1. Operation Valor
  2. News
  3. Technical Beta Changelog (December 4th)

Technical Beta Changelog (December 4th)

Hello everyone,

The December 4th Technical Beta is here. The beta takes place from 3 PM EST to 5 PM EST on Saturday, December 4th (NA). If you haven't received a beta key, please do so in our 👉DISCORD👈

This changelog is a summarized list of what we've done since our last test was in March 2021.

Enjoy!

-ODS

New Map: Stafburg
  • Recreated Stafburg from the ground up
  • Brand new models for Stafburg


Optimization

We are giving optimization its own category because of how much work we did on optimization. We spent AT LEAST 5-6 weeks on optimizing our game. We know there may be more we have to do but we did a lot to bring it up to where it's at now.
  • Massive optimization overhaul (this was a massive concerted effort from the entire team)
  • Vegetation
  • Player Models
  • Prop Models
  • Textures
  • Programming


New Features
  • Added mortars
  • Added sniper role (not in beta)
  • Added Party System in the game
  • Built a new vehicle physics engine from the ground up
  • Admin Menu GUI System
  • Admin Kick/Ban feature
  • Admin Teleport
  • Admin Revive/Kill
  • Admin Change Map
  • Admin Spawn Vehicles
  • Admin Capture objectives for Team 1 or Team 2
  • Implemented new vegetation system
  • Created new tree shader system
  • Added support for per-weapon-reload animations
  • Added various equipment mechanics
  • Added killfeed
  • Added A LOT of commands, options and inputs for our Unity level editor to help with design
  • Reworked spectator
  • Completely redid ragdoll physics
  • Added floor and building volume adjustments in Unity in preparation of new cursor mechanics
  • Added new cursor mechanic/feature where the roof disappears when hovering crosshair over a building
  • Added new audio sounds
  • Added console functionality and exposed multiple commands with help text
  • Rework some back end functionalities to better suit our needs
  • Optimized the compiling process of levels
  • Multiple enhancements and additions to Unity level editor
  • Added first pass on controller key rebinding support (this is not a priority so if it’s broken
 it may be like that for awhile).
  • Added more spectator controls involve building volumes/floors/roofs and camera speed
  • Added camera shake when firing automatic
  • Added mechanic where players can use their shovel to get rid of destroyed vehicles
  • Added lobby UI and lobby mechanic
  • Added friends UI and friends mechanic
  • Added loading screen menu with keybinds
  • added new help menu with keybinds


Gameplay Improvements
  • Added feature to force people to join a squad before spawning
  • Updated all weapon animations
  • Added a majority of new weapon models
  • Added despawn vehicles when in spawn area
  • Slowed running down 10%
  • Slowed ADS movement down 10%
  • Players now keep the mags they die with
  • MRAP now has ammunition and players can interact with the MRAP
  • Added Vehicle Flip mechanic for the driver if vehicle is flipped over
  • Gunner in the MRAP has bonus armor/hp to make him survive longer (but not too long)
  • Added team balance so team’s cannot be stacked
  • Adjusted body physics so the body falls closer to where the server recognizes where they are dead (this will be an iterative process)
  • Increase acceleration of logi forwards/backwards
  • Increase acceleration of MRAP forwards/backwards
  • Added damage to vehicles that are out of map bounds
  • Updated Satchel
  • When players join a server it automatically selects the base now
  • Auto deploy is enabled on spawn screen now after selecting a spawn
  • Players can now spawn at other rally points
  • Added secondary crosshair to your line of sight when shootpoint is blocked
  • Force players to join a squad
  • Added crash report system now
  • Reintroduced player outline under trees after
  • Added vision culling indicator
  • Added so teammates are always visible even outside the vision culling
  • Adjusted vehicle colliders
  • Adjusted blood timer and color
  • Added effects back to RPG
  • Added timer to satchel
  • Added audio to satchel timer
  • Added deadzone on mortar
  • Multiple adjustments to weapons including the mortar
  • Added player scoreboard interactions back after updating UI
  • Optimized multiple areas in Stafburg for vaulting
  • Adjusted player outlines
  • Optimized running over players in vehicles
  • Adjusted outline of players so feet would not be outlined on certain objects (this will be an interactive process)
  • Added feature where non-squad leaders can load and unload the logi trucks
  • Updated some buildable textures
  • Adjusted logi resupply speed at main base
  • Adjusted collision colliders on Stafburg
  • Increased AGAIN acceleration that vehicles can reverse (top speed is unchanged)
  • Removed some invisible colliders around Stafburg that a player sometimes may run into (if you find more please post a screenshot in our Discord!)
  • More adjustments to the buildable fill
  • Engineer's now have 2 mines instead of 1
  • Support's now have 2 ammo bags instead of 1


User Experience Improvements
  • Added reload indicator
  • Digging animations for deconstructing buildables
  • Player icon on map will rotate towards the direction they are facing
  • Updated entire Main Menu, Play and Settings interface
  • Added list that shows when your Steam Friends are in Operation Valor
  • Allow Steam Friends to join off each other
  • Added Party System in the game
  • Removed cursor when players are down
  • Added sounds for when player ranks/levels up
  • Updated UI when hovering over vehicles
  • Updated UI when inside vehicles
  • Added more customization for crosshair
  • Added more customization for Aim Down Sights (ADS) line
  • Added new dynamic camera and set to default, legacy camera is still available in the options
  • Added rendering stats (impacts performance if turned on!)
  • Added network stats (impacts performance if turned on!)
  • Added option to allow compass to face direction you’re moving, including in vehicles
  • Added visual indication where players cannot see enemies on their screen, you can see teammates beyond this visual indicator
  • Added connecting UI
  • Added transparency slider to compass
  • Added more help text to the game
  • Added new UI indicators to help players know what items/utility they are using/have selected
  • Added new building fill for constructables
  • Collider optimization for vehicles/buildings
  • Deployment UI is entirely brand new
  • Added health circle below player instead of having a + sign above them, only a medic will see other players health and only when they have the medic bag out
  • Adjusted UI Size Scaling
  • Added crosshair preview to settings
  • Reduced application start up time
  • Added new keybinds
  • Added many new options for spectator
  • Added help text to indicate when a player has entered spawn protection area
  • Added remaining Tickets to map and deployment screen
  • Added auto deploy feature
  • Adjusted/fixed audio for all weapons
  • Added objective indicators to compass
  • Added entire new health UI
  • Added new UI for when you are in the vehicle
  • Decreased the rate it takes for you to give up (that way you aren’t sitting there holding F forever)
  • Added vignette for when player takes damage
  • Added vignette for when player is healed
  • Reduced menu transitions
  • Changed how the bottom right UI for magazine fills up based on ammunition
  • Added multiple text/hints in menus
  • Added more help text for user feedback when user does something that doesn’t work
  • Added various “toggle” options in the Gameplay settings
  • Adjusted visual representation of objective area boundary lines
  • Added quality of life adjustments to the friends and lobby mechanic
  • More settings adjustments and additions
  • Added vehicle hovering UI
  • Added player rank to scoreboard
  • Increased interaction distance by 30-40% for vehicles
  • Added new crosshair designs for when players have their utility items out
  • Added grid letters and numbers to the minimap
  • Added correct minimap to Stafburg
  • Adjusted outline for player model to only show outline when absolutely needed (this is an iterative process that will take some adjustments over time)
  • Role you have selected in the Squad menu now appears yellow
  • Added UI to show how much Health, Construction, and Ammunition is left in a vehicle


Resolved Issues
  • Fixed client leak
  • Fixed various animation issues
  • Fixed multiple stat bugs not tracking at the end of the round
  • Fixes to scoreboard not updating
  • Fixed bug where disconnected client bug crashed server
  • Fixed new bugs introduced with new weapon models
  • Fixed issue where players clothes disappeared when near the edge of the screen
  • Fixed a new bug where the UI broke when capturing objectives
  • Fixed issue where selecting a class would not actually give you the class
  • Fixed bugs with mortar
  • Fixed issues with crosshair and crosshair ADS line
  • Fixed a new bug with role selection
  • Fixed a post-alpha bug where ragdolls went crazy
 was hilarious.. sorry we removed
  • Fixed a post-alpha bug where shooting MRAP crashed the server
  • Fixed a post-alpha bug where mines exploding crashed the server
  • Fixed spawn issues for certain objectives on Sumersgate
  • Fixed post-alpha bug with new vehicle physics messing with tire collision
  • Fixed multiple audios issues on guns
  • Fixed multiple audio bugs with players hearing things they shouldn’t
  • Fixed various UI interactions that were broken with new UI post alpha
  • Fixed bugs with camera and sprinting
  • Fixed Bugs with spectator
  • Fixed issue with exiting MRAP
  • Fixed player steam stats
  • Fixed multiple issues with hit impact effects
  • Fixed a new bug introduced that crashed client while shooting
  • Fixed a new bug with not being able to place buildables down
  • Fixed a new bug with not being able to interact with vehicles
  • Fixed an issue with flickering vegetation
  • Fixed certain roles being able to open build menu
  • Fixed recoil issues with weapons
  • Fixed numerous bugs with server list
  • Fixed new bugs introduced with new additions we made to Unity
  • Fixed bug with wrong textures being applied to vehicles
  • Fixed re-issue of vehicles being easy to flip
  • Fixed issue with not being able to join spectate with new UI
  • Fixed issue where vehicles are not despawned on map change
  • Numerous fixes to Steam, Discord, and graphics
  • Fixed ammo bag bug
  • Fixed where player’s can switch weapons while in a vehicle and it showed through the vehicle
  • Fixed some issues implemented with new “toggle” gameplay settings
  • Fixed issue where players would crash the server
  • Fixed bug where when a player respawned, the vehicles that were destroyed would now appear non-destroyed
  • Fixed issues here new health decal would show through vehicle
  • Fixed various texture issues on Stafburg
  • Fixed player model issues
  • Fixed bug where some weapons were showing through walls
  • Fixed various issues with the friends and lobby mechanic
  • Fixed a bug where players would fall out of the map when getting out of the vehicle on certain surfaces
  • Fixed issues with character ragdoll
  • Fixed some issues with seeing players on different floors in buildings
  • Fixed some menu bugs
  • Fixed bug where new UI for vehicles was showing for enemy vehicles
  • Fixed bug where enemy ragdolls were not showing
  • Fixed issue where you could not deconstruct buildings that were fully constructed
  • Multiple fixes to key binds
  • Multiple fixes to in-game admin menu as new admin features implemented
  • Fixed bug where players could not get into mortar due to new UI
  • Second audio master pass to make sure levels are around the same volume
  • Fixed multiple accuracy issues with guns
  • Fixed issue with helco walls
  • Fixed missing animation issue
  • Fixed issue where the map was not interactable, but the side spawn was
  • Fixed UI not fading out properly
  • Fixed another issue with collider on MRAP blocking bullets from hitting gunner
  • Fixed multiple issues with items showing between building floors
  • Fixed UI issues with empty magazines
  • Fixed issue with Steam rich text


Known Issues

Please still report these if you find them!
  • Ammo crate has no green fillable when constructing like the other models do (we need to completely remake this model, it is old and obsolete)
  • Some audio queues/sounds are missing for certain items - we will add these in for next beta
  • Some buildings you can't build in right now... this is an iterative process and may change depending on play tests.
  • Pinging was removed from the game, we want to overhaul it at a later point so it works properly and is useful
  • Black Foxes model has some floating textures on it
  • If you get in a vehicle with your equipment out, it will keep the cursor instead of changing it to the vehicle cursor
  • When a vehicle is destroyed that you are hovering over, the hovering menu stays on your cursor no matter where you move it
  • There is a bug where muzzle flash appears like 10x the size it should, this was very hard for us to reproduce so if you catch it please record it if possible!


What a list! Phew.

Thanks everyone for all your support and feedback,
ODS