Update 1.0.0
[h3] Game [/h3]
[h3] Enemy [/h3]
[h3] Gameplay [/h3]
[h3] Miscellaneous [/h3]
- Leaving Early Access
- Switching to unreal engine 4.26
- Added DLSS 2.0 support !!
[h3] Enemy [/h3]
- New enemy model
- New animations of enemy movement
- Added animations of death for the enemy
- Added IK for enemy animations
- Correction of enemy navigation on the 9th floor
- Added voice acting for the enemy
- Now the enemy can hear the opening gate on the floors
- Now the enemy can hear scary objects
- Added lodes for the enemy
- The enemy is now turning slower
- Now the enemy does not appear immediately after death
- Now the enemy after death turns into ragdoll and disappears
- Added the effects of the disappearance of the enemy
- The enemy now carries a bottle of beer
- The enemy throws the bottle at death and it can be picked up
- code fix when bot kicks chairs
- Added all missing steam inventory items for the enemy
- Added Valakas voice acting, to enable it you need to use the Valakas head in the inventory, you can find it in the suitcase
- Now the enemy can die and not appear for a while
- Fixed a bug with randomness due to which the bot never went to certain apartments
- The time for the enemy to search for the last supposed location of the player has been reduced
- Added a new usable item, if it is in the inventory, then if the enemy hits the player, the enemy will temporarily die
[h3] Gameplay [/h3]
- Added 2 new endings
- Added basement
- removed the collision at the doors of the lockers with the character
- Changed places where several seats are in one place
- Changed collision of chairs and beds, for the convenience of walking on them
- Reduced the chance of missing matches in the box
- Changed door collision to make them less likely to get stuck
- Slightly changed the logic of drawing floors when the player moves to another floor
- Rebalancing the number of matches in boxes
- Reduced the chance of an empty box falling out
- Increased the minimum number of matches in boxes
- Fixed spawn of the Bag, which did not remove the spawn point of items
- physical objects get stuck less
- Fixed lack of noise when walking on tiles
- Changed the arrangement of objects in some generated interiors
- Scrapbooks spawn a little higher so they don't get stuck in things
- Moved spawn items on shelves and tables further from the wall
- Added new cube maps so that reflective objects are not black when you look at them
- Added sounds of interaction with the box
- Fixed a bug with randomness due to which certain types of rooms did not appear
- Fixed a bug with randomness due to which not all doors could have keys
- Fixed a bug with randomness due to which not all points could appear items
- Improved the code for rotating the player's camera when hit by an enemy
[h3] Miscellaneous [/h3]
- Now the icon of a new item is not pumped from the steam, but taken from the game files
- Improved FOV settings
- New rendering logic for image sharpness
- various fixes of the interface and interaction with it
- Added support for virtual textures
- Added titles
- 2 new achievements
- Updated the main material shader
- Updated localization files