No-Man's Land | Comprehensive Update #2

Operatives,
Join our Discord to discuss the game!
Operation: Valor's Demo was released one month ago. We have received a lot of insightful feedback and we assure you, we're listening. The three of us have been hard at work squashing bugs, and filling the world with more interactable buildings/lootable content.
It will go live on Friday, September 27th, 2019.
New Weapons
TurVek ($300) 
- The TurVek was inspired by multiple IRL weapons, modeled together by SgtStrauss. It is a very fast-shooting SMG, with the same accuracy as the MG9 with less damage output.
L12 ($600)

- The L12 is a semi-automatic weapon based on the M1 Garand. It has a high damage output, sacrificing for mag size. Our closest weapon to a sniper thus far, and the most damage out of all of our weapons.
New Lootables

New Locations
House Trailer - Three entrances, lots of loot.
Local Foods - Two entrances, used for tasks!

Mine Entrance Extraction - New extraction located north-west of the town.

Jack's House - Three bedroom house located south-west of our Local Food's Grocery Store.

New Map - All spawn points and extractions are now visible in the in-game map.

BUG FIXES
General: - Reload only cancels when switching weapons (even when there is no weapon in the slot that you switch to)
- Flipped pricing of M174 and KP-22
- Players can grab money from other dead players backpack
- Re-implemented random tasks for every raid
- Changed water shader to improve performance
- New pond, fireflies and leaf/grass/dust particle effects.
- Fixed UNC floating over trailer
- Fixed not being able to pickup grenades
- Smoothed out cliffside due to weird baking issues
- Fixed all lootable prefab outlines
- Fixed most building renderers + colliders.
- Added Sounds to Lootables
- Inversed loading screen slider
- Fixed grenades not doing damage
- Added decals/sidewalks to map
- Shortened time scale for TimeOfDay
- Added soft shadows to all weapons' flashlights
Game Breaking:
- Fixed grenades not doing damage
- Fixed player duplication on spawn
- Fixed a bug where leaving a game through the in-game menu didn't disconnect you from the server properly
- Fixed default keybinds not working
- Players will not retain any money if they die.
- Player cannot cancel reload if the bullet count is 0, but can always cancel reloading if not
User Interaction/Interface
- Changed Keyboard UI to compensate for flashlight/remove crouching
- Fixed overall game audio in relation to footsteps/fire sounds
- Added region-selection reminder
We hope you enjoy the game, we have a LOT of exciting stuff up and coming. Don't forget, you can always report more bugs that you find with F8 in-game.
Shoot. Loot. Survive.
Adelante,
SgtFlow
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