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Sands of Salzaar News

August Update - Batch Promotion and Disband, Anti-Invisible, MOD Editor Update

Hi desert travelers!

"Sands of Salzaar" has officially updated to version 1.0.32. This update mainly adds Batch Promotion and Batch Disband functions in the team interface, which can reduce various tedious operations. We also add anti-Invisible mechanics . In addition, we have expanded the functions of the MOD editor.

The current version for non-steam platforms will need to wait a little extra time due to some technical and censorship reasons,We will try our best to make up for the gap in update progress. We will communicate with everyone after we determine the details of the update.

[h2]Batch Promotion and Disband Function
[/h2]



In previous versions, if you wanted to promote multiple squad, you needed to repeat [click unit→promote→upgrade] , which became particularly cumbersome when there were many squads needing upgrade. Also the same issue with Disband Function.





In new version, you can promote soldiers in batches, quickly strengthening squads, also you can using batch disband function to dismiss no needed squads.


[h2]anti-Invisible mechanics[/h2]

"Invisibility equals invincibility". In "Sands of Salzaar", there are many skills and equipment that include invisibility mechanics. When conditions allow, invisible units often wipe out an entire troop. To fix this issue, we will add some "anti-invisible mechanics" in new version.

New consumable item—Ash of Appearance



After use, it reveals invisible enemies within 1200 cubits and forms a fog that lasts for 10 seconds, continuously revealing the invisible enemies within it.

New skill of troop —Scent Hunter



Can attack invisible units; attacking will cause invisible units to reveal(not sharing vision with team).
Dhib Wolf, Arctic Wolf, Badland Wolf, Canis and their high tier units all gain this passive skill.


[h2]MOD Editor Update[/h2]

The MOD editor that has accompanied players since EA, no it will be upgraded of providing better support for MODer. We are very grateful for all of ours contributor.
Thanks you guys!

Skill Editor Optimization

Previous version




New version



In the new skill editor, multiple functions have been added: battlefield tab, real-time game logs display, role attributes and buff display, map switching.

[h2]Other Updates[/h2]

Backpack display—Added maximum number and used number display

Optimize the Squad upgrade material display—Now you can see the materials required for unit promotion.


That's all for this update! Feel free to join our Discord to get in touch! Our managers will try their best to help you solve any issues you encounter in the game!

July Update: Child Rearing Expansion, New Ember Workshop Equipment

Hi desert travelers!

This new update contains optimizations and adjustments to the issues we promised to resolve in our previous announcement.

We have also created an update plan for what’s in store for the Child Rearing DLC. After that, we will focus on fixing issues in the Tournament DLC.

We are also considering adding functions such as batch upgrading and batch disbanding of soldiers. We will go into more detail about this in future announcements.

In addition, we are working on getting this update available on all platforms, and this will most likely be done by early August.

[h3]Here are the details of this update.[/h3]

[h2]Updates to the Sands of Salzaar Base-Game[/h2]

1. We have adjusted the base price of the trade permit to 250 utar (price increases with the number of days), and the price of the temporary trade permit to a fixed price of 25 utar. This change will greatly reduce the difficulty of trading in the early game. We will continue to make changes to trading to make it more fun.



2. Modified the favor level descriptions of heroes, places and tribes.

3. Modified the attack logic of the arrow tower.
We replaced the original homing arrows with a small ​​arrow rain, lowered the damage of explosive arrows, and optimized the tower’s performance. The brand-new tower is more threatening to clumped-up enemies, and while the explosive arrows deal less overall damage, they home in on enemies. Players can avoid the rain of arrows by rolling, and can recover life between explosive arrow hits, meaning that there’s more room for error (but the arrow tower still poses a high threat).



4. We have adjusted the initial favorability between The Nameless and various tribes to -30. We have also changed the threshold for when players become wanted by AI forces. When wanted, the heroes of that faction will chase the player; if they succeed in defeating the player, favorability is restored. When the favorability value exceeds the wanted threshold, the wanted player will be free to roam again (i.e., you can freely enter and exit that faction’s towns). This setting is however invalid for factions which the player are at war with.


[h2]Updates to The Ember Saga DLC[/h2]

We have fixed some skill stats that were displayed incorrectly, as well as some errors with the text itself.
In addition, we have made other updates.

[h3]DLC Among Legends - Xin Qi Ji[/h3]

Fixed a bug where the Ghostly Sacrifice made the caster dizzy.

[h3]DLC Ember Workshop[/h3]

1. New Special Equipment
A new batch of equipment has been added that can be obtained by completing the Ember Workshop main quests. We have also adjusted the quantity of other rewards (such as jades, Ironstone, etc.) that can be obtained from the Heyan Workshop tasks. Here is a brief introduction to the new equipment:

Iron Arm
This gauntlet once belonged to a sage of the Steel Guards. It has a great knockback effect.

Longevity Armor
The armor of the top fighters of the Vitalus Vitara. Living people wearing it will gain some negative effects, but they can persist in fighting for a period of time after their HP drops to zero.

Immortal Scepter
Any user using this to summon undead will be cursed forevermore.

Godhammer of Ember
This artifact developed by the Ember Workshop is a warhammer that can switch between its "thunder" and "flame" forms, granting different skill effects based on the current form.

Photovoltaic Storm
A mechanical short bow Ember Ocher made for herself. It has special attack effects and enhances her skills.

2. New Legacy
Fire Reincarnation: Choose this to skip the Ember Workshop plot and get special items rewards.

3. More Gems Refining
These gems can now also be refined: Wild Thing, Executioner, Keeper of Cliffs, Lord of Poisons, Wrath, Wild Downpour, Ransack, Insulation, Ancestor, Demise, Sheikh, Undying Faith, Excalibur.

4. Bug Fixes and Optimizations
-Fixed a bug that might cause some NPCs to activate erroneously when the player establishes a faction.
-Fixed a bug where Ember Ocher's Avid Mediator skill didn't take effect immediately when she acquires it or joins the team with it.
-Adjusted the effects of the Workshop Contact skill.
-A special skill page designed for Holtron. You can activate him through the new Fire Reincarnation.
-Optimized some combat missions to prevent the player from getting stuck.

[h3]DLC Child Rearing[/h3]

1. Romance for All Heroes
All heroes can become the protagonist's love interest (including female protagonist romancing male teammates). Of course, some characters require certain conditions, such as: Jamila before the completion of the Ember Workshop plot and Zeynep before the resurrection in the story of the Spiritmancer, etc...

Love stories are affected by the hero’s character values. The most prominent of these will serve as the main value and will result in the hero being assigned to 1 of 8 different love storylines.
The plot features three phases that must be triggered while the love interest is in the team. Upon reaching a favorability of 70 or more, you can choose the option "Strike up a conversation", thus starting the first phase. The next two plots are triggered by the NPC after their favorability reaches the required amount.

2. Child Rearing of Female Heroes
When a male protagonist and a female hero become lovers, they can have children. A female hero, as opposed to tavern girls, instead receive a task called "Raising a Baby". The protagonist can then take her to any city to raise a child.
We would love to have completed parenting for female protagonists, but alas we have not. We will instead add this in an update in August as soon as possible. For now, female protagonists can gain a small attribute increase by interacting with their lover.

3. New Equipment
Rings of Love: Completing each love story route awards you a pair of special rings allowing the protagonist and their lover to cast combo skills.

Rings of Love - Spring Breeze



“Love is like a spring breeze; let a sea of flowers bloom in our hearts.”

Rings of Love - Thunder Oath



“Change your mind and you will be struck by lightning.”

Rings of Love - Massive Rock



“My love for you is as eternal as a rock.”

Rings of Love - Fox Charm



“Although foxes are quirky, they only have one mate in their lifetime.”

Rings of Love - Still Water



“The hearts of two lovers are like mirrors formed by still water, and in observing each other, they connect.”

Rings of Love - Flying Flames



“Love should be like a spark: it should be hot, it should fly.”

Rings of Love - Morning Light



“Love radiates morning light, dispels darkness, and brings hope.”

Rings of Love - Unrealistic Dream



“Great, you are like someone who just walked out of my dream...”

4. Fast Mode
Selecting this mode on the Legacy interface before starting a game will greatly shorten the cycle of childbearing.

5. New Protagonist
Inheritor: After the player's heir becomes an adult, he can be selected as the heir through the "About our relationship" option in the dialogue. Afterward, the player can select "Children" as the protagonist to start a new game.

[h3]Other Updates[/h3]

1. Bug Fixes

-Fixed the gender setting error in the Rebiya's mode.
-Fixed an issue where heroes of a faction disappear when entering the cities of other factions.
-Fixed an issue where non-customizable characters were able to customize their appearance by returning from the Legacy screen.
-Fixed an issue where clicking the confirmation button may grant rewards multiple times in the battle victory interface.
-Fixed a bug where non-active talents could be deactivated.
-Modified crit calculations, fixing an issue where the damage that should not have critted no longer crits.
-Fixed a model misplacement bug that could occur when the characters on the arrow tower cast their skills.
-[Mobile Terminal] Fixed an issue where the character's attack during movement could cause the attack action to be played incompletely.

2. Optimizations

-It is now possible to save during battle.
-[Mod] Adjusted the mechanics of some triggers to provide Mod compatibility.
-[Steam] The full mod descriptions are now displayed in the creative workshop interface.
-[Mod] Adjusted the mod construction process. When creating a mod, it will automatically use INDEX_Source.xml to generate Index.xml and default.xml.
-Modified the shape of the unit collider to make the character move more smoothly.
-Adjusted the font color of mana recovery to make the difference between health recovery and mana recovery more obvious.
- [Mod] Adjusted the first_in trigger to trigger all events that should be triggered.

3. New Mod Functionality

-[Mod] New directive for the protagonist to leave the town/city.
-[Mod] New directive for whether to display daily food consumption.
-[Mod] Added a string parameter for SET_TIMER.
-[Mod] Added a series of new directives for modifying and querying character attributes.
-[Mod] Added an optional directive to select a follow-up shot for the ENTER_PLACE directive of MAP_CMD.
-[Mod] Added a query directive for querying additional attributes of characters.

We will continue to adjust and add more functionality to the mod editor in the future. This will be synchronized with the developer wiki.
Feel free to join our Discord to get in touch! Our managers will try their best to help you solve any issues you encounter in the game!

Update Preview (Late July): [Trade Permits,Starting Relations][DLC Updates]

Hi desert travelers!

Based on the recent community feedback collected, we have initially formulated a long-term update plan. We expect the new update to be live on PC first during late July, and subsequently release them to other platforms when ready.

[h2][In-Game Mechanics Optimizations][/h2]

1. [Optimization] The price of a City Trade Permit has been reduced from 1,000 Utar to 200. Interim Trades are now 25 Utar.



*City Trade Permits were a little too expensive. There wasn't much point in their high price tag, and it slowed down player progress. This is just a small adjustment to the trade system, but we'll be seeing how things go and releasing further updates as time goes on, so as to improve the system as a whole.

2. [Optimization] Certain starting relations between the protagonist and various factions have been optimized, so as to prevent players from getting repeated bounties on their heads early on in the game.



*Early-game content was too challenging: players were marked as wanted by various Sultans, the enemy constantly at their heels, and they'd have to try and sneak into cities to buy anything. This adjustment works to amend these issues, but we appreciate that difficulty comprises more than just starting relations. We'll continue to optimize this to prevent the frustration of Sultans surrounding you at every turn early on in the game.

3. [Optimization] Adjusted turrets' siege attack logic.



*Turrets were, on the whole, a little OP during siege battles. Their heavy damage and homing arrows posed a huge threat in the early game when your squad's still quite small, but they weren't much of a threat at all once your numbers grew. We'll be optimizing turrets in the days to come, making them less punishing in the early game but strong enough to work in the late game too. That said, we'll be ensuring their overall damage output remains essentially the same.

[h2][The Ember Saga DLC Updates, Optimizations & Bug Fixes][/h2]

[h3] Among Legends - Xin Qi Ji[/h3]
[Bug Fix] Fixed an issue where Ghostly Sacrifice could stun the user.
[Bug Fix] Fixed skill value display issues and text errors.

*We've been listening to all your thoughts and feedback on Xin Qi Ji's content. We've heard calls for Blade Triple skills, story content and exclusive gear; we'll be discussing this throughout our long-term updates lined up, and make changes as necessary.

[h3]Ember Workshop[/h3]
[New Addition] We've added special equipment to the game. Get it from the Ember Workshop campaign quests.
[Optimization] We've adjusted the Ember Workshop campaign quests' resource rewards to be more reasonable.
[Bug Fix] Fixed an issue where adding skill points to Ember Ocher skill [Avid Mediator] or adding characters to the party could prevent the skill from taking effect immediately.
[Bug Fix] Fixed an issue where creating a faction could have an effect on the activity of NPCs within it.
[Bug Fix] Fixed skill value display issues and text errors.

*Certain rare resources were far more common in the Ember Workshop campaign than in the rest of the game. We've adjusted Ember Workshop resource rewards to address this imbalance, and introduced a brand-new set of special gears too. Obtain it from the original campaign quests! In the future, we'll be considering adding Ember Ocher and this new gear into Legacy.


[h3]Child Rearing DLC[/h3]
[Optimization] We've expanded the potential spouses available: they're no longer limited to just allies, and now even include certain key characters, too.

These updates are set to release in late July, then roll out on all platforms.
Rest assured that this is only the start of our long-term update plan. We'll continue improving areas of the game that need work, and in the meantime, you're all welcome to join our official Discord to keep in touch:

6.2- V1.0.30 Fixed the Tournament registration NPC disappearance issue etc.

We just released an update that fixed issues such as the [the Tournament registration NPC disappearance in Redstone City] and [Xin Qi Ji's in-game model anomaly].

Recently, we have been focusing on getting approvals and going live on various platforms. Once all platforms are updated, we will address the issues from the player community: after solving the [ESC return causing lag] and [opening and closing animations causing crashes and freezes] issues, we will prioritize underlying optimizations to try to solve the [overheating and crashes] issue caused by excessive save content and calculations in the later stages of the game.

At any stage, if you encounter problems or need any help, please feel free to send DM to our moderators in our official Discord. We will communicate with you one-on-one and keep records. We will also revisit players who have communicated with us after updates to confirm everything is resolved.

[h3]Here are the specific details of this update:[/h3]

- Fixed an issue where the Tournament sign-up NPC would sometimes be missing.
- Fixed an issue where the Starcrusher skill would sometimes lead to NPCs no longer following you.
- Fixed an issue with odd lighting for the Xin Qi Ji mode.
- Fixed an issue where completing a game would sometimes lead to the client crashing.
- Fixed tooltip errors for some menus.
- Updated some in-game descriptions.

After the update, the admin will proactively contact players who have reported the above issues to us.

Lastly, we welcome all players to join our official Discord. If you encounter any problems at any stage, please feel free to send DM to our moderators in our official Discord. We will communicate with you one-on-one and do our best to provide assistance.

Discount Live on June 7th & The Ember Saga DLC Release

Hi desert travellers, the 60% off sale for Sands of Salzaar that's right our biggest discount is now live for two weeks, together with new DLC discounts.

As we mentioned in the last blog, our regular updates following DLC 1 and 2 have resolved many of the issues concerning our players. With this new discount, we're also releasing our 3rd DLC, The Ember Saga!

For this DLC, we've taken greater inspiration from the more asked-for content among the community. Considering the current framework of the game, we've taken note of your ideas and 3 new gameplay features have been packed into this DLC based on that.

The Ember Saga is already available on Steam and will become available on other platforms too once they get approved there.

https://store.steampowered.com/app/2406290

[h2]📌 The Ember Saga DLC Contains the Following:[/h2]

The Ember Saga includes three content parts; you may choose to activate either or all of these:

Ember Workshop: This comprises all-new side story content. As you progress through the story, you'll unlock the new features [Jewel Refinement] and [Jewel Fusion]. With these you can bring new life to jewels with good effects but low levels! There are new friends to be made as you continue through the story too. Invite them to join your party or learn new skills from them.

Child Rearing: A brand-new way to interact with the Tavern Girls! Having confessed your passions to your dearly beloved, there's a chance you might just start a new chapter in your lives together, and start a family. Experience the trials and tribulations of parenthood, give your time and attention to your darling child, and see what kind of person they'll grow into—it's all down to you.

Among Legends - Xin Qi Ji: This includes a new [Selectable Class]. Xin Qi Ji takes on an assignment that leads him into the Salzaar deserts. With the Profoundness Style in his repertoire, just what kind of story will he embark upon among those swirling sands?

[h3]🌆 Ember Workshop: When it comes to the Machinos Empire's history, this is but the tip of the iceberg.[/h3]

Tales of ancient dynasties; stories of eternal cities; legends of the Old King: they're all waiting to be discovered, buried beneath the sands. As fragmented, fleeting rumors, they live on.

And it's with this that the Machinos Empire reveals a snippet of its expansive history.

Following the Battle of the Black Sun, various missing-persons incidents began appearing across the desert lands. A dark plague encroached upon the tribes. Thoroughly shaken by the peril upon them, they whispered rumors of a bizarre half-metal, half-flesh creature out in the deserts. Legend has it that the beast could never die.

Speculation rippled across the tribes' population faster even than the plague. Yet the elders, drawing on their wealth of lived experience, claimed this creature the Vitalus Vitara remnants' masterwork.

The Sultans, however, were wrapped up in the throes of war, unperturbed by such rumors and legends.

Husnu, the Nasir Sultan, was one such example. His concerns lay instead with the [Ember Workshop] craftsmen, as awaited their latest weapon with bated breath. What's more, he'd caught wind that [Cherry] of the Ember Workshop had been posting up requests across the lands. Husnu hoped that, this time, she'd be able to find a few people up to the task.



Having received Cherry's assignment letter, we'll set out for the Redstone Keep. There, she'll fill us in on the details, and so, our involvement with the [Ember Workshop] shall begin. (Keep in mind that Ember Workshop assignments are challenging indeed. Take them on only once you know you're prepared.)

We'll make a new friend as we complete the assignment tasks: Ember Ocher, owner of the Ember Workshop. She can join our party too, and aid us in our plight. Yet the one pulling the strings, an enemy most powerful, grows ever closer…



Two new features can be unlocked as you embark upon the Ember Workshop tasks: jewel refinement and fusion.

Use the Refinement Furnace to refine low-level jewels to enhance their power with all kinds of Magic Dust. (*Jewel dust can be obtained by salvaging jewels in the Ember Workshop.)



And with the Fusion Furnace, you can combine two jewels of the same level to form a random, higher-level jewel. If you wish to fuse jewels of differing levels, however, you'll need to first unlock the corresponding formulas.



[h3]👪 Child Rearing: Children—even more of a handful than the tribe members![/h3]

Succeed in confessing your love to the Tavern Girl of your dreams, and you'll have a chance to start a family with her; raise a child, and start a whole new chapter in your lives. (Fail, however, and you'll have to pick yourself up and try again.)



You'll need to get involved as she carries your unborn child, taking part in a range of interactions together, and shouldering parental responsibilities. (A range of different events will affect the youngster's development, and thus their attributes.)



Eventually, the wait will be over and a new life shall be born into Salzaar. It's then that you must name your child; a name that shall accompany them throughout the years as they grow. (So make sure to choose wisely 🙏).



Your newborn baby boy/girl will be cared for by their mother, but remember that you must visit often, too. Their development is split across four stages: Infancy → Childhood → Adolescence → Adulthood. In each stage, you'll need to make decisions that will influence the path their development takes. As you'll see, though, they'll go through rebellious phases. How you deal with their rebellion is up to you.

Your child will have sets of different character images and models for their Adolescence and Adulthood (also differing according to their gender). As they come of age, you'll also get another chance to customize their features, again altering their images and models.



Apart from their parents' skill pages, there's also 4 Bloodline skill pages for children to select from: Bloodline Combat, Bloodline Archery, Bloodline Magic and Bloodline Healing. (You can pick a Bloodline skill for your heir during the One Year Old event, and once confirmed, this cannot be changed once confirmed. Choose wisely!)



Bloodline Combat: A combat skill page focusing on Strength.

• Blade Force: Unleash two rapid slashes, each dealing Physical Attack x 0.75 + Strength x 1 damage.
• Force Combo: Unleash Blade Force then three more strikes, each dealing Physical Attack x 1 + Strength x 1 damage.
• Vortex: Deal Physical Attack x 1 + Strength x 1.5 damage per second to enemies within 350 cubits.
• Slice Vortex: Unleash a vortex of air slices, dealing Physical Attack x 1 + Strength x 1.5 damage per second to enemies within 650 cubits.
• Clone Rush: Summon four shadow clones to stab at the target, dealing Physical Attack x 0.5 + Strength x 1 damage to enemies in their path.
• Clone Combo: Unleash a Clone Rush stab attack, then summon four shadow clones that stab forth to deal Physical Attack x 1 + Strength x 1 damage to the target and enemies in their path.

Bloodline Archery: A combat skill page focusing on Agility.

• Piercing Arrows: Fire an arrow that pierces enemies, flying 2,500 cubits in a straight line and dealing Physical Attack x 1.5 + Agility x 1.5 damage to enemies hit.
• Piercing Arrows: Heavy: Piercing Arrows gain Knockback effects and doubled damage.
• Scatter Hail: Fire 9 arrows, each dealing Physical Attack x 0.5 + Agility x 1 damage.
• Scatter Hail: Retreat: You dash backward 800 cubits before unleashing Scatter Hail.
• Web Shot: Fire a specially-made arrow that deals Physical Attack x 1.5 + Agility x 1.5 damage to enemies hit, then ensnares all in a 400-cubit range with a web. Those ensnared take Physical Attack x 0.2 + Agility x 0.5 damage per second, and are Slowed.
• Arcane Web Shot: Web Shots summon forth a Toxic Spider Queen on hit, lasting 10 seconds.

Bloodline Magic: A combat skill page focusing on Spirit.

• Fireball: Launch a fireball that explodes upon hitting an enemy, dealing Magic Attack x 2 + Spirit x 2 Magic Damage to all enemies within 400 cubits. Targets hit are Burned for 8 seconds.
• Pyromancy: Greatly enhance your Fireballs, increasing their blast radius to 800 cubits and explosion damage to Magic Attack x 5 + Spirit x 5 Magic Damage.
• Arctic Spear: Launch forth an icy spear that flies 3,000 cubits in a straight line, dealing Magic Attack x 1.5 + Spirit x 1.5 Magic Damage. Targets hit are Frozen for 3 seconds.
• Arctic Spear: Penta: You launch 5 spears with Arctic Spear, their damage increased by 50%. Deals +50% damage to Frozen enemies.
• Thunder Tempest: Summon forth 10 thunderclouds at random locations within the target area, lasting 8 seconds. Snow falls from the clouds, dealing Magic Attack x 0.1 + Spirit x 0.1 Magic Damage to those within a 200-cubit range beneath them for 5 seconds. A bolt of lightning strikes from clouds every 2 seconds, dealing Magic Attack x 0.3 + Spirit x 0.3 Magic Damage to those within a 200-cubit range beneath them. Targets struck by lightning are Shocked for 2 seconds.
• Meteorologic Mastery: Thunder Tempest summons an additional 5 clouds.

Bloodline Healing: A support skill page focusing on Spirit.

• Healing Zone: Create a 900-cubit healing zone, in which allies recover Magic Attack x 1 + Spirit x 1 Health per second. This zone lasts 10 seconds.
• Healing Zone: Filiality: Healing Zone takes effect at your location one extra time.
• Safe Zone: Create a 900-cubit safe zone, in which allies gain shield and Damage Reduction equal to 3% Max Health. This zone lasts 10 seconds.
• Safe Zone: Filiality: Safe Zone takes effect at your location one extra time.
• Blessed Zone: Create a 900-cubit blessed zone, in which allies gain Magic Attack x 0.5 + Spirit x 0.5 Attack. This zone lasts 12 seconds.
• Blessed Zone: Filiality: Blessed Zone takes effect at your location one extra time.

Having learned one of the four aforementioned basic disciplines, your heirs also excel in team effort attacks and can launch skills with you. But that's not all: as your heirs continue to grow, they'll learn a variety of [adventure skills] based on how they train.

[h3]🔪 Among Legends - Xin Qi Ji: A Grand Chinese Swordsman[/h3]

Xin Qi Ji is a collaboration character from our title Among Legends. He'll be joining the world Salzaar as the protagonist, featuring an all-new [Selectable Class].



[Xin Qi Ji]'s Attributes:

Arcane Talents - 0

Attribute Growth


Strength: 8
Agility: 6
Spirit: 1
Essence: 10

[Profoundness Style] Skill Page - Focuses on counterattack skills and strengthening physique. Comprises the Profound Sword, Profound Mind and Demon Sword.



• Profound Sword: Equipping a One-handed Sword changes basic attack to Profound Sword and increases Evade by Skill Level x 5%. At Profound Sword level 3, basic attacks cannot miss, be evaded or blocked, and deal Agility x 0.2 x Skill Level as extra Damage.

• Profound Force: Slashes forward to cause three blade forces that travel, each force dealing Physical Attack x 0.8 + 40 x Skill Level Damage.

• Force Absorb: Recover 15 x Skill Level% of the damage dealt by Profound Force as Health.

• Meteora Strike: Advance 1000 cubits forward, dealing Physical Attack x 1 + 100 x Skill Level Damage to enemies hit, then slash 8 times, creating blade force that deals Physical Attack x 1.5 + 150 x Skill Level Damage. Enemies hit by blade force are Forced together and Stunned for 1 second.

• Blade Shower: Blade Shower can be used within 5 seconds of using Meteora Strike to summon blades that strike at enemies in an area, with each blade dealing Physical Attack x 1 + Agility x 1 Damage.

• Headstrong: Increases Crit Rate by 5 x Skill Level%. Critical hits have a 10 x Skill Level% chance to cause Knockback and Stun enemies for as many seconds as the skill's level.

• Ghostly Sacrifice: Dons the Ghostly Sacrifice mask, gaining a shield equal to Essence x 20 + 500 x Skill Level.

• Ghostly Sacrifice: Wail: Lets out a piercing howl when donning the Ghostly Sacrifice mask, Stunning enemies within 700 cubits for 2 seconds.

• Ghostly Sacrifice: Stagger: Gains the Stagger effect while the Ghostly Sacrifice shield is active. When attacked in melee, stagger enemies back and deal Essence x 3 + 50 x Skill Level True Damage.

• Ghostly Sacrifice: Demon: The shield of Ghostly Sacrifice affects all allies within 700 cubits but is only half as potent.

• Profound Mind: Increase Max Mana by 5 x Skill Level%. Increase Mana Regen/s by 5 x Skill Level.

• Bastion: Increase your Damage Reduction by 10 x Skill Level.

• Bastion Commander: Melee units - Increase Damage Reduction by 10 x Skill Level%.

• Sword Mastery: When using sword weapons, increase damage by 5 x Skill Level%.

• Profound Claymore: Attacking enemies with the Profound Claymore alters basic attacks for 25 seconds.

The Ember Saga DLC is currently available on Steam, and it'll become available on other platforms too as soon as it is approved.

Feel free to join our Discord to talk about the DLC or the game at large, and share your journeys throughout the sands! Should you encounter any issues, you can always tell us about them in the Bug Report channel there. We'll collect issues and fix them as soon as we can!