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Exit From News

New Update!!! 0.10.0


[h3]UI:[/h3]
  • Language is now taken automatically from Steam (it can be changed manually in the game properties in the library)
  • Updated localization
  • Improved interface for opening boxes
  • Fixed inability to press the button to open cases
  • Changed the review window with a proposal to rate the game
  • Now, when picking up the box in the lower corner, the number of matches in the inventory will be temporarily displayed
  • Slightly changed the interface showing the number of matches
  • Added a hint that you can skip the inspection animation
  • New main menu
  • Added inventory notifications when receiving a new item


[h3]Others:[/h3]
  • New extended steam statuses! now friends can see where you are at the moment in the game:
  • Hidden sound icon on the first floor outside the window
  • Added game icon
  • Fixed navigation of the bot on the chair and bed
  • The sound of the radio is now paused as it should, rather than starting from the beginning
  • Fixed a bug with a lamp in the starting room that did not appear
  • fix no transition of a burning match while extinguishing and picking up an object
  • Added missing icons of achievements in incentive
  • The position of some navigation points of the bot has been changed
  • When starting the map, chairs now spawn separately, and not together with the interior of the room
  • Fixed a bug with apartment numbers when the central number did not appear
  • Added physical material for a new floor type
  • New footstep sounds
  • Bug fix when settings were reset
  • Added new achievement items in the starting room
  • 3 new achievements:
  • Fixed bugs of animation of inspection box
  • Fixed a bug when after throwing the key it could not be seen through the wall
  • Fixed collision at window frames, now you can look outside the window again
  • Fixed collision at kitchen doors so that you can look through the glass
  • Settings are now loaded in the main menu too
  • Increased the chance of rare items falling out of cases
  • Reduced the chance of falling out posters


[h3]Game:[/h3]
  • Improved code for opening boxes
  • Now a box of matches can be taken in the first room
  • Fixed inability to take the bag in some places
  • Added collision on the 9th floor above the grate
  • Round pieces of paper no longer spawn like trash so they don't interfere with opening doors
  • Changed the position of the lamp in the starting room, now it shines on the switch
  • Preparing to add a seed
  • Reduced chance of match breakage
  • Removed vibration of keys behind walls so as not to confuse the player. now you can hear it if the player is in the same room
  • Changed the spawn logic of matchboxes
  • Reduced chance of chair spawning
  • Changed spawn points of keys in the toilet
  • Added a chance to remove a bunch of boxes
  • Reduced the amount of garbage on some floors
  • Added animation of lifting the bag
  • Cases can now be searched at the level and picked up in Steam inventory!
  • Switches now also light up when a match is lit
  • The thrown-out key is now not only visible through the wall, but also emits its own light
  • Added player accessories
  • Added skins of hands for the player




  • New texture for matchbox
  • Added skins for matchboxes


  • Added Effects for the light of the match


  • New code for checking Steam items so that they are even without connection


[h3]Controls:[/h3]
  • Inventory slots can be changed again by pressing numbers
  • Now all doors can be opened with the right button, even from cabinets
  • Added the ability to skip the animation of the inspection box
  • After stopping the movement, the character goes on energy a little more


[h3]Graphic:[/h3]
  • Added new optimized RTX settings
  • Added skirting boards
  • The rooms are now not a single mesh, but are divided into pieces
  • Added additional moonlight so that at least something is visible in dark rooms
  • Optimization of various materials
  • The brightness of the lamps is increased
  • New procedural shader for rooms!
  • Many new materials for walls, floors and ceilings!
  • Combining old metal and rough textures into one texture
  • Replacing shaders on older models with instances
  • New model and material of the sink
  • New model and material of the mop
  • Correction of the mesh of the gate frame, and the material
  • Removed the curtain in the bathroom
  • Added toilet
  • New model and material of the pipe in the toilet
  • Replacing shader keys with instances of one shader
  • Correction of the key material in the starting room
  • Objects are now hidden on other floors
  • Big optimization of reflections in windows
  • Added streaming textures
  • Added new mip maps and lodes for objects
  • Reduced the intensity of sharpness
  • Fog reduced slightly
  • Added a new type of chair
  • Animation at the switch
  • New made with 0 animations for the player!
  • New made with 0 player hands!
  • Added Frame for lamps in the entrance
  • Changed various parameters of lamps in the entrance
  • New materials for glass on windows
  • Volumetric fog optimization
  • Fixed unwrapping of glass on balconies so that rain drops would flow correctly
  • DOF Optimization
  • Changed the standard color of the match light
  • Added glitter from lamps in windows even if reflections are not enabled


[h3]Take care of yourself.
Health to you and your loved ones.[/h3]

???

Update 0.9.3

    Now you can open chests in test mode for free!
    Now you can get 1 item per day, playing only 30 minutes!
    new leaderboard - broken plates
    A separate assembly for win32 users has been allocated, since Unreal Engine stops supporting 32 bits. The game will automatically determine the bit system and load the desired assembly
    Changed sequence of level generation
    Bug fixed when the door frame changed and the door did not change
    redone item check for achievements
    redone some achievements
    updating the game to the current version of the engine
    Improved interaction with Steam
    [/ list]

    And what fell out of the chest to you?

    update 0.9.2

      game crash fix due to save file and steam cloud
      Added brightness setting
      New door material
      Polygon increase on some models
      Added new types of doors
      fix of the appearance of the key in the lock in the initial door
      fix of the absence of the appearance of the initial room
      fix of the appearance of the door in the initial room after death
      Updated localization files
      collision on the kitchen door changed
      Changed the code for generating kitchen doors
      the display of the white rectangle inside the kitchen door has been removed
      removed additional collision on the glass of the kitchen door
      [/ list]

      UPDATE 0.9.0

      Whats new?
      • Translation into new languages!
      • More efficient use of space on the computer, now files take up 2 times less space
      • Now loading the game never gets stuck again!
      • Added sounds of environment and neighbors
      • Shader Optimization
      • Speed ​​up game loading
      • Increased stability and performance of the game
      • sounds are now in a separate channel
      • sounds of furniture
      • key names
      • Added navigation blocking for the enemy with closed doors so that the bot does not try to get through them
      • Slightly changed the orientation of the enemy in space
      • Trash is now less likely to get stuck in furniture
      • Now in a pause it is displayed on which floors you need to search for a key
      • Added download bar
      • A new sound for a ventel
      • Fix various bugs with kitchen doors
      • Garbage chute
      • New achievement
      • New key icon with square tag
      • Decreased chance of lamp breakage in the stairwell
      • Increased range of lods for some models
      • Changed the initial position of the enemy
      • Added sockets
      • Fixed the lack of a floor number in the entrance
      • Deleted notes in the pause menu
      • Collision optimization for the front door on the 1st floor
      • Changed the navigation mesh for AI
      • Marks on the doors are now visible in the light
      • The enemy is now turning faster
      • The colors of the keys and tags are again more saturated
      • The door lock system has been redone. This will allow them to be configured more flexibly in the future.
      • Key tags are now physical
      • added key usage animations
      • The character is now crouching below
      • Fixed the lack of footsteps of a player on the stairs
      • Correction of broken engine settings
      • Redesign of the settings menu. now it's vertical
      • Updating localization files
      • New material at hand
      • Fix throwing matches
      • fix achievement first bag
      • Fix the lack of the appearance of interaction icons at closed doors
      • Added apartment numbers
      • Added support for cloud gaming


      What awaits in the next update, in the near future:
      • New enemy model
      • New level
      • In-game Steam Items (it will be possible to open suitcases for free)
      • New types of Locks
      • New types of doors
      • New interiors
      • New props
      • New room material shader
      • New unique special rooms!
      • Brand new animations
      • More details of the environment
      • New optimized RTX settings
      • Brightness adjustment
      • and something secret;)