1.0.6.9 Some tiles fixed, QoL updates
This patch fixes a critical issues with the tiles not displaying for one region of the game. It also includes a fun minor changes to polish up rough edges:
- Scrolls for abilities that use magic now display how many magic bars the ability requires. This is especially useful for Fatal Draw, as it's possible to obtain without having enough magic to use it right away.
- Some puzzles will now be automatically completed if you have already obtained the orb from that path. This reduces the pain of backtracking if you have to return to these areas because you missed a pickup or side-room the first time.
- Reduced noise from a few more sound effects when they overlap, for a softer auditory experience.
- Fixed an issue with enemies being able to trigger the combo achievement.
- Our last patch was a bit too loose with the grass dye; we've corrected the color of the grass on a specific encounter.