Technical Beta Changelog (December 4th)
Hello everyone,
The December 4th Technical Beta is here. The beta takes place from 3 PM EST to 5 PM EST on Saturday, December 4th (NA). If you haven't received a beta key, please do so in our đDISCORDđ
This changelog is a summarized list of what we've done since our last test was in March 2021.
Enjoy!
-ODS
We are giving optimization its own category because of how much work we did on optimization. We spent AT LEAST 5-6 weeks on optimizing our game. We know there may be more we have to do but we did a lot to bring it up to where it's at now.
Please still report these if you find them!
What a list! Phew.
Thanks everyone for all your support and feedback,
ODS
The December 4th Technical Beta is here. The beta takes place from 3 PM EST to 5 PM EST on Saturday, December 4th (NA). If you haven't received a beta key, please do so in our đDISCORDđ
This changelog is a summarized list of what we've done since our last test was in March 2021.
Enjoy!
-ODS
New Map: Stafburg
- Recreated Stafburg from the ground up
- Brand new models for Stafburg
Optimization
We are giving optimization its own category because of how much work we did on optimization. We spent AT LEAST 5-6 weeks on optimizing our game. We know there may be more we have to do but we did a lot to bring it up to where it's at now.
- Massive optimization overhaul (this was a massive concerted effort from the entire team)
- Vegetation
- Player Models
- Prop Models
- Textures
- Programming
New Features
- Added mortars
- Added sniper role (not in beta)
- Added Party System in the game
- Built a new vehicle physics engine from the ground up
- Admin Menu GUI System
- Admin Kick/Ban feature
- Admin Teleport
- Admin Revive/Kill
- Admin Change Map
- Admin Spawn Vehicles
- Admin Capture objectives for Team 1 or Team 2
- Implemented new vegetation system
- Created new tree shader system
- Added support for per-weapon-reload animations
- Added various equipment mechanics
- Added killfeed
- Added A LOT of commands, options and inputs for our Unity level editor to help with design
- Reworked spectator
- Completely redid ragdoll physics
- Added floor and building volume adjustments in Unity in preparation of new cursor mechanics
- Added new cursor mechanic/feature where the roof disappears when hovering crosshair over a building
- Added new audio sounds
- Added console functionality and exposed multiple commands with help text
- Rework some back end functionalities to better suit our needs
- Optimized the compiling process of levels
- Multiple enhancements and additions to Unity level editor
- Added first pass on controller key rebinding support (this is not a priority so if itâs broken⊠it may be like that for awhile).
- Added more spectator controls involve building volumes/floors/roofs and camera speed
- Added camera shake when firing automatic
- Added mechanic where players can use their shovel to get rid of destroyed vehicles
- Added lobby UI and lobby mechanic
- Added friends UI and friends mechanic
- Added loading screen menu with keybinds
- added new help menu with keybinds
Gameplay Improvements
- Added feature to force people to join a squad before spawning
- Updated all weapon animations
- Added a majority of new weapon models
- Added despawn vehicles when in spawn area
- Slowed running down 10%
- Slowed ADS movement down 10%
- Players now keep the mags they die with
- MRAP now has ammunition and players can interact with the MRAP
- Added Vehicle Flip mechanic for the driver if vehicle is flipped over
- Gunner in the MRAP has bonus armor/hp to make him survive longer (but not too long)
- Added team balance so teamâs cannot be stacked
- Adjusted body physics so the body falls closer to where the server recognizes where they are dead (this will be an iterative process)
- Increase acceleration of logi forwards/backwards
- Increase acceleration of MRAP forwards/backwards
- Added damage to vehicles that are out of map bounds
- Updated Satchel
- When players join a server it automatically selects the base now
- Auto deploy is enabled on spawn screen now after selecting a spawn
- Players can now spawn at other rally points
- Added secondary crosshair to your line of sight when shootpoint is blocked
- Force players to join a squad
- Added crash report system now
- Reintroduced player outline under trees after
- Added vision culling indicator
- Added so teammates are always visible even outside the vision culling
- Adjusted vehicle colliders
- Adjusted blood timer and color
- Added effects back to RPG
- Added timer to satchel
- Added audio to satchel timer
- Added deadzone on mortar
- Multiple adjustments to weapons including the mortar
- Added player scoreboard interactions back after updating UI
- Optimized multiple areas in Stafburg for vaulting
- Adjusted player outlines
- Optimized running over players in vehicles
- Adjusted outline of players so feet would not be outlined on certain objects (this will be an interactive process)
- Added feature where non-squad leaders can load and unload the logi trucks
- Updated some buildable textures
- Adjusted logi resupply speed at main base
- Adjusted collision colliders on Stafburg
- Increased AGAIN acceleration that vehicles can reverse (top speed is unchanged)
- Removed some invisible colliders around Stafburg that a player sometimes may run into (if you find more please post a screenshot in our Discord!)
- More adjustments to the buildable fill
- Engineer's now have 2 mines instead of 1
- Support's now have 2 ammo bags instead of 1
User Experience Improvements
- Added reload indicator
- Digging animations for deconstructing buildables
- Player icon on map will rotate towards the direction they are facing
- Updated entire Main Menu, Play and Settings interface
- Added list that shows when your Steam Friends are in Operation Valor
- Allow Steam Friends to join off each other
- Added Party System in the game
- Removed cursor when players are down
- Added sounds for when player ranks/levels up
- Updated UI when hovering over vehicles
- Updated UI when inside vehicles
- Added more customization for crosshair
- Added more customization for Aim Down Sights (ADS) line
- Added new dynamic camera and set to default, legacy camera is still available in the options
- Added rendering stats (impacts performance if turned on!)
- Added network stats (impacts performance if turned on!)
- Added option to allow compass to face direction youâre moving, including in vehicles
- Added visual indication where players cannot see enemies on their screen, you can see teammates beyond this visual indicator
- Added connecting UI
- Added transparency slider to compass
- Added more help text to the game
- Added new UI indicators to help players know what items/utility they are using/have selected
- Added new building fill for constructables
- Collider optimization for vehicles/buildings
- Deployment UI is entirely brand new
- Added health circle below player instead of having a + sign above them, only a medic will see other players health and only when they have the medic bag out
- Adjusted UI Size Scaling
- Added crosshair preview to settings
- Reduced application start up time
- Added new keybinds
- Added many new options for spectator
- Added help text to indicate when a player has entered spawn protection area
- Added remaining Tickets to map and deployment screen
- Added auto deploy feature
- Adjusted/fixed audio for all weapons
- Added objective indicators to compass
- Added entire new health UI
- Added new UI for when you are in the vehicle
- Decreased the rate it takes for you to give up (that way you arenât sitting there holding F forever)
- Added vignette for when player takes damage
- Added vignette for when player is healed
- Reduced menu transitions
- Changed how the bottom right UI for magazine fills up based on ammunition
- Added multiple text/hints in menus
- Added more help text for user feedback when user does something that doesnât work
- Added various âtoggleâ options in the Gameplay settings
- Adjusted visual representation of objective area boundary lines
- Added quality of life adjustments to the friends and lobby mechanic
- More settings adjustments and additions
- Added vehicle hovering UI
- Added player rank to scoreboard
- Increased interaction distance by 30-40% for vehicles
- Added new crosshair designs for when players have their utility items out
- Added grid letters and numbers to the minimap
- Added correct minimap to Stafburg
- Adjusted outline for player model to only show outline when absolutely needed (this is an iterative process that will take some adjustments over time)
- Role you have selected in the Squad menu now appears yellow
- Added UI to show how much Health, Construction, and Ammunition is left in a vehicle
Resolved Issues
- Fixed client leak
- Fixed various animation issues
- Fixed multiple stat bugs not tracking at the end of the round
- Fixes to scoreboard not updating
- Fixed bug where disconnected client bug crashed server
- Fixed new bugs introduced with new weapon models
- Fixed issue where players clothes disappeared when near the edge of the screen
- Fixed a new bug where the UI broke when capturing objectives
- Fixed issue where selecting a class would not actually give you the class
- Fixed bugs with mortar
- Fixed issues with crosshair and crosshair ADS line
- Fixed a new bug with role selection
- Fixed a post-alpha bug where ragdolls went crazy⊠was hilarious.. sorry we removed
- Fixed a post-alpha bug where shooting MRAP crashed the server
- Fixed a post-alpha bug where mines exploding crashed the server
- Fixed spawn issues for certain objectives on Sumersgate
- Fixed post-alpha bug with new vehicle physics messing with tire collision
- Fixed multiple audios issues on guns
- Fixed multiple audio bugs with players hearing things they shouldnât
- Fixed various UI interactions that were broken with new UI post alpha
- Fixed bugs with camera and sprinting
- Fixed Bugs with spectator
- Fixed issue with exiting MRAP
- Fixed player steam stats
- Fixed multiple issues with hit impact effects
- Fixed a new bug introduced that crashed client while shooting
- Fixed a new bug with not being able to place buildables down
- Fixed a new bug with not being able to interact with vehicles
- Fixed an issue with flickering vegetation
- Fixed certain roles being able to open build menu
- Fixed recoil issues with weapons
- Fixed numerous bugs with server list
- Fixed new bugs introduced with new additions we made to Unity
- Fixed bug with wrong textures being applied to vehicles
- Fixed re-issue of vehicles being easy to flip
- Fixed issue with not being able to join spectate with new UI
- Fixed issue where vehicles are not despawned on map change
- Numerous fixes to Steam, Discord, and graphics
- Fixed ammo bag bug
- Fixed where playerâs can switch weapons while in a vehicle and it showed through the vehicle
- Fixed some issues implemented with new âtoggleâ gameplay settings
- Fixed issue where players would crash the server
- Fixed bug where when a player respawned, the vehicles that were destroyed would now appear non-destroyed
- Fixed issues here new health decal would show through vehicle
- Fixed various texture issues on Stafburg
- Fixed player model issues
- Fixed bug where some weapons were showing through walls
- Fixed various issues with the friends and lobby mechanic
- Fixed a bug where players would fall out of the map when getting out of the vehicle on certain surfaces
- Fixed issues with character ragdoll
- Fixed some issues with seeing players on different floors in buildings
- Fixed some menu bugs
- Fixed bug where new UI for vehicles was showing for enemy vehicles
- Fixed bug where enemy ragdolls were not showing
- Fixed issue where you could not deconstruct buildings that were fully constructed
- Multiple fixes to key binds
- Multiple fixes to in-game admin menu as new admin features implemented
- Fixed bug where players could not get into mortar due to new UI
- Second audio master pass to make sure levels are around the same volume
- Fixed multiple accuracy issues with guns
- Fixed issue with helco walls
- Fixed missing animation issue
- Fixed issue where the map was not interactable, but the side spawn was
- Fixed UI not fading out properly
- Fixed another issue with collider on MRAP blocking bullets from hitting gunner
- Fixed multiple issues with items showing between building floors
- Fixed UI issues with empty magazines
- Fixed issue with Steam rich text
Known Issues
Please still report these if you find them!
- Ammo crate has no green fillable when constructing like the other models do (we need to completely remake this model, it is old and obsolete)
- Some audio queues/sounds are missing for certain items - we will add these in for next beta
- Some buildings you can't build in right now... this is an iterative process and may change depending on play tests.
- Pinging was removed from the game, we want to overhaul it at a later point so it works properly and is useful
- Black Foxes model has some floating textures on it
- If you get in a vehicle with your equipment out, it will keep the cursor instead of changing it to the vehicle cursor
- When a vehicle is destroyed that you are hovering over, the hovering menu stays on your cursor no matter where you move it
- There is a bug where muzzle flash appears like 10x the size it should, this was very hard for us to reproduce so if you catch it please record it if possible!
What a list! Phew.
Thanks everyone for all your support and feedback,
ODS