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Sands of Salzaar News

Autumn Sale is coming | A Brand-new Building Interface

[p]Travelers of the desert,[/p][p]Hi! Steam Autumn Sale is coming, and our base game is having a 60% off discount. Also, DLC4 is having a new historically low price at 50% off.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]We've also launched a new patch, and here the patchnotes:[/p][p][/p][h2]v1.1.19 Update Log[/h2]
  • [p]A brand-new building interface: the entire building panel has been redesigned with improved information display.[/p]
  • [p]Dual skill bar: players can set up two different skill layouts and switch between them at any time during combat.[/p]
  • [p]New capture toggle: a setting option to enable or disable the capture feature.[/p]
  • [p]Key mapping: supports freely adjusting button positions on mobile devices.[/p]

Publisher Sale by XD | Hero of Chaos Bundle now on live

[p]Hello travelers of the desert,[/p][p]Sands of Salzaar is joining the Steam Publisher Sale by XD, and a limited-time discount across all platforms is just around the corner! The sale will run from September 15 to October 6 (10 AM PT). On Steam, the base game will be 60% off, and our DLC Land of the Eclipse will hit a brand-new historic low at 50% off.[/p][p]We’re also teaming up with Three Kingdoms Mushouden to bring you the “Hero of Chaos” bundle, available at an additional 10% discount. We hope y'all will enjoy carving out your own legend in these turbulent times.[/p][p][/p][p]Meanwhile, we’ve been cooking on some new content for Sands of Salzaar. Development and planning still need a bit more time, but we’ll be sharing updates as soon as we can![/p]

0807 Update Log

[Fix] Fixed an issue where enemies instantly killed by certain skills did not drop loot.
[Fix] Fixed a bug allowing the [Mercenary Guild] facility in the [Nameless] to be upgraded multiple times.
[Fix] Fixed a bug where defeating Land of the Eclipse bosses using special mechanics could prevent normal loot drops.

v1.1.16 Update Log (Increased the limit on auto-generated NPCs)

[h3]Basic Game[/h3][p]\[Optimization] Increased the limit on auto-generated random NPCs and added an option to toggle random NPC generation. This can be adjusted in Settings → Game.[/p][p]\[Optimization] Added an option to change the game difficulty in Settings → Game.[/p][p]\[Fix] Resolved a bug where entering battle with more than 255 combat skills caused the game to freeze.[/p][p]\[Fix] Fixed a bug where persuading a captive with a full party could cause the captive to disappear.[/p][p]\[Fix] Fixed an issue where recruited characters could join the team in a broken or glitched state.[/p][p]\[Mod] The in-game configuration file IntvalConfigs.xlsx is now re-enabled, allowing mods to add options to the Settings menu.[/p][p][/p][h3]Tournament DLC[/h3][p]\[Fix] Fixed a bug where players would sometimes enter Tournament matches with troops.[/p][p][/p][h3]The Eclipse Hive DLC[/h3][p]\[Optimization] Improved the layout of the Land of the Eclipse's equipment forging interface.[/p][p]\[Optimization] Adjusted difficulty selection so the lowest difficulty now starts at Normal.[/p][p]\[Optimization] Reduced the materials required to forge advanced equipment.[/p][p]\[Optimization] Increased drop rates for Land of the Eclipse materials, with higher difficulties yielding more rewards.[/p][p]\[Fix] Fixed a bug where loading a save after challenging a Land of the Eclipse boss could cause the boss to appear with zero HP and MP.[/p][p]\[Fix] Fixed a bug where defeating Land of the Eclipse bosses using special mechanics could prevent normal loot drops.[/p][p][/p][h3]Child Rearing DLC[/h3][p]\[Fix] Fixed a rare bug that caused heir character models to have incorrect genders.[/p][p]\[Fix] Fixed a bug where heir characters could spawn in the wrong location when entering the sandbox world.[/p]

V1.1.14 Update Log

[p]Dear Desert Travelers,[/p][p]In this update, we’re introducing a new feature: randomly generated NPCs, along with new talents related to captives.[/p][p][/p][p]Once the “Execution” feature is enabled and the game progresses, players who prefer a swift and decisive approach may find that some factions don’t even have anybody left. To prevent this situation, we’ve designed a new automatic NPC generation system. The generated NPCs will come with different skillsets and outfits based on the starting region of their faction.[/p][p]As the months tick by, the world will once again bustle with life no matter how many NPCs you execute. However, newly generated NPCs are based on models and might only have access to a few set talents and skill pages, meaning that they'll be inferior to the original NPCs.[/p][p][/p][h2]V1.1.14 Update Log[/h2]
  • [p]Added new talents related to Captives. [/p]
  • [p]Added a character creation system that populates different regions and factions with randomly generated NPCs. [/p]
  • [p]Added a character avatar coloring system, allowing color customization for certain components: [/p]
    • [p]Male avatars: two new dyeable hair styles and two dyeable clothing items. [/p]
    • [p]Female avatars: one new dyeable hair style and two dyeable clothing items.[/p]