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Kingdom of Night News

Game Update #2: Changes & Bug Fixes

[p]We just released our second updated Kingdom of Night build!
Your feedback continues to be extremely helpful.
We're hoping these updates help smooth out the game experience with more to come!
Join the discord if you want to see previews of future updates and provide feedback on larger changes before we release them publicly.
https://discord.gg/v8Bq4zenRD

Changes:[/p]
  • [p]Magic Spellbook UI now only shows the 1,2, or 3 runes necessary to select a spell instead of always showing 3 runes.[/p]
  • [p]Added “Camera Movement” option to allow making the camera be locked to the player [/p]
  • [p]Weapons and accessories now stack in the Inventory to decrease clutter[/p]
  • [p]When you “Reset Skill Points” with Gramps it properly clears your archetype so you can switch between Sorcerer/Necromancer[/p]
  • [p]Move “Add Player 2” “Controls” and “Controller Setup” to main pause menu, instead of options menu.[/p]
  • [p]When adding player 2, give player 2 the same EXP as player 1 currently has.[/p]
  • [p]Changed the layout of the quest UI[/p]
  • [p]Add minimap icon for Challenge Totem rings[/p]
  • [p]Add icon to indicate button to get out of Samael grab attack[/p]
  • [p]Don’t allow player to go above Nod force field and get knocked out of bounds[/p]
  • [p]Various Text/Bug Fixes [/p]

Game Update! Changes & Bug Fixes

[p]Hi All, [/p][p][/p][p]We just released our first updated Kingdom of Night build! Your feedback has been extremely helpful and we're looking forward to seeing how these changes affect your Kingdom of Night experience. These are all of the changes we were able to make relatively quickly. We are still prioritizing other suggestions that will take longer to implement.[/p][p]
Changes[/p]
  • [p]Split Equipment tab in the Inventory into two tabs, one for Weapons and one for Accessories.[/p]
  • [p]Properly sort Inventory UI and Equip UI based on item rarity and stats[/p]
  • [p]Increased move speed (Player now runs at full speed immediately instead of speeding up over 3 seconds)[/p]
  • [p]Decreased time penalty for running out of stamina.[/p]
  • [p]Primary Stats (MUSCLE, GUTS, WITS) show up larger in the item descriptions than secondary stats.[/p]
  • [p]Sorcerer and Necromancer top level skills now cost 3 skill points instead of 4[/p]
  • [p]Added option to disable camera shake.[/p]
  • [p]Added option to go between fullscreen/windowed modes[/p]
[p][/p][p]Bug Fixes[/p]
  • [p]Zorn wave quest giver dialogue is now player 1 only[/p]
  • [p]Defeating Pazuzu third, now properly initiates the fourth Ophelia interlude[/p]
  • [p]Pazuzu Quest entry no longer erroneously mentions the “Journal”[/p]
  • [p]Gramps no longer erroneously mentions coming down the stairs[/p]
  • [p]Remove 999 hp from boy genius potion (still provides one permanent stat point)[/p]
  • [p]Gadreel now only recognizes you at the church if you have defeated at least one demon general[/p]
  • [p]The Jimmy Wits check during mall rooftop conversation now properly reads
  • \[WITS 4][/p]
  • [p]Added a Strawberry tutorial after charging the Obol[/p]
  • [p]Completing the Slush Factory section now deactivates the bridge near Crusty preventing soft locks created by reentering the factory[/p]
  • [p]Crusty’s key is now called Crusty’s Key and not “Shasta’s”[/p]
  • [p]Prevent Xanthar quest from being added again even after opening the gamer safe[/p]
  • [p]Claudia is back at school[/p]

Kingdom of Night Dev Diary: Behind the Art

[p]Hey there denizens of the night![/p][p][/p][p]HUGE thank you to everyone who’s been playing Kingdom of Night and taking the time to share feedback. We’re actively reading what players are saying and thinking about how to address the issues and suggestions that have come up.[/p][p][/p][p]Today though, we also want to take a moment to give credit to our artist, Rica Diaz, who created the key art for the game.[/p][p][/p][p]Together, we went through many different iterations to find the right look. And in the end, both the developers and us felt this one was just the right fit. [/p][p][/p][p]Thanks again, Rica![/p][p][/p][p][/p][p][/p][p][/p][p]Rica does a lot of cool fan art and game art so be sure to give her a follow and check out her work![/p][p]⬇️⬇️⬇️[/p][p]Portfolio: https://ricadiaz.wixsite.com/portfolio[/p][p]Twitter: https://x.com/wwofmoi[/p][p][/p][p]Stay tuned for more news and updates about Kingdom of Night![/p]

OUT NOW! Launch Trailer & Release Notes

[p]We made it! Kingdom of Night is officially out now on Steam! [/p][p][/p][p]Perfect timing if you've just finished the first wave of Stranger Things Season 5 and looking for more supernatural horror in retro suburbia. The launch trailer showcases Kingdom of Night's demon-slaying combat, class-based customization, and eerie, small-town mystery, arriving just in time for fans hungry for more otherworldly thrills.[/p][p][/p][p]It’s been a long road since development started in 2019, and we want to thank everyone who has supported the game along the way![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]If you're new the game, Kingdom of Night is a dark, nostalgic action-RPG set in the remote town of Miami, Arizona, where cosmic forces invade everyday teenage life. Featuring open-ended exploration, five playable classes, skill customization, tons of loot, and local co-op, the game blends dynamic action with a coming-of-age story steeped in friendship, fantasy and horror. [/p][p][/p][p]In the launch trailer, we showcase the most comprehensive look yet at the game’s evil-infested streets, monster lairs and story-driven encounters, setting the tone for an 80s horror adventure that fans of supernatural small-town tales will feel right at home in (we hope!)[/p][p][/p][h3]--- Release Patch Notes --- [/h3][p][/p][p]Note on Old Save Data: [/p][p]The main game uses the same save file as was made in development build and demo.[/p][p]If your save data or demo save is older than November 10th, it is possible that there will be bugs trying to use it with the latest build of the game, in which case you will have to make a new save. Thanks for understanding![/p][p][/p][p]Spell Input System Optimization[/p]
  • [p]It is now possible to select magic spells using fewer button presses. If you enter 1 or 2 runes and the press the cast button, it will autocomplete the spell by repeating the last rune.[/p]
  • [p]For example: A becomes AAA or AB becomes ABB[/p]
  • [p]You can still enter spells by entering the full 3 rune combo, but as you get used to the game you can start using the autocomplete to select spells faster.[/p]
[p]
Boss Balancing [/p]
  • [p]We made the Werewolf boss slightly easier compared to what was in the original demo.[/p]
  • [p]The other bosses have been adjusted in various other ways in response to feedback.[/p]
[p][/p][p]Melee Target Changing [/p]
  • [p]It's now possible to target a new enemy between melee swings. Before you couldn't change direction until you stopped attacking completely.[/p]
[p][/p][p]Localization[/p][p]Kingdom of Night is launching in English, with Traditional and Simplified Chinese coming soon. We'd love to localize the game in other languages if enough interest is shown. So please let us know![/p][p][/p][p]And don't forget to tell a friend about the game and leave a review if you like Kingdom of Night![/p][p]Thank you![/p]

Launching on December 2! New Trailer Revealed

[p]Kingdom of Night launches on December 2, 2025![/p][p][/p][p]A brand-new release date trailer has dropped, showcasing a flood of never-before-seen gameplay, from infernal boss battles and neon-lit streets, to haunting glimpses of the cult-driven chaos overtaking Miami, Arizona. [/p][p][/p][p]The trailer also features an original theme song composed by none other than Vince DiCola, the legendary 1980s composer behind Transformers: The Movie and Rocky IV.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Set in an alternate 1987 in the quiet desert town of Miami, Arizona, Kingdom of Night follows John, a teenager who wakes to find his neighbor kidnapped by a satanic cult that has inadvertently unleashed the ancient evil Baphomet upon his hometown, turning it into a hellish invasion.[/p][p][/p][p]What begins as a desperate rescue mission quickly escalates into a cosmic battle for survival, as John must fight nightmarish demons, corrupted townsfolk, and high school bullies turned monstrous. Over the course of a single, harrowing night, he must infiltrate the lairs of powerful demon generals and rally the strength to confront Baphomet’s looming fortress, discovering that the fate of his friends, and perhaps the entire world, hangs in the balance.[/p][p][/p][p]A demo for Kingdom of Night is currently available on Steam, offering a full vertical slice of the coming-of-age adventure.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]