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Sands of Salzaar News

v1.1.13 Update Log: Improved Combat Pathing & Mod Compatibility Fixes

[h2]0328Update Log[/h2]
1. Improved combat pathfinding: Units now prioritize moving in squads, reducing CPU load for path calculations and resolving terrain issues that previously caused units to get stuck.
2. Fixed script compatibility issues with certain older mods, reducing the likelihood of mod failures due to script conflicts.
3. Optimized battlefield wall models in the Siege and Conquest DLC: Walls now become semi-transparent when players approach to reduce visual obstruction.
4. Fixed recruitment bug in the Child Rearing DLC: In some cases, grown-up offspring and their mothers could not be properly recruited.
5. Added a visibility condition column for scenario-based mods files, allowing control over whether a scenario appears as available.
6. Fixed translation errors in the English and Korean version of The Ember Saga DLC related to inheritance mechanics.

V.1.1.12 Update: Celebrate the Lunar New Year with a Special Promotion!

Travelers of the desert,

We’re excited to announce a new update, packed with bug fixes based on your feedback. Plus, Sands of Salzaar will be on sale starting January 30, with a two-week discount!
 
[h2]Updated Content[/h2]
[h3]V.1.1.12 Patch Notes:[/h3]
1.Fixed an issue where resources failed to store in the Treasure.
2.Fixed a display bug affecting city income.
3.Fixed a probability-related bug when recruiting soldiers from the Dungeon.
4.Adjusted Treasury settings: you can now customize the ratios for "Keep," "Recruitment," and "Development" independently.
 
[h3]Child Rearing DLC V.1.6.1[/h3]
1. Fixed a bug where pregnancy events did not trigger as intended.
2. Fixed a bug pertaining to timing issues with pregnancy-related quest triggers.
3. Fixed a bug pertaining to missing rewards for certain child-rearing quests.
4. Reduced the intervals for child-rearing events and quests.

Wishing you all a joyful and prosperous Lunar New Year!

Dec 25 patchnote: fix the bug related to DLC1

The issue of abnormal display when DLC1 is activated has been fixed.

v1.1.10 Update Log

Travelers of the desert,

We've just released a new update, introducing enhancements to the Captives system along with numerous bug fixes.
Oh, and we're running the Winter Promotion on Sands of Salzaar—now available at its lowest price ever for the next two weeks!

[h2]V1.1.10 Update Log[/h2]
[h3]New Feature of Captive system[/h3]
  • Accommodation for Captives: You can now configure food rations and healing for both heroes and soldiers. Proper rations help captives replenish health, increasing your success rate when recruiting them. However, a lack of food—while boosting recruitment success—can harm their health.
  • Chiefs from various tribes may now approach you to request the release of their captives.
  • If a dungeon containing captives is breached, the captives will either be released or captured by enemy forces.
  • Captives in your squad now have a chance to escape if you exceed the limit.
  • Adjusted the probability rates for taking captives.
  • Adjusted the probability rates for capturing heroes.
  • Adjusted resource rewards for releasing captives.


[h3]Optimization and Adjustment[/h3]
Added Financial Statistics: A new UI feature (top-right corner) displays daily and weekly income/expenditure details. For tribal chiefs, the treasury's funds will also be visible.
Treasury Management Menu: A portion of your faction's revenue will now be automatically added to your treasury. You can customize this ratio to suit your strategy.
Adjustment: There is now a maximum limit for captives. Exceeding this limit gives the captives a chance to escape.
Adjustment: Products bought at varying prices will now stack automatically. The unit price will recalculate based on the total cost.

[h3]Mods:[/h3]
Translation Support: Added support for creating translation-type mods for both the game and open-source mods.

[h3]Fixes:[/h3]
Fixed a bug with EXP acquisition.
Fixed a bug where certain story NPCs dropped gear after battle.
Fixed a bug where gift-giving would sometimes malfunction.


[h2]DLC Update Logs[/h2]
[h3]Child Rearing DLC - Update Log:[/h3]
1. Fixed a bug where duplicate quests could occasionally appear for the same heir.
2. Merged interaction options with your heir/better half under [About our relationship].
3. Successfully wooed characters (without DLC-specific methods) will now unlock DLC interactions through [About our relationship] and grant you the rings.
4. The Heir's [Shaman] skill page is now an Heir-exclusive one.
5. Children born of a female protagonist will now inherit your skills.
6. Fixed a bug where some quests incorrectly applied attribute gains to the female protagonist instead of the heir.

[h3]The Eclipse Hive DLC - Update Log[/h3]
  • Added the localization regarding to the Mastigure Adventurers quest.
  • Fixed a bug where completing the [Lava Void] instance didn't reward Eclipse Clues.
  • Fixed a bug where repeatedly loading a save file impacted Eclipse Clue drop rates.
  • Increased Eclipse Clue drop rates.
  • Fixed a bug where the [Mutant Grunt] (a Land of the Eclipse boss) could unexpectedly die when using [Surging Blood].
  • Allies now follow the protagonist after defeating a Land of the Eclipse boss to prevent obscuring loot.
  • Updated some Land of the Eclipse weapon models.
  • Added Eclipse-specific crafting materials, usable for gear crafting at the Adventurer of the Mastigure Council.
  • [Sanskrit Shura Necklace]: Supplemented a missing description.
  • [Bloodsteel Armor/True Bloodsteel Armor]: Reduced the active skill's Reflect damage to (Physical Attack x 1 + Strength x 2), down from (Physical Attack x 2.5 + Strength x 5).
  • [Tricolor Gem Armor/Spring's Boon]: Fixed 'when hit' effects triggering other passives.
  • [Amber Snake Eye/Emerald Snake Eye]: Fixed missing cooldowns for their skills.
  • [Light Phantom Gauze/Crimson Phantom Gauze]: Fixed issues with evade chances.
  • [Fists of the Sands/Dunerift Fists]: Fixed issue with negative status effect and stun chances.
  • [Sanskrit Vicissitude Wizal]: Fixed the 95% Arcane/Physical attack reduction not taking effect after Sanskrit: Reserve shield expired.


[h3]Ember Workshop DLC - Update Log[/h3]
  • Improved mod compatibility.
  • Fixed a bug where some dialogue text didn't display correctly.
  • Enhanced Magic Dust grinding—you can now select multiple items at once.
  • Fixed a bug where search events could be triggered after entering an instance while on the [Pestle] quest.
  • Ember Ocher will now match the protagonist's level when joining the team during the [Final Battle] quest.
  • Added resource rewards to the [Transmigration of Ember]'s Heir page to balance its cost-effectiveness.
  • Improved performance for certain story segments.


[h3]Tournament DLC - Update Log:[/h3]
Fix: Fixed a bug where enemy heroes could drop their gear.

If you have encountered any issue, please feel free to contact us through our official Discord channel https://discord.gg/xdindie!

Winter Sale and New Update around the corner!

Travelers of the desert,

Hi everyone! The Winter Sale is just around the corner, and our discount will kick off across all platforms starting Dec 18, lasting for 2 weeks.

Additionally, we’ve been cooking on the new patch for a while, and we’re glad to announce that the update will go live next week! This update is expected to spice up the Captive System, plus some much-needed bug fixes (the non-exp one, for example).

So, see you guys soon!