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Timemelters News

Big changes in the first 4 missions with patch 6 coming soon!

Hey everyone, we have another patch coming soon and we wanted to give you all a heads up about its contents:

First off, based on some of your comments, analytics we have in game and our own internal testing, we've decided to adjust most of act 1 to help improve the first user experience. We've adjusted the tutorials and made a somewhat less interesting mission more fun to play as a result of shifting act 1 around and redesigning some levels. So, if you haven't played TimeMelters yet or have just starting a campaign, for the best experience, we recommend you either finish the first 4 missions before the patch next week, or wait for the patch and start a fresh game. The order of the maps do change and the story is adjusted to match these changes as well. It could lead to some confusion if you don't reset or pass it before the update.

We've also added a new feature when enemies are about to kill you (or Ammanan is about to die) and you still have some echoes remaining. As a player, you're now able to go into strategic view to see what's happening around the map before deciding if you want to go back in time right away. You can also place a teleport spot at your current location, or USE a teleport spot you already had placed to save yourself. For any players who don't like this new feature, you can disable it in the options menu.

Lastly, we have also fixed some bugs, like Echoes dying early through no fault of the player, added improved optimizations and also fixed a network issue that was causing some people in different servers around the world from enjoy the game in coop.

What's coming next:

In the next few months, here's what we would like to improve and add to the game.

1 - A Friend's Pass, which would allow people that bought the game to play with a friend through the multiplayer campaign, and all the friend would have to do is download the free demo/friend-pass. PLEASE, if you have any comments about this, good or bad, let use know what you think about this feature in the Discord server!

2- We're also looking at adjusting the demo. Not only would it act as a Friend's Pass, but instead of being it's own tutorial and story, it will become our new act one (improved tutorial and first user experience). We would make the demo the start of the game to give the real experience to potential new players and allow anyone who purchased the game to continue their save from the demo.

3- We are in the process of trying to port TimeMelters to Xbox (and maybe PS5 after that, depending on the result). If all goes well, we would like to support cross platform multiplayer too!

4 - We are revamping all the UI based on comments we've received. Improved grimoire, and status screens to give better user feedback as well.

5 - New skill tree! We've found that some skills are just never picked in a playthrough, so we want to condense some skills making them stronger, on top of maybe adding new ones and really give the player tougher/more interesting choices to make when upgrading. Please if you could, tell use about some of your favourite skills and your least used ones in the Discord server, that would be a huge help!

See you soon!

The AutoExec team

Small Live Stream for the Indie Cup Festival!

Hi all, come check out our live stream for the IndieCup!

Games From Quebec Sale / Patch #6 coming soon!

Hello everyone! Some quick news!

We are incredibly proud to be a part of the indie dev scene in Quebec, with so many other talented studios. The Games from Quebec sale helps celebrate this with an amazing ensemble of games for sale, including TimeMelters! If you haven't already, here's your chance to snag TimeMelters for 25% off and don't forget to tell a friend because you can't miss out on the co-op campaign!

We will also be apart of a giveaway! Tune into Demo Nights on the Loto Quebec Twitch Page (www.twitch.tv/lotoquebec) this Friday, Feb 3rd! The event starts at 7pm EST and we'll be giving away 4 keys sometime during the show! Demo Nights is a preview show for upcoming indie games from Quebec. We were lucky enough to present last year and had a blast doing it. The event will be Feb 2nd-4th, starting at 7 pm EST if you want to tune in each and every night to check out the new games.

Also, one last note, a HUGE patch is coming soon, with many new features, a new "smoother" tutorial and a lot of small improvements and bug fixes.

Thanks again to all of you helping us making the game better!

See you during the Games from Quebec Steam!
Cheers!

Patch #5 is out!

Hello everyone,
another update today with some small fixes.

- Add : images in strategic view foe the "Illusions" in Newrisen's trials
- Fix : Get up animation on Plague after using the Spirit Blast ability
- Fix : visual glitches on the aiming target
- Fix : Collisions in Sorrow Keep and Kabellun
- Fix : Deterministic bug in Valley of Decay
- Add : "Enter Lord Irmil's mind" animation on Teagan in Clawdenvale
- Fix : Deterministic bug in Co-op when player press Escape multiple times very fast to pause the game
- Fix : Sir Ecknart animations in Sorrow Keep
- Add : Sounds on Death Breathers when hit by a Spirit Strike
- Fix : Some tips in the Grimoire and balancing based on feedback we received.

Thanks again to you all for your great support and for reporting bugs in the Steam Forum!

Cheers!

"Lighter" demo coming soon!

Hey everyone,
based on some feedback we received, we will be updating the demo soon for a shorter, more concise one. So if you are playing it right now, make sure you try out the 12 challenges and the Avonsae map before the update next week as they will be removed from the demo.

Again, thanks to everyone who gave us comments in the Steam Forum and on Discord while playing the demo.

Cheers!

Autoexec Team