-up text
  • Improved the particle effect of the enemy disappearing on death
  • Fixed display of fonts and symbols in some languages
  • Now, when entering the main menu, garbage is cleared from memory
  • Fixed the material of the watch on the hand
  • Fixed the position of the clock on the player's hand
  • Slightly changed the cube map of reflections
  • Optimization of raytracing reflections
  • Slightly changed general lighting in the world
  • Fixed errors in displaying the settings interface
  • Reduced the brightness of switches and bags when using matches
  • Added colored paint to door locks that did not have it
  • Now keys and locks have a common shader
  • Fixed a bug when some buttons were not displayed in the keyboard settings
  • Rewritten the logic of the control tips from the bottom left during the game
  • Hint about the possibility of throwing an unnecessary item
  • Changed the spawn point of objects on the mattress
  • Fixed a bunch of various bugs
  • Optimizing the light of table lamps
  • Table lamps now disappear if the player is not on their floor
  • it is now impossible to climb on the desk
  • Removed one sound when picking up paper items
  • Added specular light from room lamps
  • Fixed a collision on the bed, which did not allow picking up items
  • Spawn bags moved one floor below
  • Fixed animations on locks
  • Added Specular for wall, ceiling and floor materials in apartments
  • Added separate tips if the player interacts with the door
  • Changed the position of some items in the starting room
  • The ability to open a pause has been fixed if any interface is open (notes, etc.)
  • Reduced the radius of the character capsule
  • Reduced the height of the enemy capsule
  • Removed spawn points of items from the bottom of the refrigerator
  • Correction of errors of synchronization of achievements at the first start


Mew