Update 1.1.0
[h3]Event[/h3]
If you play Valakas Story for 15 minutes, you can get a special item and use it in Exit From. It replaces the enemy with Valakas and new sound effects.
https://store.steampowered.com/app/1171310/Valakas_Story/

[h3]Interesting[/h3]
[h3]Other[/h3]
Mew
If you play Valakas Story for 15 minutes, you can get a special item and use it in Exit From. It replaces the enemy with Valakas and new sound effects.
https://store.steampowered.com/app/1171310/Valakas_Story/

[h3]Interesting[/h3]
- Added new item - map, can be found on every floor. shows closed doors and keys. If you collect everything in one game, then all of them can be taken in the starting room.
- Added easy mode, in which there is no enemy and the player's mark is displayed on the map
- Added a new achievement
- Added full gamepad support!
- New professional Japanese localization. (Thanks, Rie N. Liotta
- Hints about closed doors moved from pause to map interface
- Added camera shake effects while walking, running, standing and jumping
- Gigantic optimization of shaders by replacing dynamic instances with a custom date
- Now if the player cannot find the keys for a long time, then a hint about matches is displayed
- Now physical objects can be thrown on the right mouse button
- Now you can take all physical items, even your phone!
- Added sounds for interaction with the radio
- Added sounds for interaction with the phone
- Added sounds for interacting with the alarm
- Now if a player is playing on a gamepad, he sees icons of control buttons
- New dirt texture for floors and walls
- New handwritten fonts in scrapbook
- Collected items no longer spawn on top shelves in cabinets
- Added the ability to close open interfaces on esc where it could not be done
- Bot sees worse in the dark, but better in the light
- Removed the table of records for the number of deaths for the passage due to meaninglessness
- Added speedrun leaderboard in easy mode
[h3]Other[/h3]
- Now, if the box is in your hands, you can light a match by pressing the interaction button
- Fixed the absence of pop-up text
- Improved the particle effect of the enemy disappearing on death
- Fixed display of fonts and symbols in some languages
- Now, when entering the main menu, garbage is cleared from memory
- Fixed the material of the watch on the hand
- Fixed the position of the clock on the player's hand
- Slightly changed the cube map of reflections
- Optimization of raytracing reflections
- Slightly changed general lighting in the world
- Fixed errors in displaying the settings interface
- Reduced the brightness of switches and bags when using matches
- Added colored paint to door locks that did not have it
- Now keys and locks have a common shader
- Fixed a bug when some buttons were not displayed in the keyboard settings
- Rewritten the logic of the control tips from the bottom left during the game
- Hint about the possibility of throwing an unnecessary item
- Changed the spawn point of objects on the mattress
- Fixed a bunch of various bugs
- Optimizing the light of table lamps
- Table lamps now disappear if the player is not on their floor
- it is now impossible to climb on the desk
- Removed one sound when picking up paper items
- Added specular light from room lamps
- Fixed a collision on the bed, which did not allow picking up items
- Spawn bags moved one floor below
- Fixed animations on locks
- Added Specular for wall, ceiling and floor materials in apartments
- Added separate tips if the player interacts with the door
- Changed the position of some items in the starting room
- The ability to open a pause has been fixed if any interface is open (notes, etc.)
- Reduced the radius of the character capsule
- Reduced the height of the enemy capsule
- Removed spawn points of items from the bottom of the refrigerator
- Correction of errors of synchronization of achievements at the first start
Mew