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We're giving away 100 cloaks to celebrate Neverwinter's biggest expansion yet

Neverwinter: Undermountain is the latest and biggest expansion to the Dungeons & Dragons-based MMORPG yet, and it's available on PC right now. As expansions go, it's quite special, so to celebrate it we're holding a giveaway - right here, right now.


What do we have? Up for grabs are 100 limited edition Cloaks of the Vine, which don't grant your adventurer any special abilities, but do look damn stylish with their shiny, emerald swish. You won't be able to get one of these in the game itself, so you'll be part of an exclusive group if you do win. The cloaks are a transmutation that can be applied to any appearance, and only require a free neck slot - you don't have to be a minimum level to wear it, and note that they bound-on-pickup.


You can get a look at the Cloak of the Vine in the image above as well as the one in the widget at the bottom of this article - which is where you can also enter the giveaway. But before we get to that, let's put the focus on Neverwinter: Undermountain for a sec.


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RELATED LINKS:

Neverwinter: Jewel of the North brings the MMO closer to its DnD inspiration

Why Neverwinter: Sharandar is revamping a classic zone

Neverwinter gets a three-episode return to mythical Sharandar in its next module

Neverwinter: Jewel of the North Now Live!

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Neverwinter: Jewel of the North introduces an all-new class, the Bard, inspired by the popular Dungeons & Dragons 5th edition class archetype. Neverwinter adventurers who choose the Bard become daring heroes who possess the ability to weave magic into their swords, inspire allies with music, manipulate minds, and heal wounds. Adventurers will find that the Bard stands out due to its Perform Mode that lets them play a variety of songs that can enhance, heal, or hurt their targets, and its Free Perform Mode in which Bards can use their equipped instrument to freely create and play their own songs for other adventurers to enjoy.

Along with the new class, Neverwinter: Jewel of the North brings major game-changing improvements that make it easier for all adventurers to access and enjoy all of the content available in Neverwinter. With the new streamlined leveling system which follows the beloved system found in Dungeons & Dragons, the max level cap in Neverwinter has transitioned from level 80 to level 20. This allows new and returning adventurers to reach epic-level content much faster (in approximately 10-12 hours) and gives veteran adventurers the option to quickly level up their alternate characters. Additional notable improvements geared towards providing a greater experience for all adventurers include the new Adventures feature, two new locations (the Adventurer’s Guild and Training Room) and revamped tutorials and early game performance improvements.

Below is a detailed list of key features:

New Bard Class – Inspired by the iconic and multi-skilled Dungeons & Dragons 5th edition class, the new class for Neverwinter weaves together quick, deadly swordplay and powerful magical ballads into an orchestra of destruction for enemies and boons for themselves and allies. The class offers two unique Paragon Paths for players to choose from:
  • Minstrel - Master musicians who support allies from afar with songs of bardic inspiration. These healers can also use music to create psychic attacks and illusions.
  • Songblade - Charming swashbucklers who dispatch their foes in style with swordplay, magic, and music. This path is for those who want to be close and mid-range damage dealers, and who want to make use of dramatic spells and supporting songs to enhance their natural combat ability.
New Streamlined Leveling System - Following the beloved system found in Dungeons & Dragons, the max level cap has transitioned from level 80 to level 20, making it easier for all adventurers to experience the many adventures available within the Forgotten Realms in Neverwinter.

New Adventures Feature - A new and intuitive way to play through content, track progress, and get some great rewards. The Adventures feature allows adventurers to know what to explore and experience next as they continue their epic journey.

Major Quality of Life Improvements - All adventurers can prepare and be ready for their many adventures thanks to the following new improvements:

Two New Locations:
  • The Adventurer’s Guild - Located in Protector’s Enclave, the guild serves as place for all the greatest adventurers to meet, train, and claim their hard-earned rewards.
  • The Training Room - A special demiplane created by the wizards of the Adventurer’s Guild where adventurers can hone their skills and explore combat systems using a variety of modifiers.
Revamped Tutorialization - New tutorials, messaging and visuals have been added for new and returning adventurers to better understand what it takes to be a true adventurer in Neverwinter.

Neverember Recruitment Event - During Neverember’s Recruitment event, any new characters who log in during this event will earn extra rewards, such as rare mounts and companions, while leveling as well as Neverember Incentives, which can be exchanged for account-wide rewards.

Neverwinter: Jewel of the North brings the MMO closer to its DnD inspiration

Neverwinter's new module, Jewel of the North, has now landed on PC, with new content and changes in tow, such as a new Bard class and overhauled levelling system among others. For example, Cryptic Studios is streamlining Neverwinter's levelling system, bringing it down from 80 to 20 - an opportunity the devs saw "to bring the game closer to its D&D roots". We spoke to lead designer Randy Mosiondz about the new module, who told us this increased harmony marks something positive for the MMO - that "any alignment between Neverwinter and its tabletop inspiration that bring[s] it closer together is a good thing".


The way the new, streamlined levelling system works hinges on a feature called the Adventure Log. This does away with the XP bar (yep, that'll be gone when you fire up the new module), and instead of racking up XP from beating bosses and completing quests as in traditional MMOs, you'll instead progress through milestones.


The system is derived from Dungeons & Dragons' fifth edition and based on "larger adventures" based across various zones, all of which have been fine-tuned to offer a more "concise narrative experience". These all give out a certain number of levels up until the new cap of 20 when completed.


Read the rest of the story...


RELATED LINKS:

Why Neverwinter: Sharandar is revamping a classic zone

Neverwinter gets a three-episode return to mythical Sharandar in its next module

Hunt a "bone devil" with acid spew in Neverwinter: Avernus's next update

Sharandar Episode 3: The Odious Court Now Live

Episode 3: The Odious Court is now live! Etrien the Bard has returned to her ancient home, bringing news of further disruptions in the Mended Grove that could threaten the very existence of Sharander itself. It is now up to you, the heroes of Neverwinter, to once again protect the lands of the Fey!

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Uncover the final pieces to this story and make a decisive stand against corrupting forces and those that wield them! The Odious Court not only brings a conclusion to the Sharandar storyline, but will also introduce the Vault of Stars: Twisted Denizens dungeon hard mode on June 22!

Neverwinter: Sharandar Now Live!

Neverwinter: Sharandar is now live with its first episode: The Iron Tooth! Experience the exciting storyline starting today on PC and March 16 on Console!

Feature Highlights

New Zone: Sharandar

It’s been several years since the adventurers of Neverwinter clashed against the forces of Malabog, and during the relative stability, the landscape and architecture of the Feywild has changed. However, not all is peaceful. There are new enemies and challenges to face.

Sharandar requires a level of 80 and an item level of 40,000 to enter. However, during the first two weeks, players with any item level can play, and they’ll be scaled up to 40,000. As long as you complete the intro quest within the first two weeks, you’ll have access regardless of item level!

New Storyline: The Iron Tooth

The fey crossing—a bridge of sorts, that connected Faerûn to the Feywild—has recently been severed, preventing passage. Travelers who had returned from Sharandar speak of a feeling of unease. Though the defeat of Malabog brought peace for a time, a new evil stirs.

Reconnect with the Iliyanbruen envoys in Protector’s Enclave to find out how to restore the fey crossing, and assist in the adventures beyond.

This is the first episode of the new Sharandar campaign; more episodes will be released in the future.

New Campaign: Sharandar

With the new zone and new storyline comes a new campaign! This campaign will use a flow similar to the Redeemed Citadel, involving a weekly haul and a single progression path. More campaigns and more zones will unlock with the release of future episodes of the Sharandar storyline.

New Dungeon: The Vault of Stars

Clash against the members of the Gloaming Court as you uncover ancient secrets of the unseelie fey. Three new bosses await, with a new array of powerful rewards!

The Vault of Stars unlocks two weeks after the release of Sharandar.