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The Orville - Interactive Fan Experience News

Incoming Comms -- Alive and Kicking (and Developing!)

The reports of our death are GREATLY exaggerated.

It's been more than a year since our last release, and I'm sure that's led to a lot of speculation about the status of the project, especially since the PREVIOUS year saw several releases corresponding with the ramp up to New Horizons.

In short -- life happens. Several of our team have taken on new professional endeavors within the industry. They are definitely still with us, and help out as their schedules permit...we save the really hard stuff for them! ;)

The other thing that happened was the series itself going on hiatus. Without a new season deadline, the urgency fell off, meaning we can take our time to ensure quality, AND all have better balance with our lives. (Bear in mind, this is a passion project -- we're all volunteers!)

But even at a slower pace, v18 development has continued. Among the big things that's making it take so long was making the move to UE5. That was a huge adjustment for us, and broke literally everything. The good news is that it's almost all completely back together (just one big thing left on the major issues list at this point).

We've also added a bunch of new stuff for v18. I won't spoil it by listing it all, but suffice to say, we're adding more to DO aboard the ship, more places to GO, and more to SEE. Our goal has always been to bring the Orville to life, and our hope for v18 is that the ship will feel fairly complete, as a living, breathing entity. There's a rhyme and reason to how things are laid out, and while we've taken educated guesses, we think what we have makes sense.

With any luck, the new features we added will make you want to revisit it again and again, not just immediately after an update.

So please continue to bear with us. If you want to know when beta hits, join us over at our Discord. Or follow our socials, and this feed, as we'll be making announcements in all the usual places.

V1.0.17.6 September 2022 Update for New Horizons

We’ve made a number of performance and aesthetic updates to our New Horizons release, including:
  • Boosted helm performance to improve donkey hugging at normal power allocation
  • Fixed issues within the bridge navigation station affecting Quantum Drive usage
  • Fixed room loading/unloading issues, NPC spawn issues, and external window issues
  • Improved lighting (including alert lighting) throughout the ship
  • Fixed repair system issues, and improved the overall repair mini game experience for low graphic settings
  • Fixed e-sim chip functionality issue
  • Fixed music not obeying volume controls in certain circumstances
  • General cleanup of the mini map and room labels to make finding things easier
  • Cleaned up a variety of mesh and panel issues throughout the ship


What's next? We're on to v18, which includes an update to UE5.0!

THE NEW HORIZONS UPDATE!

MORE THAN JUST A NEW PAINTJOB!
The Orville: New Horizons introduced a completely overhauled look for the interior of the starship.

This is our interpretation of those changes, including –

  • A simplified internal layout. Were you getting lost? Didn’t know where to go? Well now it should be a little easier to get around, and a little harder to hide away from Admiral Christie!
  • Entirely New Engineering room, including the wondersome Quantum Core. Bask in the glory of the rotating sphere of beauty!
  • Astrophysics Lab. It seems that Isaac outgrew his old lab and now spends most of his time in the beautiful new Astrophysics lab down on the lower decks of Deck K.
  • The Main Bridge didn’t escape an overhaul, more blue lights! New command chairs! New display panels! What more could you want?
  • The Shuttlebay and new Shuttle! We bid adieu to the bubble-shuttles of olde, and welcome the expertly designed new Planetary Union shuttles. Why not take one for a spin?
  • No more carpet and padded square walls in the hallways! We’re all about that metallic look now!

v17 Update!

In our very last release based on Seasons 1 and 2 of the TV Show, v1.0.17 represents a complete re-write of our underlying system. We think it’s worth the wait!

Click here to read more - https://www.orvillefangame.co.uk/v17-update/

And soon, we'll set course for New Horizons!

The Orville Fan Experience - Release v1.0.16

It's been a long time coming (a little thing known as a global pandemic has gotten in the way. How irritating!) but we're back, with a huuuuge release!

v16 Features:

COMBAT TRAINING
Test your mettle against an alien invasion force! Play as either the Planetary Union or the Krill in either Deathmatch or Capture the Flag mode. Includes seven maps (Union Highrise, Refinery, Alien Mothership, the derelict USS Avalon, Krill warship and Freighter)

QUARTERS CUSTOMIZATION
Join the crew, complete with your own customized crew quarters! Claim your choice of vacant quarters on Deck D, choose a floorplan, and consult your trusty datapad to select from a large assortment of furniture, decor, and more. Lay them out to fit your personal style, and save your creations for recall in a future game session! We've even added a handy-dandy tutorial to help you get started. We've thought of everything!

NEW AND IMPROVED E-SIM!
The Environmental Simulator has been completely restyled, with new UI that supports loading and unloading programs from outside AND inside the simulator room. Choose from a library of available titles, or find and install custom sims via Bortus-style using the interior panel (using our brand-new inventory system)! We've also added two additional Simulator locations around the ship, and a couple of new programs for you to enjoy as well (one of which you'll have to find)

STEAM ACHIEVEMENTS
You can now earn achievements (and in-game rewards). To start you off, we've added three achievements we're calling "Hugging the Donkey", "Ambush", and "Firestorm", plus a special hidden achievement!

PERFORMANCE IMPROVEMENTS
We've added support for NVIDIA's Deep Learning Super Sampling (DLSS) and RTX Global Illumination (RTXGI) technology for cards so equipped. We're bleeding edge! If you're not, don't worry - we've improved our level streaming and added a ton of optimizations to keep FPS as high as possible.

MORE TO EXPLORE
We've added lots more Orville-y goodness to the ship, including:
* Enhancements have been made to Isaac's lab on Deck B. Exercise caution -- the fate of Earth is on your shoulders!
* New Science Spaces, including a Medical recovery room, Soil Analysis, Sensor Control Lab, and a Biolab complex for studying alien creepy crawlies
* New Engineering Spaces, including Plasma Injection, and Plasma Cannon Control & Firing Chambers
* Primary Airlocks added to match the ship design, along with nearby security stations, and EV Equipment Rooms (EVA not included)
* Deck D Buildout to support Quarters Customization
* Expanded family spaces on Deck C including childcare facilties, primary school and multipurpose classrooms, and a teacher's lounge
* Additional lounges and recreation spaces for the crew
* Expanded Deck J and extended to Deck K towards our goal of a fully realized, interactive environment.

NEW MUSIC
* New Combat Training music guaranteed to get your heartrate up.
* New music added for the Krill Ship