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Exit From News

Update 1.0.0

[h3] Game [/h3]
  • Leaving Early Access
  • Switching to unreal engine 4.26
  • Added DLSS 2.0 support !!


[h3] Enemy [/h3]
  • New enemy model
  • New animations of enemy movement
  • Added animations of death for the enemy
  • Added IK for enemy animations
  • Correction of enemy navigation on the 9th floor
  • Added voice acting for the enemy
  • Now the enemy can hear the opening gate on the floors
  • Now the enemy can hear scary objects
  • Added lodes for the enemy
  • The enemy is now turning slower
  • Now the enemy does not appear immediately after death
  • Now the enemy after death turns into ragdoll and disappears
  • Added the effects of the disappearance of the enemy
  • The enemy now carries a bottle of beer
  • The enemy throws the bottle at death and it can be picked up
  • code fix when bot kicks chairs
  • Added all missing steam inventory items for the enemy
  • Added Valakas voice acting, to enable it you need to use the Valakas head in the inventory, you can find it in the suitcase
  • Now the enemy can die and not appear for a while
  • Fixed a bug with randomness due to which the bot never went to certain apartments
  • The time for the enemy to search for the last supposed location of the player has been reduced
  • Added a new usable item, if it is in the inventory, then if the enemy hits the player, the enemy will temporarily die


[h3] Gameplay [/h3]
  • Added 2 new endings
  • Added basement
  • removed the collision at the doors of the lockers with the character
  • Changed places where several seats are in one place
  • Changed collision of chairs and beds, for the convenience of walking on them
  • Reduced the chance of missing matches in the box
  • Changed door collision to make them less likely to get stuck
  • Slightly changed the logic of drawing floors when the player moves to another floor
  • Rebalancing the number of matches in boxes
  • Reduced the chance of an empty box falling out
  • Increased the minimum number of matches in boxes
  • Fixed spawn of the Bag, which did not remove the spawn point of items
  • physical objects get stuck less
  • Fixed lack of noise when walking on tiles
  • Changed the arrangement of objects in some generated interiors
  • Scrapbooks spawn a little higher so they don't get stuck in things
  • Moved spawn items on shelves and tables further from the wall
  • Added new cube maps so that reflective objects are not black when you look at them
  • Added sounds of interaction with the box
  • Fixed a bug with randomness due to which certain types of rooms did not appear
  • Fixed a bug with randomness due to which not all doors could have keys
  • Fixed a bug with randomness due to which not all points could appear items
  • Improved the code for rotating the player's camera when hit by an enemy


[h3] Miscellaneous [/h3]
  • Now the icon of a new item is not pumped from the steam, but taken from the game files
  • Improved FOV settings
  • New rendering logic for image sharpness
  • various fixes of the interface and interaction with it
  • Added support for virtual textures
  • Added titles
  • 2 new achievements
  • Updated the main material shader
  • Updated localization files

UPDATE 0.11.1

[h3] What's new? [/h3]
  • Seed are now available! When starting a level, you can choose any number. And if you choose the same all the time, then the level will be the same!
  • Giant optimization (up to + 100% performance)
  • Added a bunch of notes to the levels! almost 50!
  • 2 new achievements
  • Added new scary items, TV, mirror, phone, radio, alarm, clock and so on
  • Added additional FPS limits in settings 90, 120 and 144
  • Added dynamic resolution setting in full screen mode
  • Extended support for horizontal FOV change (Some users need to change in game settings)
  • Preparing for a new enemy model!
  • Added secret easter egg
  • The number of suitcases in apartments has been increased
  • Added additional features to make lamps shine through walls much less often
  • Fixed infinite spawn of items in the starting room
  • The code for obtaining and storing achievements has been changed, old players, when they first enter the game, synchronize their previous progress and receive achievements
  • Now you can get and put away a box of matches instantly (wow!)
  • Now it is possible to Remove boxes when taking out or take out when putting away
  • The level generation code has been greatly reworked!
  • Level loading has been significantly accelerated!
  • Bot can no longer respawn above the 6th floor
  • Changed the starting point of the bot
  • Now for convenience, pickup items no longer spawn in the top cabinets in the kitchen
  • Added posters in the starting room!
  • Fixed the ability to rotate the camera after death, but before respawn
  • Correct player rotation when player respawns
  • Changed the arrangement of furniture in some rooms
  • Fixed inability to use unclosed doors
  • Fixed dark spots on the walls in the main menu
  • Rewrote lamp spawn code
  • Changed the color of the pieces of paper on the floor so as not to confuse them with interactive notes
  • The letters on the walls in opposite apartments are no longer inverted
  • Reduced chair collision sound
  • Fixed level loading percentage, now it only increases
  • player's clock is no longer reflected in RTX
  • Fixed a bug where the player sat after removing the pause
  • Fix match material that did not turn black
  • Fixed animation of the bot when running
  • Added boards in the attic
  • Increased chance of no mattress on the bed
  • The code for generating refrigerators has been changed
  • Fixed bottle stuck in the walls when spawning
  • Changed triggers to determine which floor the player is on
  • Removed stacks of boxes in rooms
  • Added a collision at the garbage bag in the starting room
  • Various fixes and improvements to the main menu interface
  • Now an icon appears when hovering over achievement items
  • Saving progress of achievements in the save file
  • Fixed some achievements that were not counted for old players
  • Fixed the inability to get an achievement for assessing the game if you press rate the game during a pause
  • Now more extra keys can be spawned
  • Now the color of the key is immediately known and you don't need to be under the light
  • Changed the position of items on the tables to make the keys more visible
  • Updating items after changing them in the inventory
  • Improved code of interaction with steam inventory
  • Due to the end of support for unreal engine 4 removed windows x32
  • Removed volcano due to native hdr errors and dxgi errors
  • The ability to buy a game on Linux has been temporarily removed, I'm fixing problems with it
  • Updated localization files

New game is coming

Pass all the tests that the Complex has prepared for you and find out the meaning of what is happening. You will not be able to influence what is happening, do not try to die, the Complex will not allow. Can you walk to the end and leave this dark place?

Add to wishlist now!
https://store.steampowered.com/app/1448180/Runlancer/

And also new update for Exit From coming soon

Wow, new update! 0.10.2

Hi everyone!

Another small, but cool update

  • Fix the appearing window with the overview, after it has already been written
  • Rewritten bot stuck code
  • New cool match light
  • The enemy's running speed has been significantly reduced
  • The number of closed doors on floors has been reduced
  • Changed the sequence of various processes when the player appears


Happy Halloween, Booo

Don't get sick and love your mom!

HotFix 0.10.1

    Now each player at the first entrance immediately receives 15 cases!
    Disabled dynamic shadow from a lit player match without rtx shadows (Adds 2-10 fps)
    Fixed enemy navigation next to the bed
    Slightly increased the enemy's vertical attack distance
    removed the specular light from the match, lamps in the entrance, additional character light
    The radio in the main menu turns off when you click on a new game
    Slightly changed enemy navigation mesh
    The distance of the Lods at the book table has been increased
    Reduced amount of garbage
    Fix the enemy getting stuck in the door
    Added the ability for the enemy to get out of obstacles if he is stuck
    Fixed a critical bug with double door spawning in the kitchen (Thanks orgasm [/ list]

    [h3] Have a nice weekend! [/ h3]