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Quick development update!

Since the successful completion of our Kickstarter campaign back in October, we've been hard at work trying to finish up TimeMelters. We were able to release our full Alpha (which consists of Acts 1 & 2) to our backers in November, and since then we've been finishing up the back half of the game and starting on Challenge mode.

Currently, the entire single and multiplayer campaign is finished. Right now we are working on the end game scene, adding Challenge mode maps to the game, polishing fx/sounds/animations and trying to squash bugs that keep creeping up. We've added a lot of basic features since our demo was published on Steam last year like keymapping, difficulty settings (story mode, balanced, or strategist), resolution support, cloud saving, etc. We've also added some Quality of Life improvements with feedback from our amazing community, including different ways to select and deselect spells, quick casting, more user feedback in the UI among others. With all this, we are working towards a Beta build, which will consist of all 5 Acts (in both single and multiplayer) + most of the challenge mode maps (in single player).

It's been a long road, and there is still much to do before we are completely done, but we are so proud and excited about TimeMelters, we can't wait for more people to get their hands on it!

If you want to keep more up to date with the development, please consider joining our Discord server, or you can always message us in the Steam Forums, we are always around ;)

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Thanks everyone!
Talk soon!

AutoExec Team