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Sands of Salzaar News

0807 Update Log

[Fix] Fixed an issue where enemies instantly killed by certain skills did not drop loot.
[Fix] Fixed a bug allowing the [Mercenary Guild] facility in the [Nameless] to be upgraded multiple times.
[Fix] Fixed a bug where defeating Land of the Eclipse bosses using special mechanics could prevent normal loot drops.

v1.1.16 Update Log (Increased the limit on auto-generated NPCs)

[h3]Basic Game[/h3][p]\[Optimization] Increased the limit on auto-generated random NPCs and added an option to toggle random NPC generation. This can be adjusted in Settings → Game.[/p][p]\[Optimization] Added an option to change the game difficulty in Settings → Game.[/p][p]\[Fix] Resolved a bug where entering battle with more than 255 combat skills caused the game to freeze.[/p][p]\[Fix] Fixed a bug where persuading a captive with a full party could cause the captive to disappear.[/p][p]\[Fix] Fixed an issue where recruited characters could join the team in a broken or glitched state.[/p][p]\[Mod] The in-game configuration file IntvalConfigs.xlsx is now re-enabled, allowing mods to add options to the Settings menu.[/p][p][/p][h3]Tournament DLC[/h3][p]\[Fix] Fixed a bug where players would sometimes enter Tournament matches with troops.[/p][p][/p][h3]The Eclipse Hive DLC[/h3][p]\[Optimization] Improved the layout of the Land of the Eclipse's equipment forging interface.[/p][p]\[Optimization] Adjusted difficulty selection so the lowest difficulty now starts at Normal.[/p][p]\[Optimization] Reduced the materials required to forge advanced equipment.[/p][p]\[Optimization] Increased drop rates for Land of the Eclipse materials, with higher difficulties yielding more rewards.[/p][p]\[Fix] Fixed a bug where loading a save after challenging a Land of the Eclipse boss could cause the boss to appear with zero HP and MP.[/p][p]\[Fix] Fixed a bug where defeating Land of the Eclipse bosses using special mechanics could prevent normal loot drops.[/p][p][/p][h3]Child Rearing DLC[/h3][p]\[Fix] Fixed a rare bug that caused heir character models to have incorrect genders.[/p][p]\[Fix] Fixed a bug where heir characters could spawn in the wrong location when entering the sandbox world.[/p]

V1.1.14 Update Log

[p]Dear Desert Travelers,[/p][p]In this update, we’re introducing a new feature: randomly generated NPCs, along with new talents related to captives.[/p][p][/p][p]Once the “Execution” feature is enabled and the game progresses, players who prefer a swift and decisive approach may find that some factions don’t even have anybody left. To prevent this situation, we’ve designed a new automatic NPC generation system. The generated NPCs will come with different skillsets and outfits based on the starting region of their faction.[/p][p]As the months tick by, the world will once again bustle with life no matter how many NPCs you execute. However, newly generated NPCs are based on models and might only have access to a few set talents and skill pages, meaning that they'll be inferior to the original NPCs.[/p][p][/p][h2]V1.1.14 Update Log[/h2]
  • [p]Added new talents related to Captives. [/p]
  • [p]Added a character creation system that populates different regions and factions with randomly generated NPCs. [/p]
  • [p]Added a character avatar coloring system, allowing color customization for certain components: [/p]
    • [p]Male avatars: two new dyeable hair styles and two dyeable clothing items. [/p]
    • [p]Female avatars: one new dyeable hair style and two dyeable clothing items.[/p]

v1.1.13 Update Log: Improved Combat Pathing & Mod Compatibility Fixes

[h2]0328Update Log[/h2]
1. Improved combat pathfinding: Units now prioritize moving in squads, reducing CPU load for path calculations and resolving terrain issues that previously caused units to get stuck.
2. Fixed script compatibility issues with certain older mods, reducing the likelihood of mod failures due to script conflicts.
3. Optimized battlefield wall models in the Siege and Conquest DLC: Walls now become semi-transparent when players approach to reduce visual obstruction.
4. Fixed recruitment bug in the Child Rearing DLC: In some cases, grown-up offspring and their mothers could not be properly recruited.
5. Added a visibility condition column for scenario-based mods files, allowing control over whether a scenario appears as available.
6. Fixed translation errors in the English and Korean version of The Ember Saga DLC related to inheritance mechanics.

V.1.1.12 Update: Celebrate the Lunar New Year with a Special Promotion!

Travelers of the desert,

We’re excited to announce a new update, packed with bug fixes based on your feedback. Plus, Sands of Salzaar will be on sale starting January 30, with a two-week discount!
 
[h2]Updated Content[/h2]
[h3]V.1.1.12 Patch Notes:[/h3]
1.Fixed an issue where resources failed to store in the Treasure.
2.Fixed a display bug affecting city income.
3.Fixed a probability-related bug when recruiting soldiers from the Dungeon.
4.Adjusted Treasury settings: you can now customize the ratios for "Keep," "Recruitment," and "Development" independently.
 
[h3]Child Rearing DLC V.1.6.1[/h3]
1. Fixed a bug where pregnancy events did not trigger as intended.
2. Fixed a bug pertaining to timing issues with pregnancy-related quest triggers.
3. Fixed a bug pertaining to missing rewards for certain child-rearing quests.
4. Reduced the intervals for child-rearing events and quests.

Wishing you all a joyful and prosperous Lunar New Year!