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Sands of Salzaar News

Upcoming Update 1-29 (New Siege System Preview)

Hi, our desert travelers. A late happy new year to ya’ll! We are glad to share with you that there’s another major update upon us that will be live on Feb. 5th!



In this content update, we reworked the siege system, adding more elements of tactics to offer players a deeper gameplay experience on battlefields, so prepare yourselves and deploy your intelligence to occupy the next base!



As we know that siege plays an important role in the late game, our team has always been keeping an eye on feedback from you guys within our community about the siege mode. The rules of the new siege system are quite different from the old version and will pose a challenge to players regarding gameplay strategies. There will be all-new military structures for you to construct, including the ballista workshop to manufacture siege weapons. As players upgrade the workshop, those military structures on the siege map will be upgraded as well.



In addition, this update fixed a couple of issues that our English players are most concerned about, and more surprises will be revealed in the upcoming update announcement.

As always, if you encounter any issues in-game, please join us on our Discord server. We will be there listening to your advice and trying our best to offer support.

Stay tuned and see you next week!

The best game you missed in January 2020: Sands Of Salzaar


As 2020 goes kicking and screaming into that good night, we’ve rounded up some of the best games from the year that we didn’t end up covering. Check the Best Game You Missed tag for more.


Good things, they say, come to those who wait. Like clichés in the first sentence of an article, this is often a load of toss, but a stopped clock is (“That’s enough of that, thanks.” – Ed).


Sands Of Salzaar leapt into Early Access this January, its huge success in China prompting promises of an English translation soon. But 2020 did a lot of things to the word “soon”, so we’ll forgive them for delaying that translation. Besides, it was worth the wait. Sands is a superb game that blends the hack and slash chaos of Dynasty Warriors with the open world RPG skirmishes of Mount & Blade.


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Update Log 11-30 (New Checkpoints, Bazaar Fix)

Update 0.8.1.3 for Sands of Salzaar is now live! In this update, we are continuing to patch up issues for the November update, most notably the Bazaar not correctly showing up for some players.



We also slipped in a small QoL improvement by adding checkpoints to all regions of the world map, you can set one of them as a rally point, which will respawn your army after a defeat, so you don’t have to run across the map to retry a certain encounter.



There are also a few balance changes this update, you can read the full patch notes below. As usual, join our Discord or send us an email to [email protected] if you have further issues or feedback!



[h2]2020-11-30 Codename: Battle of the Black Sun (0.8.1.3)[/h2]

[h3]New Addition[/h3]
  • Added checkpoints to all major regions on the map. Your army will rally at the nearest checkpoint after being defeated.

[h3]Adjustments[/h3]
  • Mana cost adjustment for Shaman's skill page, reduced power for some skills.
  • Defense bonus for heavy armor troops increased to 12, up from 3.
  • Reduced power of Nasir Ace Crossbowman.

[h3]Bugfixes[/h3]
  • Bazaars now correctly spawn for some players.
  • Berserker's Skull Bash now correctly gains bonuses from skills.
  • You can now inspect enemies' army composition before going into battle.
  • Fixed missing translations for certain UI interfaces.
  • (Mod) Fixed an error in the custom trading interface when comparing items.
  • (Mod) Custom item information interface now properly displays rich text.

Update Log 11-24 (Fire Dragon Promotion, Neutral Town Siege)

We are releasing a small update for Sands of Salzaar today. This is part of our bug fixing process after each major update. You can read about the November major update here.

In this patch we are addressing the issues that emerged after the November update. A couple bugs related to dragons have been fixed, including Fire Wyverns not being able to be promoted.



The long standing glitch that troops can be added to the roster without sufficient resources has also been fixed (sorry farmers!). Neutral towns (that are not affiliated with any faction) can now be taken by the player.



The full patch note can be found below. If you encounter further issues or have any questions and feedback, join our Discord, or contact us through [email protected].



[h3]2020-11-24 Codename: Battle of the Black Sun (0.8.1.2)[/h3]

New Additions
  • Added staff as a new weapon type. Certain heroes now use staff as their weapons.
  • Added mod function for inventory GUI reset.
Adjustments
  • Players can now siege neutral towns.
  • Adjusted basic attack for top tier dragons.
  • Shaman now has casting animation after transforming into dragons.
  • Modified terrain near Snow Caverns.
  • You can no longer cancel the action after joining a friendly siege preparation.
Bugfixes
  • Beastmaster and Shaman can now correctly trigger the story for Yaksha.
  • Fixed an issue causing players not being able to recruit Tasha, Threnody and Omar.
  • Fixed an issue causing Fire Wyverns losing the ability to be promoted.
  • Fixed an issue causing Bladedancer's movement abilities to dash at longer distances than intended.
  • Reviving after being knocked down when transformed no longer retains the transformation.
  • Fixed an issue causing troops to continue being shown as added to the roster when the player actually doesn't have the resources required to recruit.
  • Numerous English translation fixes.
  • Added missing translations for some UI elements.

《部落与弯刀》9月23日船新版本更新公告

大家好,这是部落与弯刀上线以来的“第五次”大更新。
同时我们也在这个时间开启了游戏的史低折扣-40%,折扣会一直持续到十一假期。希望这样的安排能让大家更好的体验游戏。

除了新的主线剧情,与故事的完善。 我们还加入了英文版,与多人联机测试。

多人联机MOD一直是我们想要尝试的一个方向,现阶段我们已经能够完整的实现多人联机的技术框架,也能让各位MOD作者参与到联机地图的制作中。这个功能还处于测试阶段,但是我们对多人联机MOD的未来抱有期待。

我们欢迎任何有制作联机MOD的玩家们参与到联机地图的开发过程中,官方会继续为此提供支持与帮助。


主线剧情改写,上新火魔地图

“野云万里无城郭,雨雪纷纷连大漠”——除了游戏独特氛围营造,我们认为,让大家真正代入游戏体会真实的大漠,离不开内容的打磨。

我们增加了6W字主线剧情,让故事更加完整密集,也增强了主线和五大部落之间的联系,让故事和游戏玩法连接得更加紧密,还有不少含特殊规则的战斗等待玩家挑战。
“门”那头的世界,千年前的动荡,王室之血的本源……银珊公主和火魔人的秘密将在本次新主线中解开。这一次,你将和银珊踏上另一条拯救之旅,去改写那个注定的结局。



同时增加了两条长支线——霍翎支线、火之书支线,也增加了一些零星剧情,它们零散地藏在地图里,等待着大家发掘。
在大漠深处,最不缺的就是秘密。随着火魔的阴谋被发掘,还有更多的问题浮现出来。看似暗中操纵一切的神秘人身份,恐怖的巨型蜘蛛,一本从火魔人手中获得却会时不时说话的残页.......注意自己的选择,可能选错一步,这些问题都会变得非常棘手。





另外,世界地图扩展,随着剧情推进,大家可解锁一张全新火魔地图。
在旧版剧情里,有一种威胁着各大部落的生物——火魔。而达成真结局的条件之一,便是前往红石谷击败火魔的首领——火魔暗主。但是他们从未出现在地图上,与玩家们在剧情之外也无任何交集…
在全新的故事中,火魔的阴谋随着故事情节发展,也将被各大领主所发觉。最终,他们会打破大河女神千年前设下的结界,把自己的领地与大漠连接上;而火魔暗主也会建立全新的火魔势力,带领他的八个部下与十座堡垒,重新开始征服人类。
此时你是打算继续维护人类的利益,还是与火魔联手建立新的秩序呢?



联机测试启动,势力外交优化

此次更新除了推出大家在意的多人联机测试外,也优化了游戏内的势力外交,让领主们变得更加有血有肉。

关于联机玩法,我们提供了一个官方的测试样例——日蚀之役,大家最多可以召集4名伙伴一起开始这场游戏:选择扮演的角色,在连续的关卡中不断提升,最后在危险的异世界中找出真相。目前我们提供的mod已有5种职业类型的10名角色、88个可学习技能、100+商店道具,它们都等待着大家来探索!(但我们需要跟大家解释下,目前玩法还存在一些bug,在体验过程中,可能会遇到闪退、卡死等问题。在以后的更新中,我们会持续优化解决,让这个玩法更完整)



另外,联机玩法目前只是一个实验性质的测试玩法,我们期待着更多优秀的mod作者在框架下填充想法!你将可以自由设计角色、技能、道具、关卡等。只需将你精心制作的联机战斗地图上传到创意工坊中,就能和朋友一起激情开黑了!

关于新版本的势力外交,我们增加了更多的选择性和互动。
城市附近的聚落成为香饽饽
——因为它作为前哨可以招募与驻扎士兵,虽然同时也会容易遭受攻击
势力间的火拼将更加激烈
——因为AI现在会优先攻击附近守军薄弱的据点,同时组成集团军大规模出动
部落战斗力大大提升
——因为我们不仅增强了领主,还新增一些在游戏开始时便效忠各大部落的新英雄升
不同领主间会互相亲善、主动结盟了
——AI外交更具人性化


全英版本推出,其他细节增补

虽迟但到,我们将50W字的内容全数翻译成了英文,这次同步带来了《部落与弯刀》全英文版本(虽然某种程度上也是被外国玩家们的催更逼出来的),希望海外的大家能够喜欢。在游戏设置中将语言修改为 - English,就能体验啦。

其他细节上,我们去掉了六个月的时间限制,大家可以自由安排游戏节奏,再也不用赶时间去统一大漠啦!同时新增了若干音乐、立绘、模型、技能特效,丰富视听体验。

以上,我们的每次更新都是听取大家的建议的最佳机会,期待大家告诉我们你的任何想法,感恩你在大漠中的每一分钟。

更新日志:
新增:部落与弯刀现已支持英语
新增:【联机玩法】联机玩法测试,目前已提供官方联机样例:日蚀之役,最多4名玩家可以组队进行闯关挑战,目前已有5种职业类型的10名角色、88个可学习技能、100+商店道具,后续也将继续进行优化和丰富内容
新增:全新6万字主线剧情替代旧版主线剧情(使用旧存档任将继续旧主线)
新增:主线剧情相关的多场BOSS战斗,以及一些小型系统
新增:多个支线剧情,随着主线开展而刷新
新增:火之书支线与配套技能页,BOSS
新增:全新沙盒地图火魔之地与全新势力火魔部落,随着主线剧情开展而出现
新增:多个新的随机任务 新增:各大势力增加多名初始英雄作为城主
新增:各大附属聚落重做,现在可以作为前哨屯兵,占领,并可以建造少量建筑物
新增:重写部分战略AI逻辑,AI势力会自发组成集团军攻城,并更聪明的选择攻占目标
新增:外交策略数值重做,现在AI之间会互相结盟,亲善等
新增:一系列法杖武器,并可以在大漠各处找到他们
新增:一些新的角色模型与立绘
新增:一些新的主线剧情插图
调整:大量兵卡招募费用进行调整平衡
调整:部分特产现在不能被当作礼物送出
调整:部分怪物和副本的掉落平衡
修复:各处的游商会刷新出一些特产
修复:修复了赏金猎人主线在地牢卡线的BUG
修复:修复了“领主”不能升级玉石矿场的问题 修复:NPC不会获取坐骑的错误