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No-Man's Land | Comprehensive Update #2



Operatives,

Join our Discord to discuss the game!

Operation: Valor's Demo was released one month ago. We have received a lot of insightful feedback and we assure you, we're listening. The three of us have been hard at work squashing bugs, and filling the world with more interactable buildings/lootable content.

It will go live on Friday, September 27th, 2019.

New Weapons
TurVek ($300)

- The TurVek was inspired by multiple IRL weapons, modeled together by SgtStrauss. It is a very fast-shooting SMG, with the same accuracy as the MG9 with less damage output.

L12 ($600)
- The L12 is a semi-automatic weapon based on the M1 Garand. It has a high damage output, sacrificing for mag size. Our closest weapon to a sniper thus far, and the most damage out of all of our weapons.

New Lootables
New lootables: Laptop($300), Toaster($30), Wheat Cereal/Wheat v2($15), Canned Food/Beans($10), Microwave($150), Fish Cans($10), USB drive($100), Milk Carton($20)

New Locations
House Trailer - Three entrances, lots of loot.


Local Foods - Two entrances, used for tasks!


Mine Entrance Extraction - New extraction located north-west of the town.


Jack's House - Three bedroom house located south-west of our Local Food's Grocery Store.


New Map - All spawn points and extractions are now visible in the in-game map.


BUG FIXES
General:
- Reload only cancels when switching weapons (even when there is no weapon in the slot that you switch to)
- Flipped pricing of M174 and KP-22
- Players can grab money from other dead players backpack
- Re-implemented random tasks for every raid
- Changed water shader to improve performance
- New pond, fireflies and leaf/grass/dust particle effects.
- Fixed UNC floating over trailer
- Fixed not being able to pickup grenades
- Smoothed out cliffside due to weird baking issues
- Fixed all lootable prefab outlines
- Fixed most building renderers + colliders.
- Added Sounds to Lootables
- Inversed loading screen slider
- Fixed grenades not doing damage
- Added decals/sidewalks to map
- Shortened time scale for TimeOfDay
- Added soft shadows to all weapons' flashlights

Game Breaking:
- Fixed grenades not doing damage
- Fixed player duplication on spawn
- Fixed a bug where leaving a game through the in-game menu didn't disconnect you from the server properly
- Fixed default keybinds not working
- Players will not retain any money if they die.
- Player cannot cancel reload if the bullet count is 0, but can always cancel reloading if not

User Interaction/Interface
- Changed Keyboard UI to compensate for flashlight/remove crouching
- Fixed overall game audio in relation to footsteps/fire sounds
- Added region-selection reminder


We hope you enjoy the game, we have a LOT of exciting stuff up and coming. Don't forget, you can always report more bugs that you find with F8 in-game.

Shoot. Loot. Survive.

Adelante,
SgtFlow

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