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Sands of Salzaar News

More community supports (Mods, Events, etc)

Hi Travellers:

We’ve been busy on the game content update recently, but in this post we’d like to talk about other community supports we’re planning. We’ve seen a host of incredible creations from our amazing community in early access. Turing into V.1.0, we'd like to bring you the further steps:

[h3]English Mods[/h3]
Sands of Salzaar has been packed full of weird and wonderful mods from the community since EA launch. And you may notice some of the mods are temporarily not running in the new game version because of the updates of game environment parameters/system compatibility with 1.0 Full Release.

We’ve keen to see that more creation masterpieces from the community will be playable and readable among the players from different areas. And this is already in our consideration -
The team will be working on fixing the version gap and try providing updated English mods in our further plans.

Feel free to fill our form here if you have any aimed mod from the Workshop that you hope to be localized later on!

[h3]Discord events[/h3]
Besides, let’s have a glance at what we’re doing now:
A Walkthrough collection event is ongoing for the community. Rules are quite simple and reward is promising - write down your personal shares/tips and a chance to take home a $50 Steam Gift Card in our Salzaar Tavern!

We can’t wait to see what you will bring up to us! Join the event before Dec 30th!

Update Log V1.0.0.4 and New Roadmap will be arriving

Hi Travelers,

A short spoiler about what we are now working on - Update V1.0.0.4 is underway to meet you guys tomorrow, fixing issues like magic learning skills, optimizing maps and increasing availability of certain gears when players explore dungeons.

For more details, check out the current content in V1.0.0.4 below. Also, please note that this is only the preview and we will keep adding new content into the update:

[h2]Update Log V1.0.0.4 Preview[/h2]
[h3]New Additions:[/h3]
- Now NPCs who teach magics in each region will provide hints about the number of Arcana skills you can obtain according to your Arcana Talent.

[h3]Adjustments:[/h3]
- Added an ATK range to Weapon - Staff such that Witch’s shadows now own the ranged attack ability instead of dealing melee attack only.

- Increased the gear drop rate from dungeons as well as the diversity of Lv.1-10 gears that could be obtained from dungeons.

- Optimized map art of Twinluna Valley & West Docana Desert.

[h3]Bug Fixes:[/h3]
- Fixed a bug that caused a wrong duel target addressed while the target was in another team in the random quest - Debt Collector.

- Fixed a bug that erroneously caused a city lord to be in the wild when trying to convince him to join your team but your team was already full.

- Fixed a bug that caused the actual effect of Sultan’s skill Epoch Crystal Core is unmatched with its description.

- Fixed a bug that caused wrong quest target appearance in the map when random quests - redemption & chase are expired to complete.

- Fixed a bug that caused a non-response issue when the number of magic skill pages to be learned exceeded your learning capacity (now it’s able to auto-hide “Self-learned” skill pages).
……

Besides the upcoming update, we are currently preparing a future roadmap based on players’ feedback and suggestions from the community. It will address the patches on the horizon as well as those Quality of Life updates in the future, including localization, quest guides and more.

If you encounter any in-game issues or have any advice for our game, please contact us in our Discord channels or fill in this bug report form for submission. The devs will quickly look into the issues and update the game regularly in the following weeks.



Stay tuned and see you guys tomorrow!

Update Log 1.0.0.3 (Sandbox Unlock, Ifrit Lord Nerfed)

Hi Travelers,

Hope you had a great weekend in the Desert of Salzaar! Based on all your precious feedback and bug reports for V1.0, our dev team has been working on optimizing the build in the past few days and here comes the freshly released Update V1.0.0.3!

In this patch, the damage and HP of the BOSS Ifrit Lord has been reduced for better gameplay balance in terms of difficulty. Also, players no longer have to complete the Story Mode in order to unlock the Sandbox Mode. You are now able to freely explore the desert when launching the game even for the first time.

As for text UI, the issue of missing dialogs when learning Magics has been solved, and the devs will keep fixing Magic learning bugs for your heroes. Besides, the task of purchasing Ifrit Seared Beef becomes easier as now you can buy the item from Fleur and Mireton as well.

For more details about V1.0.0.3, check out the update log below:

[h2]2021-12-20 Salzaar Update Log (V.1.0.0.3)[/h2]
[h3]Adjustments[/h3]
- Sandbox mode initially opens to all players now, without story mode completion required



- Increased ATK range of Alpha Wolf

- Improved the accuracy of Archers

- Allowed to purchase Ifrit Seared Beef in different locations - Fleur, Mireton and Diresprings when accepted the quest - Beef with the Grunts

- Allowed to purchase Rose Cake from Fleur when accepted quest - Rose Cake

- Greatly nerfed HP & DMG of Lord Ifrit

- Increased Mana recovery in the main storyline when fighting to Swordmaster from Ruha

- Nerfed HP & DMG Ice Princess, and reduced her Ice Dragon Summoning duration from 30s to 12s

[h3]Bug Fixes[/h3]
- Fixed a bug that caused Spirit Witch taken wrong DMG when casting [Dread Bolt] to controlled minions

- Fixed a bug where Sultan dealt DMG mistakenly to allies when casting banner or shield skills

- Fixed a bug that caused the dialogs box to not work functionally while teaching/learning Magics

- Fixed a bug that caused Shaman’s Drake form not to be immune from stunned & frozen while under Shock or Frost effects

- Fixed a bug that caused Lightning chains to deal DMG mistakenly to allies

- Fixed a bug where the Skill [Sky Gazer] was repeatedly triggered

- Fixed a bug that prevented Skill [Rehabilitation] from healing injured troops

- Fixed the wrong description of some item expirations

- Fixed a bug that occurred in the skill bar when dragging & dropping unsaved skills

- Fixed a bug that caused equipment duplication when enchanting it

- Fixed a bug that caused laggy or stuck issues due to map collision

- Fixed a bug where the quest “Into the Abyss - The Akhal” was stuck when you refused to wipe out the Dakn faction

- Fixed a bug that caused the recommendation letter not to be delivered to leaders of any factions in random quests

- Fixed a bug where NPC Ishtar disappeared mistakenly when completing the quest - On the Hunt for Rabia (New Save Slot Required)

- Fixed the unmatched description/name issues of some dungeon mobs

- Fixed a bug that caused the CD of Return Scroll not to be shown correctly

- Fixed a bug that caused abuse of resource earning from the random quest - Accuse ruler

- Fixed a bug that prevented quest pathfinder from reaching heroic statues of Crying Rock & Zagros Mountains

- Fixed a bug that caused the wrong version of Dakn units obtained from Dakn recruitment

- Fixed a bug where troop recruitment in Akhal faction was erroneously displayed and didn’t work when the relationship favor point was above 50

- Fixed a bug that caused the quantity of T6 troops not to be counted correctly in Manage Garrison section

Besides releasing the update, we also noticed that many of the players' requests from Steam Community are regarding localization optimization. The team is currently discussing and will keep optimizing the translation to offer a smoother English gameplay experience to everyone.

Therefore, if you encounter any localization errors or other in-game bugs, it will be really helpful if you could contact us in our Discord channels or fill in this bug report form for submission. The devs will quickly look into the issues and update the game regularly in the following weeks.



Also, in our Discord Tavern, we are holding a variety of celebration events and prize-giving content creation activities. Come take a look with a chance of winning $50 Steam Gift Cards and have a nice stay with all fellow travelers around for leisure and chat!

If you’re a streamer/YouTuber and interested in reviewing and making content for our game, you can also request access by filling in our Content Creator form or contacting us by email ([email protected]).

Until next time!

Update Log 1.0.0.2 (Bug Fixing, Text Display Issues)

Hi Travelers,

Great to see you again! The game has been out of Early Access for over 30 hours and we are very delighted to see so many new travelers have already embarked on the Salzaar desert journey and keep providing us with valuable feedback. Thank you all for your continuous support and suggestions!

Based on your feedback, we are now releasing the V1.0.0.2 patch, fixing a couple of English text display errors, units stucking and some unclickable bugs that you guys are concerned most as well as brawling skill issues.

We are carefully reading all your bug reports and advice, and will absorb them into our future development. The dev team will keep optimizing the build and localization to improve your English gameplay experience. If you encounter any in-game problems, send a ticket in our Discord OR fill in this bug report form. Our devs will definitely help look into it.

For more details about this update, check out the patch note below:

[h2]2021-12-17 Salzaar Update Log (V.1.0.0.2)[/h2]

[h3]New Changes:[/h3]
- Default skill will be auto-equipped if the roles haven't equipped any specific skill in [Brawl Tavern]
- All roles will respawn with a Healing Orb & Mana Orb now
- Slightly nerfed mobs/encounters’ power
- Skill Type/Descriptions has been added to Brawl Skill Bar



- Refined [Recommended Lv] Stats for map exploration/dungeon
- Nerfed part of Dungeon Boss by reducing ATK attributes (dynamic change by team members)
- Added a Brawl Skill page for NPC Selene

[h3]Bug Fixes:[/h3]
- Fixed Dialog UI for English text display, mainly in some NPC Chat Bubbles
- Improved [Legacy Skill Page] & [Talent Skill Page] UI display
- Fixed a bug that caused the wrong location of heroic Soul of Umbra Cliff
- Fixed a bug that caused assistance to be executed mistakenly under the WANTED status
- Fixed a bug that caused NPC ATK in [Brawl Tavern]to be half reduced
- Fixed some wrong descriptions of NPC interaction events
- Fixed a bug that caused some dungeons unclickable due to map collision
- Fixed a bug that prevented units from moving on the map due to map collision
- Fixed a bug that caused Skill [Bounty Frenzy] to not be worked functionally to armors
- Fixed a bug that caused the MIND CONTROL effect to not be worked functionally
- Fixed a crash that occurred due to the parameter of MAX inventory capacity being over changed in some MODs
- Fixed a bug that caused [Item Merge] UI unfunctional in some MODs
- Fixed a bug that caused Storm Wizard 100% chance to make damage while he’s casting a lighting spell
- Fixed wrong description regarding arcane potion/attack potion
- Fixed a bug that caused non-response while clicking the resource bar in the upper left corner

[h2]Discord Tavern and Community Events
[/h2]
Besides taking your thrilling desert adventure, Discord server will always be the right place for you guys to take a rest and have some fun, no matter if you're the returnings or new to this game! We’d love to give out the solution for you: either you got some questions/issues while playing the game, or just would like to meet other travelers and drop some parties in the community.

Besides, we recently have a Walkthrough collection event ongoing. Rules are quite simple and reward is promising - write down your personal shares/tips and a chance to take home a $50 Steam Gift Card in our Salzaar Tavern!



If you’re a streamer/YouTuber and interested in reviewing and making content for our game, you can request access by filling in our Content Creator form or contacting us by email [noparse]([email protected])[/noparse].

V1.0 is OUT NOW!

Hi travelers,

After the long march through the great desert day and night, we are finally here! Sands of Salzaar is now out of Early Access with Version 1.0 and up to 40% off for the first two weeks!

Take a look at the brand-new desert landscape in our official full launch trailer:
[previewyoutube][/previewyoutube]
To celebrate the full release, we will hold a variety of content creation activities and gift giveaways in our official Discord server. Besides, if you encounter any in-game issues or bugs, please report in our Discord channel and we will definitely help!



We can’t express our gratitude enough to all you guys for having been so supportive of the title since EA with your valuable feedback and suggestions. And now, without further ado, let’s dive into sprawling dunes and check out our V1.0 update details:

[h2]A Full Summary of Version 1.0[/h2]
[h3]New Game Mode & Difficulty Option[/h3]
Brand-New Sandbox Mode
In this new game mode, you are free to explore the great desert at your own pace without engaging in set plot choices except that you still need to face the inevitable challenge of the Ifrit Ghoul invasion.



Three Different Difficulty Levels Available
- Normal: Recommended for newbies. With such difficulty setting, you could enjoy the main story and exploration more without struggling with your life.

- Hard: Recommended for experienced travelers. AI factions will be smarter, and travelers will face more challenges, such as higher damage in battles, limited times to dodge roll, etc. And more skills are needed to recruit NPCs.

- Epic: Recommended for hardcore travelers. AI factions will become extremely difficult to deal with, and they will recruit top-tier soldiers, deploy teams and launch attacks dynamically. You will face great difficulty in the journey.

[h3]New Quests[/h3]
Added five random quests related to travelers' titles and merits. In these quests, NPCs may invite you to join a tribe; or your superiors may assign you to capture specific towns, or ask you to persuade a rival tribe's sultan to surrender; or even incite you to want to overthrow them, etc.

[h3]Boss, Monster & Dungeon[/h3]
- Adjustment on the skills and value of some bosses,and increase the challenge of boss fights with more strategy required.

- Added plenty of new Mobs that will get stronger as the traveler's strength increases.

- Adjustment on the loot rewards of dungeons: We have improved the diversity of equipment loot drops, and increased the drop rate of some senior gears.

[h3]Classes, Heroes & Troops[/h3]
All playable characters’ skills reworked
In past versions, our players often report that the skills of different professions are not distinctive enough.

To make their skills more distinguishable, we have reworked all classes, for example, the new Swordsman is positioned as a master swordsman equipped with a newly-designed set of magnificent swordsmanship. The remade Sultan becomes more like an inventor specializing in technology research, capable of creating unique ancient machinery to arm himself.



All heroes reworked
- Modified all heroes' skills: Each hero will cast unique skills, and fight in a more distinguishable way.

- Redesigned the growth curve of upgrading heroes: Each hero has a specific growth curve in "Spirit", "Stamina", "Strength", and "Agility".

- Command Skills: added exclusive command skills for each hero, allowing them to strengthen specific units, and the effects increase when the favorability grows in the Favor system.

- New voices and dialogues lines for all initial tribe leaders.

All arms units remade
The basic properties, attack types, armor types, talents of all troops have been reworked in order to show more clearly the characteristics and upgrade paths of different arms units.

Legendary Elite Troop
Each tribe now owns its unique "Legendary Elite Troop". Besides, some epic creatures among neutral factions and monsters might also meet the qualifications for "Legendary Elite Troop", such as dragons. "Legendary Elite Troop" will have the most powerful abilities, but will also have difficult recruitment conditions and upper limit of units.

Skill pages redesigned
We have redesigned 36 skill pages with different styles consisting of exclusive skills. Each profession or hero has at least 3 skill pages to build your unique fighting style.

Also note that the skill pages are not at your free disposal, which means you need to find out the right fighting style to build up an elite troop. We also have enriched the skill descriptions, hoping to help you train your teams more strategically!



[h3]New Gameplay[/h3]
Brawling in Tavern
"Not good at persuasion? Just answer with your fist!"A fresh gameplay mode - Brawling in Tavern will hit the desert. Travelers can learn simple brawl skills, and fight with strong wrestlers in small taverns. Sometimes your friends might lend you a helping hand.



Tournament
All tribes will regularly hold “Tournament” where you will encounter masters of tribes with some professional fighters by defeating whom you will get generous rewards.

Heroic Statue Challenge Adjusted
With heroic statues established in each area, Heroic Statue Challenge will open 1~3 times every 10 days regularly. Travelers will obtain powerful equipment after winning the challenge. The strength of the "heroic statue" is greatly enhanced and will continue to be enhanced when you level up.

Troop Crystal System
Players can utilize magical jewels to give arms units unique abilities. That is to say, arms units can also be buffed with equipment. Not anymore fixed ability values and skills. These magical jewels can be obtained from various high-level dungeon maps and purchased from jewel merchants.



Tribal Title System
Travelers can be rewarded in the tribe for their merits, obtaining noble titles and fiefdoms as well as leading their troops with their granted titles to fight in the desert!



NPC Favor System
Each NPC now has unique personalities. With random events happening all the time, their different characteristics will lead to distinguished results, which will further affect relationships between NPCs.

NPCs in the protagonist team will also be initiating different events according to their own personalities and will dynamically change their relationships. The player-character can provide advice to NPC fellows and their behaviors might change accordingly.



AI Rebellion System
When the relationships between the city lord and its tribal leaders start off a bit rocky, a rebellion might be triggered by the city lord to form a new tribe.

[h3]Gear, Resource & Specialty[/h3]
Additional attributes for gears
Added a large number of new attribute entries to equipment, which can potentially buff your gears and weapons with new skills or special effects. A Rare attribute entry can also make your gears more valuable to trade - merchants will be eager to buy your Rare equipment with tons of Utar!

Adjustment on players' economic growth curve
We have reduced the pace of acquiring resources, and adjusted the acquisition difficulty of Utar, Jade, and other resources. Town earnings and high-level troop recruitment costs have also been adjusted. Besides, some extra resources will be used in some new systems, such as salary and tournament systems, etc.

Rework Trading System
We have rearranged the distribution of product types and quantities in each area for trading.



A lot more voyaging merchants and NPCs
They will sell all kinds of animals, skills, mounts, or brawling skills.



[h3]Legacy Skills[/h3]
New assistant legacy & special legacy skills such as healing, summoning, and armor.

Removal of some old legacy skills such as "Sword Slam", "Guardian Mastery" and "Charge".

[h3]Talent System[/h3]
Reworked a number of Talents: Rearrange and adjust their functions and values.

[h3]New Buildings[/h3]
New building - Medical Stations
Added Medical Stations in all major cities where you can spend resources to heal troops, or you can disband your team in exchange for some resources.

New Tribal Landmark
Added landmarks to some special towns.

[h3]Visual Art Optimizations[/h3]
- Remade the illustrations and models of professions

- New heroes' models: New stand-ups for the initial rulers of the major tribes.

- New tavern hostess models: [Sumayah] and [Basha]



- New icons for special tribal buildings: More than 40 new building icons designed based on tribal characteristics.

- Adjustment on the map and landscape: refined the sandbox map and landscape of major main cities.



[h3]UI Adjustments[/h3]
- Adjustment on the team interface

- Modified the skill bar interface

- Adjustment on the inventory interface

- Modified the legacy page

- Adjustment on garrison management interface

- Adjustment on the interface of tribe main city

[h3]Bug Fixing[/h3]
- Fixed the bug of abnormal Talent reset

- Fixed lagging issues

- Fixed the bug of the random quests guide

- Fixed the bug of being unable to appoint city rulers

- Fixed the bug of equipment effects not being triggered

- Fixed the bug where all NPCs would lose equipment durability when the main character entered specific battles and exploration dungeons

- Fixed the bug where the main character's skills were unable to be deleted from the skill bar



[h2]Keep an Eye Out! A Box of Events will Pop Up… [/h2]
In our Discord tavern, we’ve prepared the following prize-giving content creation events for everyone:

1. Gameplay Guide Collection!
Write down your personal gameplay guides or tips you would like to share in any aspect! As long as they are decent TIPS for newbies!

Post it to any forums or communities where you prefer to share, like Steam Community.

Ensure to join our Discord to fill out the entry form with a generated POST LINK, with a chance of winning $20-50 steam gift cards!

2. Montage Assist!
Boldly share your story by making a funny or motivational video to us or among the community. We’d like to make a funny cut which is made by your mind-blowing clips!

Upload your video/clips to any platforms preferred to share, like YouTube.

Ensure to join our Discord to fill out the entry form with a generated VIDEO LINK. The selected participants might take home $20-50 worth of steam gift cards!

Stay tuned for more, and we will see you in the desert!