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Timemelters News

GERMAN TRANSLATION, NEW UI AND EXPANDED DEMO NOW AVAILABLE!

Patch #7 is out today! Also, just in time for the Steam Summer sale, we have an updated demo that starts at the beginning of the game and allows you to continue your progress when you purchase TimeMelters. This is a huge update that also includes new UI and the full German translation of TimeMelters!

Patch Notes:

-Completely overhauled UI
-Full German translation
-Overhauled server system for upcoming Friend's Pass
-New challenges in Ardorr Woods and Callaburgh
-Challenge integration into the single player campaign
-Challenge mode restructuring and updated achievements to reflect changes
-Optimized/improved memory usage
-Fixed a bug stopping some players from changing difficulty mid-mission
-Assorted minor bugs and glitches were fixed

Also don't forget that if you want to activate 4k resolution and our in progress ultra settings, you can go into the properties of TimeMelters on Steam and put "+experimental" into the launch settings (without the quotation marks).

The new Friend's Pass is still coming, but as we said before, we had to delay the release of the app so it didn't conflict with the Steam Summer Sale. If you have a few moments though and would like to help us out, please head over to the Friend's Pass coming soon page and drop it a wishlist. This would honestly help us out so much!

You can get it here: https://store.steampowered.com/app/2477230/Timemelters__Friend_Pass/

Thanks again, and enjoy the Steam Summer Sale!
The AutoExec Team

Friend's Pass coming out in August!

Hello all,
to avoid any conflicts with the Steam Summer Sale, the Friend's Pass will come out in mid-August.

If you have 5-6 clicks to spare and want to help us out, wishlisting the Friend's Pass on Steam might give TimeMelters a bit more visibility. We would really appreciate it!

https://store.steampowered.com/app/2477230/Timemelters__Friend_Pass/

As planned, patch #7 should come out next week with a new UI, some new challenges, a full German translation and much more! We'll make another post with all the patch notes when the new build is live.

Thanks again for all your great comments and for your amazing support!
We'll talk again next week!

Have a good weekend!
The Autoexec Team

Upcoming Patch#7 and (very) possible Friend's Pass!

Hey all! Thank you very much for your patience, we know we've been a bit quiet over the last few weeks, but patch 6 was pretty huge and patch 7 is going to be even bigger! We've been working none stop the last little while to get it out to you.
So what can you expect!?

We've completely overhauled the UI in game, for combat, loading screens, menu options, the grimoire. Everything! It gives even more user feedback (like a little flag near the teleport ability so you will know at a glance if it's active or not), and makes getting information (and remembering this information exists) in the grimoire much easier. It also allowed us a better way to introduce/integrate some of the challenges into the campaign.

We're adding a new playable language: German! And we're also looking at adding more languages as time goes on.

This update will "most probably" make the Friend Pass a reality. We are still not 100% sure about this, and there are still some challenges ahead, but if we have enough time, players might soon be able to have a friend download the Friend's Pass so they can play the entire co-op campaign!

Lastly, along with general bug fixes, we have worked on an absolute crazy amount of optimizations. There should be a jump in performance on most levels for a lot of systems out there!

We're incredibly excited about this new update, and while we're still testing things out before we officially launch update #7, we're hoping to launch it before this year's Steam Summer Sale.

Thank you as always for your continued support!

The Autoexec Team

TimeMelters is 25% off during the Steam Spring Sale!

Hey everyone!
We are still working very hard on the next patch which will have a whole new, revamp UI, along with some new challenges!

In the meantime, we just wanted to let you know that TimeMelters will be 25% off during the Steam Spring Sale!

Thanks again to all for your incredible support!

Cheers!

Autoexec Team

A Major update (patch #6) is now LIVE... and so is the Soundtrack!

Hey everyone!
First, today marks the release of the TimeMelters' Soundtrack! So why not give a listen to some amazing tracks composed by our friend Michel F. April while reading this post ;) And, of course, feel free to share these links on your social media!

https://open.spotify.com/album/6VUEsNV3S7xcSekGcO1bEg

https://music.apple.com/us/album/timemelters-original-game-soundtrack/1672185767

And now... the latest update for TimeMelters is LIVE (and it's a big one)! As we said with the previous posts, we've adjusted a lot of the first user experience in this update, so if you have been waiting to try out TimeMelters, now might be the time to jump in! Lots of changes, with many features added and fixes. So without further ado, here are the patch notes:

-Revamped Lancestorm to teach spells/abilities and tutorials that are learned in Duskamble.
-Swapped around NewRisen and Duskamble in the mission order.
-Revamped Duskamble to include time rewind.
-Storyline adjustments to reflect the changes in the first 4 missions.
-Switched around a few spots for when spells perks are given out.
-Reworked teleport ability controls. PRESSING T always sets a new teleport spot, HOLDING T will always teleport the player. Changed for consistency in controls, before it was flip flopping and confusing.
-Updated spells and abilities in the grimoire text to reflect control changes.
-Added pause on death feature to give the player more strategic options instead of auto rewind (toggle on and off in the options menu).
-Fixed a network issue in coop that some people in different regions around the world were having, which caused issues staying connected to each other.
-Fixed a network issue where people were unable to reconnect if one of the player's internet started to struggle.
-Fixed game objective issues and rebalanced some challenges in challenge mode.
-Fixed deterministic issues arising in a few levels.
-Fixed mission objectives in Brooden cliffs that were not behaving as expected.
-Miscellaneous bug fixed and optimizations.

There you have it! A few structural changes to the start of the game to help with the first user experience. Lancestorm is a lot more engaging now with the new spells and we get to play with the Time Rewind feature a bit sooner. In turn this makes Duskamble a lot more fun too because you get to play with time rewind also.

The control changes for the Teleport ability were to erase a bit of confusion we were seeing. These changes should make the ability a bit easier to use for new comers, but anyone that's played the game before may take a little getting used to.

Pausing on death is an amazing feature, because now you can got into strategic view to get a better lay of the land before you decide to go back in time, or you can even teleport away to save the rewind if you choose (and have a teleport spot active).

We are incredibly happy with this update. It was a large undertaking but we really feel like this improves the experience so much. Please, give it a shot and let us know what you think in the Discord!

What we will be working over the next weeks:
1-Completely new UI (based on the feedback we've received these past few months).
2-Better "Challenges" and "Grimoire" integration in the flow of the game.
3-More optimizations/polish/balancing.
4-First attempts on porting the game to Xbox (fingers crossed)!
5-(and maybe... just maybe) A Friend's Pass, allowing someone who owns the game to play the Coop campaign with a friend.

Until then, have fun, and thanks everyone you all once again for all your amazing support!

The AutoExec team
Discord